Jin’s expansion assist isn’t the one you should be worrying about. Jin-b is ten times worse. Oh, and BTW, I can think of a ton of assists that nobody views as top tier, that really are…
These assists would all wind up getting sneaked in unawares.
And the following assists would be banned for sure…
Sentinel-y [MAYBE Sent-a which would be unfair]
Doom-b
Storm-a
Ken-a
Cyclops-b
Psylocke-a
Cammy-a
Capcom-b
Blackheart-b
Tron-y
Of all these assists, Zangief-y, Doom-a, possibly ken-a, and Jin-b beat them all [once the ban is in force]. Even without the Doom-b ban, Zangief-y is literally the best assist in the entire game hands down.
And because the assists are what’s banned and not the characters, he could easily do something like bring in top tiers with their secondary, or weaker assists leaving you in an awkward position.
All game balance was destroyed with their removal. Now Dhalsim is almost unassailable, and unless you have Zangief-lariat armored, Jin-b is UN-counter-able.
I don’t see anyone use Doom-A at all lol.Is it good for mixups on wake up? I could already think of using Wolverine-metal QCB+P and that assist work because it is very fast(I tried it out in training mode earlier even though it seems impractical to my ability with Wolverine-metal lol). I’ve seen Jin-B(With Thanos capture assist and Colossus) and I like the speed and the recovery on that particular move. That team is very annoying especially when Thanos plays a decent zoning game on his side of the screen.
What use would Bone claws have with the y-assist? Joe Zaza used it???
I’ve seen someone use Dark Sakura and teleport and assist with BB-hood’s Projectile assist for a nice chunk of the timer lol(this was when I came on PSN around the end of August). I never knew her teleport was that useful as I’m thinking her cr.LK, cr.MK, st. HK xx super (mashed) was her greatest tool on the ground
The post I mentioned earlier was twice as big as it was before. I deliberately shortened it by about half. I had teams in there that were busted, but felt that just the idea behind them was sufficient to make my point.
I forgot to tell you, Cable-b assist is avarage at best, so it would be decent and allowable. Too bad that gives me Cable Alpha Counter XX AHVB. And if it’s banned, even better, now Sentinel is made stronger against any distance attacker, as Cable and Cyclops are the only distance attackers that can fight Sentinel on an even tilt. Megaman is actually capable of it too, but he has to have Jin-b otherwise, it’s likely to be in Sentinel’s favor due to the firepower differential.
I’m letting everyone back in now. Assists, characters, everyone.
=Boneclaws-y/Variety/Slide-claw footsweep.
This is the only assist in the game that’s a dedicated low hit. If you’re hit on the exact same frame high as this hits you low, both hits score. Imagine a Sentinel fly stomping with this, or Mags/Storm Tri-jumps, or Shuma Stone-falls. If mistimed, you get mixed up, and if perfectly timed, it’s unblockable. Furthermore, all these characters have the ability to move enough that they can set this shit up over again easily if you roll away almost on reflex. If you roll, you get chased down and unblockabled. If you don’t roll, you get comboed. Either way, you’re fucked.
=Doom-a Variety/Photon shot [pink shit].
=This one gets it’s own full chapter.
Broken, broken, broken. This assist is harder to avoid and deal with tactically than Doom-b. The only 2 reasons that it isn’t used are…
1]People are made too horny over Doom-b’s block damage.
2]People are too lazy to figure out just how busted this assist is.
It’s a series of scattered lasers that go everywhere except directly above Doom. The only angle to get in on the ground photon shot is to superjump forwards and drop straight down. Any other angle and the beams must be blocked. A player who knows this can reposition themselves so easily, it’s a joke. It’s also harder to punish. Doom-b is just begging for someone to gamma crush XX Hail / HSF his ass, and because it’s sometimes used point-blank, Alpha counter Cyclops into MOB/SOBXX Hail.
-Imagine if Cable, Megaman, Sentinel, or Spiral has the Doom-a assist. The Ironmen have to be considered as well. Everyone forgets that Ironman has beams and projectiles.
-Megaman’s throw combos with it, and he can zone with it in a manner that makes AHVBing it extremely tough due to the upwards angles of the projectiles, and the rockball.
-Cable’s traps work better with this assist than any others outside of Sabertooth-b, Spiral-a, Storm-y, MAYBE Storm-a, and Sentinel-y [since those are all full blown block-stun loops]. Cable can also AHVB off it if trained to detect the hit-stun spark for the move [I can]. He can also superjump up and throw you all the way back out, and if you break it, he can hp on the way down. If it touches you, you either get guard broken, or get AHVB’d off it.
-Spiral’s ascending and descending trap is slightly harder to reload, but you can’t do anything about it since the angles in the upper air are also covered. You’re delayed even more if superjumping out.
-Sentinel can spit on you, maybe fire drones after, and you’ll never get near. He’s going to know the only angle you can get out from, and can sj and fly to meet you, then start fly-stomping, back out and start over.
-Cyclops can just stand there hitting hp all day with photons flying around. He can do upwards blasts too, and can simply dash somewhere else and you’ll never get to him.
