MVC2 Team Tiers

I would say the same if the assists weren’t counterable. I think Sent/Mags/Cable > Mags/Cable/Sent.

I think SSCable/Matrix/Santhrax/MSP are at the top. MSS-drones comes in a close second… magneto has two uncounterable assists + two heavy dhcs… the reason why i think MSP is over MSS is because Magneto is a bit more powerful Psylocke just sets everything for him. MSP, has proven itself, it’s been like the ultimate default team for most people. It’s been around in heavy gameplay way before matrix and SSCable were event thought about, so i think it deserves that much cred. But that’s my opinion.

  1. I’m starting to think that Storm/IM/Sent is a tad bit better than clockwOrk (then again, it depends whos playing). IM is a descent AAA, not really defensive but still reliable and it;s also damaging. This team is fully loaded with the best DHCs in the game too.

How about best character based team?

IMO.

Storm = Matrix (IMO, her best assist is sent, cyclops comes in 2nd… every reason why this is the best storm team)

Magneto = MSP (He has his best assist, and storm’s projectile prived good cover and eats up anything, plus the DHC factor)

Sentinel = hmmm… this is kinda hard. It’s either Watts or Sent/Storm[y]/Capcom (I’m seeing lots of people use storm Y these days). Watts has BH, who is a better assist than storm - y by far, the problem is that there is no one to take on cable, unlike Santhrax where sent can dhc storm to handle it. Storm’s Y assist also doesn’t track as well as BH’s, but the fact that Hail and an anti-cable is present says allot… Sent can still perform good lockdowns with Storm anyway so my hat goes here.

Cable: Scrub. Most people say Cable/Sent/Cyke… i guess this is another hard thing to decide. It’s just Capcom. One hit = mad damage. The opponent miss calls assist, use commando. BAM. The assist is wonderful. Also cable has two of the best assists in the game… again, this is my opinion.

Strider: Clockwork

Cyclops: Cyke/Storm/Doom… or maybe Cyke/Storm/Sent

Ironman: IM/Storm/Psy

Spiral: Spiral/Sent/Capcom (remember, this is a character based… not actually the team in general).

Doom: Doom/Storm/Guile… yeah, you really wouldn’t agree with me here. Seriously, i know. Why Doom/Storm/Guile? I think guile’s AAA is dooms best anti-air and possibly one of his top 3 best assists it’s also probably one of the best anti-sent assists IMO… if i have a hard time with sentinel, the one assist i would chose for the next match is guile, because he sends that flash kick that covers a great amount of angle, and this is what doom really needs. Angles mean allot to Doom’s game, he just doesn’t have any against Sentinel… with guile he does. This is why i think guile’s AAA is one of his best assist because the assist helps so much (compared to others) against Sentinel and it still does above average against anyone else just as long as you play smart.

– that’s pretty much my opinion.

MSS - Drones is by far much better than MSP due to consistancy alone.
You can’t keep up playing MSP for a set of 7, which is why MSP doesn’t win majors. I mean, it’s possible, but a lot harder to keep magneto going after 7 matches than after a set of 3 or 5. Stamina has a lot to do with playing MSP.

That’s coming straight from Yipes.

^ by stamina i think it’s really that your resets have to random.

winning a set of 7 with msp would mean that the opposing player just couldn’t block.

mss gives you the abiltiy to keep fighting even if magneto gets taken out. plus you have a safe dhc to storm, then after that you can look for that one chance to catch them with a LA XX LS dhc HSF. GG.

the one thing that keeps mss down is the fact that it has no Assist unless you put it on Drones, but you lose the easy combos off mag c.lk, c.mk.

however you can do with drones, launch with mag + Drones, sj, lp, d.lk, mp, dash downforward d.lk, hk, drones hit, then rom, or reset, etc.

basicly mss-y has to play mag like you would with storm.

i would agree on the 7 wins on msp, but i think it’s not on stamina, but on the moves you pull off, maybe the opponent gets somehow used to it that he can already anticipate that kind of attack to come out, it’s good if you have variety in your arsenal when playing msp. just my opinion.

err best ironman team is im\storm\psy?

it should be im\cable\doom

i’d put duc over clockwork for the simple fact that its harder to alpha dhc on her and her trap doesnt require meter.

yo mixah, does NY think ssd is better than mag\storm\cyke?

my favorite strider assists are doom/blackheart or doom/commando

by stamina it’s keeping your execution consistant that long… a couple of blocked resets will fuck up your execution for the rest of the set, and your rushdown gets old and predictable after that many matches. coming up with new shit at every interval takes stamina, mentally and in your wrists and fingers

as for NY… nobody really plays SSD or MSC…

I’ve seen justin and chris playing some msc in tourney and casual.

Also, I think most of these opinions about a mag/storm/aaa team are a little off, only because I’ve seen too many good mags in person with near perfect execution. msp is a scrub and an expert team:lovin:

bottom line, all of this team ranking wont mean shit when somone is playing smart with a lil d’…

EDIT: i’ve seen some random yankee playing ssd, placed 4th a weekly up there recently…

Best Cyclops team is Cyke/Sent/Commando. Pretty much a poor man’s santhrax. But if Cyke is your best character, play it and whore it. Overall, it does very well against all non cable teams. You’ve got your DHC kill as well. Not to mention Sentinel has two different anti airs which cover different rushdown angles. A lot of people who attack sentinel are prepared to attack around the one of two anti airs. Now they have to worry about both angles.

i remember justin OPVing team West Coast in the Marvel team tourney grandfinals at this years evo with Mag/Storm/Cyclops,

