Ok I suck ass in MvC2… so I am writing this shitty “strategy” hoping someone give me his input and help me improve a little bit more. I am not 100% sure about everything… (i.e. I made up some word like “snapback” or maybe not… I dunno. correct me if I am wrong). If you can’t stand what I am writting, just go to the conclusion.
You can change characters in 3 different ways:
- press LP&LK or HP/HK: it actually switch characters
- Double super: It rotates characters
- Snapback: this is when your opponent forces you to change characters. It is the same as HP&HK
ASSUMPTIONS:
- I usually think about changing characters when I have about 25% life left.
- Usually there is no snapback… so I am not going to cover that. If not that would add more pages of strategy.
- I am going to assume that my assist get about 25% of damage each time I change character.
Usually I picked a team like 123.
Character 1 is for getting super (i.e spiral)
Character 2 is for using the super (i.e cable)
Character 3 is the main assist just there to protect (i.e capcom)
So my team starts with formation 123 and each of characters has full life (100%/100%/100%).
FIRST COMBINATION:
123 100%/100%/100%
23 100%/75%
3 50%
If I let my character 1 die, I usually end up with 100% life with my character 2 and 75% for the assist. Then I end up with 50% for the assist. If the game drags a little bit too long, this is actually bad because nobody but my assist heals.
SECOND COMBINATION
123 100%/100%/100%
double super - 231 100%/75%/25%
31 50%/50%
1 30-40%
Most people I seen fight like a nutscaze, do a double super and rotate characters. However if I were to lose my character 2 after, I end up with the assist (combination 31)… which is usually weaker than a combination 13. Usually people cannot do another double super after character 2 dies, because:
- character 2 used all the supers
- character 3 is not a character that can do good damage or is good at powerup
However if I were able to switch character 2 and 1, I would end up with:
THIRD COMBINATION
123 100%/100%/100%
double super - 231 100%/75%/25%
switch - 132 50%/50%/25% ONLY IF I CAN SWITCH SAFE
32 25%/25%
2 50%
FOURTH COMBINATION
123 100%/100%/100%
double super - 231 100%/75%/25%
switch - 32 50%/25% ONLY IF I WAS NOT ABLE TO SWITCH SAFE
2 50%
FIFTH COMBINATION
123 100%/100%/100%
switch - 213 100%/25%/75%
double super - 132 50%/50%/25%
This is not that good because your team ends up very weak and exposes itself to a lot of combos.
SIXTH COMBINATION
123 100%/100%/100%
switch - 321 75%/100%/25%
double super - 213 100%/100%/25%
However usually the assist died quickly and I end up playing your two main characters without assist = will usually lose.
CONCLUSION:
In short, I guess the best way to switch is to do a double super, and then switch by pressing HP/HK later. That’s the only way to make the game as long as possible. That’s my scrub theory.
PS: I know this is unreadable, but I couldn’t figure out a way to make it clearer… If you know a better way to improve the reading part, let me know.