I’m sure that there are effective ways to use this offensively, I just don’t bother exploring that angle much since it’s zoning and keep-away capabilities are utterly insane.
Don’t forget Anakaris. If he eats Capcom while at sj height, he can do indefinite coffin drops to stop his downward momentum, and never come down. And even Capcom will miss from the height as he’ll be just barely too high.
I played against a guy on the Dreamcast the other day and he justified his use of Cable and Sentinel because I picked Rogue. Apparently Rogue is “Top-Tier according to Event Hubs. Tier 5”. As soon as she can fire three different flavors of laser cloumns out her mouth, let me know, guy.
My beef was more that he was using Cable, Captain Commando, and Sentinel against my team of Rogue, Marrow, and Roll. Kinda sorta an uneven match! We were playing in this gaming business/hangout in town and out of the three fighting games we played against each other in, I only beat him two out of the eight matches in MvC2 and nothing else. As soon as I did, he started being a poor sport, picking apart why he had somehow managed to lose for once and putting on his brand new team’s light show of death. Poor Roll and her bouquets never stood a chance. ;(
I don’t mind losing, but we all know that the game is horribly unbalanced (and yet we play! ). Saying that Rogue is objectively as powerful and god-like as Sentinel and Cable? Come on!
Event Hubs has it wrong. The top tier is Storm, Magneto, Ironman, Sentinel, and MAYBE Cable, in that order. According to Justin Wong when I asked him, that’s the order of the top 4 characters. The 5th [Cable] is a personal insert by me because he’s the ultimate assist and mistake punisher [and to keep the community quiet since they think he’s 4th].
IMO the characters that determine the best whether you’re worthwhile are Storm, Sentinel, Spiral, Maybe Magneto, and Cable. I say maybe for Magneto because although I place him as the second best character in the entire game, he’s also highly likely to self-destruct just by coming after you. He has no semblence of stability. Cable has serious problems with Storm, Magneto, anyone that can fight up close using similar tactics to them [Rogue, Morrigan, Wolverine, Ironman,…].
Rogue loses to Spiral, and loses badly. Sentinel is at a disadvantage to Spiral, but it isn’t severe. and only applies when Duc’s using Spiral. Storm’s assist beats or is problematic for Spiral, and unless Magneto gets lucky off the bat, or is backed by Storm, she really has no chance. The same problems apply to Rogue.
BTW, I’d change your team to Rogue, Storm, and either Tron or Ironman. So much for his chances.
BTW, if he chooses Sentinel-Cable to fight your Rogue, you should be pleased. If your Rogue ever gets hit by Capcom, quickly air-dash forwards, and divekick to punish Capcom, or maintain pressure on Cable. Capcom’s really no help on hit to him on keep-out on hit vs her. You can also if timed right ducking lk, Capcom to abort it, and jump cancel to nullify it. Let’s give him something more to bitch about.
Ask him what he views as top tier, then come back and tell us. That way we can show him what real top tier is.
Unless you know and love someone deeply, using Roll or Servbot is a pretty lame choice. People may have watched a Servbot or Roll match and said “heh heh that was kind of funny”, but nobody has ever watched a Roll or Servbot match and said “wow I want to play against that it’s so interesting.” Against someone you know, maybe kinda funny. Playing against someone you don’t know who’s using Roll/Servbot… probably the most boring/disinteresting match in all of Marvel, and that includes playing against Team Watts on a laggy connection.
I’m actually wondering why Sentinel is only 4th place. He has the best defense (25% Damage decrease) along with very strong moves (Rocket Punch doing 25 damage for the average damage character). He has the unblockable crouching hp where he can do a basic air string combo and follow up with an otg to hyper sentinel force. His super armor and the dizzy help Sentinel from the infinites and he’s pretty fast for a huge strong character. On the other hand though Sentinel is really easy to poke in a move like air hyper viper beam. Magneto has a great combo game and frame data with things like ROMfinite and his other combos. Storm is like a magneto that can throw in projectiles, but doesn’t have an infinite. Iron man is a combo guy with his infinite, unfly, and proton cannon that is a great finisher to the infinite (Due to dizzy). I think Cable is overrated a little bit. Cable has awful frame data and very slow mobility. It’s really easy to poke in hits and throwing projectiles above him works well like Blackheart hk. He does have that hyper viper beam zero death to unblockable tag character and that’s basically it with gun fire moves that are good at poking in on characters but are kind of slow. Cable is one of those characters that depends on who gets the first hit. Playing run away against cable is actually a good strategy when you have a good lead against the cable, which means when cable punishes an assist, the character can keep blocking and heal the assist’s health. Cable’s crouching hk is probably an unblockable, but cable is slow and would never be able to hit the opponent. Cable relies on assist and mistakes a lot to win. Should Dhalsim be considered one of the best? Dhalsim has a lot of good combo potential like Magneto, Storm, Ironman have, 8 way air dash, an unblockable move that does 50 damage, good poking with his stretching arms and legs, other unblockable moves like his grab, and yoga blast when a character comes in to yoga inferno. Dhalsim also has many infinites, flying, teleporting, etc. That’s my opinion of the characters.