MVC2: Lockdown Thread

What makes a good lockdown (“TRAP”) team? I know the standard one’s are Spiral and Sential and Strider and Doom but what other teams make for good lockdowns that are clean with no holes for escape in them. At the moment I’m trying to work on a Spiral (ground assist) and Strider trap with Strider as point. If you have any good lockdown teams post them here.

Strider/Spiral trap? Not too sure about that one. Sent with Spiral assist works if you know how. Watch Duc play. He’s got it locked down. Also cable/Storm(Y) works for a while, but it hard to not have gaps. If you fuck up one frame, the trap breaks 3 rotations later. Sent/Blackheart is good. Sent/Capcom in the corner is good if you know how. Doom/BH assist is good, but a little outdated.

My own original ultimate super duper trap:

commando, spiral…

jump in with commando fierce…lp+assit.lp…fp…hcf lk…repeat…

better than you think…

Can be pushblocked, but timing is tricky…

What the heck is Heihachi doing that poor Ling?

if you’re not careful, doing s.fp to trap a char who can duck it, you can get hit by a tag in too. watch out!

That’s a good point. I have a question, can the Strider Doom trap be escaped by a well timed push-block, or is this a misnomer?

Depends on the player. If the player knows how to play strider doom when u pushblock he will Teleport to the other side and keep going. But if its a avid player yes u can pushblock and jump:D

I’ve seen someone break the trap when Strider Teleports behind you. They anticipated the players teleport and performed a HSF, of course Sentinal took the hit but with the super armor he didn’t fall and the second wave of HSF missles hit Strider and thus the trap was broken. I’ve seen this happen before with other characters, although be it some of them were accidents they still found ways to break the trap and punish Strider.

I know there’s gotta be other ways to break the trap, it’s just the timing of it that’s crucial, I found that calling an assist that will come out right behind Strider as he’s teleporting can help from time to time. Or just rushing Strider down as fast as possible prevents people from even getting the trap on you. Once Strider loses his ability to safely teleport without getting hit or block stunned by an assist it’s very hard to execute the trap, plus it helps that Strider’s vitality is rather low.

As for trying to escape a well locked Spiral, CC trap or Spiral Sentinal trap that’s much harder for me given the great distance that Spiral and put herself between you. Plus you can’t rush her without getting pinned down by her knives.

I have to say that I respect well locked traps because they are hard as hell to do (keeping the opponent locked down that is.)

I don’t play MVC2 much but I think sentinel and blackheart has one of the best traps. If Sentinel has 5 supers, he can lock you down for a long time.

Venom Doom :smiley:

i ahte spiral sent. its so annoying. what is the specific sent blackheart trap?

hmmm… ponders

Sent/BH trap is still very effective.

Sential BH makes me very apprensive when I have Magnus as point, it’s hard to dodge things without running into other things.

Well basically u press sent’s hp laser+BH assist. Then call sent’s lk drones, then do hp laser then right away call lk drones and repeat from hp laser+BH assist. The trap is very effectice but from my experience from playing it is to use cable/sent/BH. The player will most likely start with Sent on point and try to trap u the whole time, so u should start cable on point and keep using his hp gun+ call BH assist to keep sent from trapping you. I really hate this trap, but using cable on point seems to work well against it. I like to trap the person at the end with my sent/bh, just to let them how it feels to be cornered.

OR/Doom:

Jump in with OR using fury coils (FP), lk+Doom,qcf+lk (horizontal Omega Strike), cancel with d+lk, jump diagonal away from opponent and time for doom to get finished rocking, when he’s almost done, air dash xx fury coils (FP), then repeat. The timing is a little tricky (duh… most traps are…). The fury coils should take long enough so that Doom will be able to assist with the lk. If you go too fast, you may have to go lk, mk+Doom,…

I don’t know if anyone else does this but I have a way of stoping the sent, spiral trap. What you do is, you put doom on your team with the AAA. So if you do get traped in the corner, wait for like two cycles of the trap so they think they have you and so you can pick up the timing then send in doom when she goes back to get more swords. That way when she comes back at you to start to throw them your assist will come out with the rocks. If you do it at the right time the swords and sents drones will get canceled out by them, then you can jump away or do a special. :cool:

Of course if you do the timing to early he will get hit as soon as he comes out and if you do it too late, spiral will most likely have time to react to it and counter. Now I’m not sure if i’m the first person to try this or if people been doing this for a long time since I haven’t been playing this game for long. I would like to know of some other ways of doing it. Other then the timed sj out of the corner. :confused:

agreed it still has very effective useage

yeah i hate sentinel/BH if im playing magneto…but if youre playing cable/cyclops pretty much all trap teams are free. scimitar or gene splice breaks everything up AND sets you up for a nice easy AHVB.

What makes a good lockdown… you need a good blockstring …and you need 2 do some chipdemage … cable and sent can do it like shot 3 to 4 times + drones and weak viperbeam after you shot them repeat …but as cable you don’t reley on that … so lets see … rubyheart can be played in a lockdown way abousing her pillars + assist but i can’t see any other char locking you down … you have 2 stop there mobilety and you have to be abel 2 escape from time 2 time …thats it wats lockdown all about …