This is kinda funny IMO.
Actually, to make this thread a little more serious, and Iāve been trying some sort of lockdown with Cable/Sabretooth-B. I know itās not air tight but no trap is air tight or else it would be an infinite. Anyway, I do this:
s. fierce + assist, s. fierce xx jab VB, start mashing on fierce right away + pressing assist once again, then go into jab VB on the 4th s. fierce, repeat starting from the beginning.
I donāt think its game breaking or anything of the sort, but its good to do on Magneto, Storm or Sentinel to get a little breathing room and build meter.
Do you guys have any better lockdowns than mine concerning these two? Iād like to know cause I suck at the Spiral/Sent or Spiral/XXX traps and this one is kinda easy and useful. It reminds me of Cable/Storm-G trap. I donāt know which is better though.
bump
This is a real good cable strategy guide that I think other cable users should look at and post in to keep it alive so we donāt get like five different cable threads asking for stuff thatās answered here.
bump
like i said in the other thread, SRK needs to put these guides in there database.
Iāll be revising it after EVO, mostly because I know a lot of the information is old, and I want to see how EVO goes to see if I can get some real examples of things.
Mr.fluffy this is the best cable guide i ever seen but can you give more examples for setups ?
For example : what i need to setup an opponent with storm for runaway,which assists are best for this purpuse
How to get opponent dashed into c.shorts ?
how to get opponent turtling ?
how to make opponent waste his supers in chip dam?
etc.
my question is how to make the oppponent to do always what i want him to do,which assist fits best in the different situtions,etc ?
and tips against BH with cable,thanks for your time, i hope yu can post up new info when you feel like itā¦
If I could do all of the things you ask, I would be the top seed at EVO this year :lol:. Seriously, you canāt always know exactly what your opponent is going to do all the time. What you have to do is feel out the match a bit. Try some things and see what your opponent does. Try S.Fierce traps or TK grenades. Throw your assist out once in a while and just SJ to cover it if it gets hit. Try to pay attention to how your opponent reacts to the things you do, then try to figure out how you can use what you have to get some damage. Like, if you throw a TK grenade and your opponent wave dashes underneath it, he could do several things. He could SJ up and try to throw you. He could try to dash under you at the last second in hopes of crossing under you to get a C.Short. He could go under you, then go back under to further confuse you. You have to pay attention to what he does, cuz more than likely, heās going to do it again. Once you know how your opponent reacts, then you can use that information to set him up in the game. Like, if you come down with SJ.Jab and hit your opponent out of the air to pop him up a bit, land before he does, and then dash under him and come at him from the other side. Now, you just played the mind game on him.
But seriously, I have a bit of trouble understanding exactly what you are asking about for Storm. Could you clarify that a bit?
As for Blackheart, you have to ground him at one point. You really donāt need your assist cuz you can usually just SJ up and make him block SJ.Fierce and Jab-Viper Beams to bring him down, then keep you distance so his assists wonāt matter, and do the same. You can get pretty intricate with grenades as well. Just keep in mind that you donāt want to jump into an infinite and you donāt want to SJ unless he does. Other than that, you can keep him on the ground with S.Fierce traps (but, know where the holes are) and chip him. If he does SJ.Roundhouse and you catch him, AHVB that shit.
ok sorry if this was posted but i have been seeing alot of granades beign thrown doing the tiger knee motoin is this a mistake or those it have a use and i see this alot with sent assits? can u give me some feed back on this? cuz i dont see it doing much good.
edit: Forget it
i think one reasen u do tk grenades is to fake the opponent out.if ur seen doing that alot theyll catchon.but if u see them try anything u can just cancel the grenade into a ahvb.its a setup.correct me if im wrong
Thanks for ur time this is helping me a lot mr.fluffy !!!
about storm is "if shes running away like a bitch and i have an aaa like cike or psy,what can i do for getting her down ??"
my question was bad written in my last post,sorry.
or in the case shes rushing in a lot,what can i do for make her run away from me, is something i can do ?
Fluffy,do you live near from Ricky Ortiz plays ?? a friend of mine told me that,and if this is truth,is ricky still playing mvc2 ?