Team West Coast was: Jmar/Duc/Rowtron.

word…

Nope, i don’t think so. Ironman/Storm/Psy is the best IM team for me. I find IM/Doom to be over rated, don’t get me wrong… it’s good but i think Psylocke gives more benefits to Ironman than doom. Doom can’t really handle close up confrontations like against tri-jumping mags or storms; when the situation of the match comes to a small face to face you need an AAA thats fast and can set up. Psylockes sets up his infinites like no other. You get hit by her at nearly anytime, it’s the infinite for you. There is absolutely no strict timing to it compared with doom, you also have something that can help against flying sentinels (Psy doesn’t provide that great help but it’s still does better than doom). Another thing about psylocke is that she makes IM’s gb nearly escapable. W/c is why i think IM/Psy > IM/Doom. Then you have storm, who’s assists helps keep the opponent to the ground and can eat up any assist giving you good time to come at them. With IM’s above average reach and storms projectile on the screen, you have any easier time geting close to them. And lets not forget that IM has a good escape root when things suck for him. HAIL DHC! There is 2 reasons why i’d pick storm for IM and not sentinel.

  1. It’s because of Storm’s DHC
  2. It’s because she can handle Cable, one of IM’s toughest matches. IM/Sent/Psy has no one to go against Cable. It’s too damn hard, so having storm is what you need. Not only can she handle cable but sentinel as well. A good storm player can take on anyone IMO. She just has it all. A good DHC, a multi-rounded game, an assist that eats up anything, one of the safest and most damaging supers, etc…

This is why i say IM/storm/Psy is the best IM based team. It’s just easier for IM if Psylocke and storm is there. And i never liked the way IM/Doom is played.

I mite be wrong about this, but the reason why MSS-Drones is more consistant and “better” as you say is because of Storm/Sentinel. Magneto does well in maintaining the early part of the game. He has two strong ground controlling assists to help his rush downs and keep them on lock; that’s plenty of meter gained there so he can easily raide the momentum of the team because Storm comes in nicely with the DHC, hense making Storm/Sent very buff.

The reason why i think the secret to MSS-Drones is storm/sent is because Sent is on his [y] assist. Magneto has more powerful resets - almost similar to the resets he can pull off with Psylocke and Clops… but MSS-Drones is better. That’s because Storm is so damn good with sentinel [y] then she is with sentinel [a]. Storm/Sent [Y] imo is the best duo in the game, it’s so well rounded and probably the hardest to counter. It has no bad match up. Storm/Sent [A] is a tad bit different; it doesn’t have the superb qualities as Storm/Sent - Y. And you are better off with a much more reliable assist such as Cyclops and Psylocke; i’m not saying that Sent [a] is unreliable, it is… but the assist relies too much on that “right call”. It gets beat out by nearly all the most used assists in the game (except capcoms i guess).

That’s probably the reason why you, mixah, and the majority go for MSS. It’s strength is because of Storm/Sent. Regardless of that fact, i still say MSP. Magneto is just much more crazy here. He has the best set up assist and the best DHC.

no, he has the scrub setup assist, and he maintains the DHC in MSS.

MSP is an all out Magneto powerhouse. You’re looking at Magneto’s 100% potential here. With rocket punch, say that’s 90% of his potential.
If you’re magneto is good, you can use drones to keep them in block stun and earn the hit on your own with rushdown. You still get 80+% of magneto’s maximum potential with Drones. Likewise, you still get a lot out of Sentinel with magnetos’ assist.

you don’t need an assist to be intimidating with magneto. if you absolutely NEED the assist, then your magneto’s scrubby.

cisco, listen to em!

#1=gotta be patient to play im/doom and have a fully developed ironman to maximize damage output

#2= how does ironman cover psylocke against the more powerful assist punishing duo’s? he has alot of trouble even when he has helpers with more blockstun

#3= ironmans priority is good enough to fight without her

ironman psylocke has alot of trouble catching runaway, how do you deal with that?

cisco

I think your saying these things because your lack of skill is forcing your to pick assist to make up for it.

im\cable\doom IS THE BEST IRONMAN TEAM. Hands down. Cable AA turns into free infinite. Just like psylock except cable is a better character. SO if they do the same thing, you would ideally pick the better character. You dont need psylock for guard break because ironman has unescapeable guard breaks. Cable AA can get rush down off of you and cable\doom is a formidable squad once cable has meter. Ironman’s gameplay naturally builds meter. Usually 5 bars if ironman is working for it. Cable comes in with 5 meters and its just hell after that. dont get shot.

Im/Cable/Sent is the best IM team. (or one of them, better than cable/doom)

Best IM team is Mag/IM/Sent. But Ironman never comes to play on point, you say? My point exactly.

Mag/IM/Sent is a very solid team. Combofiend’s execution is indicative of that. If my coordination wasn’t so bad, I’d probably play as them.

looks like we got a debate on our hands…

IRONMAN TOURNEY!!!, DO THAT SHIT, ONE HIT KILLS EVERYWHERE.

I cant believe there is even a debate over which team lets ironmans game excel the most

psylocke assist is nice for fighting people who don’t know how to hold up back

same for focketpunch

drones are pretty damn good, but not to the same level of options that doom lets you open up when you get a good sandwhich, and the drones are missing the chip/longer stun options.

I’ve seen toi play a really nasty im/sent

Just seems like when you watch a player like killakelly or illan they can actually rushdown(repeatedly) because of they way they use doom for stun and chip. pretty safe too…

i’d like to know why anyone thinks the drones are better