And whats the best way to counter this :
I have my cable with full meter,I want to guard break a coming in cable with meter too, so i go for the s.fierce,land,ahvb guard breakā¦
but he blocks the bullet and inmediately he does an ahvb so i dont have time to land and guard break him with my beam,so i get stucked in the floor and i miss my chance to kill him, what can i do ?
may i counter to cammy xx kba ?or is a way to evade this counter to the guard break with cable or a counter to this counter ?
i hope u dont get confused,i dont write english very well as u can see
THANKS FOR ALL THE TIPS !!
I REALLY APRECCIATE IT !!!
what the hell is OC Fierce?
offensive crouch = df + fp
Original Street fighter arcades had eight directions labeled on the machine. I use those conventions because I like them and because Iām an old fart. They are
U-> Jump
UF-> Forward Jump
UB-> Backward Jump
F-> Forward
B-> Block
DB-> Defensive Crouch (DC)
D-> Crouch
DF-> Offensive Crouch (OC)
I also use the standard names for the attacks. So, if you do a LP -> MP -> HP chain, Iād label that as
Jab -> Strong -> Fierce
even though Jab and strong are produced by the same button, they are different attacks so I like to make sure everyone knows that if I say
Jab, Jab,
that actually refers to two jabs linked together instead of
Jab -> Strong.
If you need more explanations on the conventions, go look for a James Chen faq for any VS game. I use the same system he does.
Yes, I live near Ricky and he still does play.
As for Cable things, there is no one thing that will make Storm stop rushing you down except for an AAA. If you know when she wonāt get hit by it (there is a spot where if she rushes, sheāll go past it) you can instead use that to your advantage by calling it out right after that. You usually have to block some in that case. There is no magic āyou winā button. The best way to avoid getting rushed down is literally to avoid it. Donāt stay in one place to long. Jump back (or forward) a lot. Stay mobile.
When she is running away, just use OC.Fierce to build meter and on her way down, try to jump up and make her block a Viper Beam. Make sure you have enough room for that though.
My best advice for guard breaking Cable is donāt try it. Do the J.Fierce, and instead of AHVB, just super jump up and see if he wastes a meter. You might even be able to get above his beam and hit him out of it. The key thing is to look like youāre trying to guard break so you donāt waste the meter.
Thanks Mr.Fluffy
Ok,so u live near from Ricky huh ? i hope u can told me in the next few days how he and u make it on EVOā¦
Two more questions if is not too much to ask for (this thread is more about my questions than about cable,je,je,je):
Which team do you think is the best (with cable) for beating team watts ? i know cable-commando is the best duo for the team,but which partner fits best ? Storm ? Doom ? BH ? Sent ?
And is truth that a new versus game is coming ? or is another joke ? if this is truth,do you know details about this ?
Thanks again for ur time
your friend
Crissaegrim
in guard breaking, i find it more effective to do jump fierce punch, wait, jump ahvb. alot of people are pushblocking and finding different ways out. if you see someone going for pushblock, just jump and do fierceXXahvb or just ahvb.
also, if you are cable and you are being guardbroke, pushblock and throw a roundhouse grenade. if the other person is just doing fierce, land , ahvb, then they will get caught by the grenade and you can ahvb. <- very useful
never thought bout using gnade.i always do a ahvb but that usually bak fires.thanx fer the tip
Questions
In some of the MWC 6 videos, I saw SiN do a gaurdbreak where he j.fierce, then j.fierce again and cancels into AHVB. Does your opponent have to push block this for the gaurdbreak to work?
Against Storm, if she runs away, is it a good idea to follow her up there?
When fighting any rushdown charcters, which AAA are best used to fight them with?
In a fight vs Magneto, whatās the best way to deal with him if he has Psy AAA behind him? AHVB Psy is not easy while Magz is all over you.
In a situation where Strider/Doom locks you into the trap, I know you can sj to avoid him, but if he activates orbs again, and then tries to continues the trap, what can I do?
the reason sin did J. Fierce, pause J. Fierce XX AHVB was because Justin was trying to pushblock it. pushblocking helps you avoid damage and possibly get out. if you do this to someone not pushblocking, you will most likely miss ahvb.