MvC2 Frame Data and How to Find Your Own!

The community has long been after frame data for MvC2, and joo, well-known Japanese player and member of Meikyousisui, has finally made his work public! Head over to the vidop forums for a link to the first part of joo’s amazing work!

**joo’s MvC2 Frame Data ver3.3 (Basic Attacks) **
edit: Working URL: http://zachd.com/mvc2/data/normal-startups.html

If you have any questions or comments, feel free to leave a msg on the forums. More data to come soon!


If you want to know how to find your own frame data (perhaps for like special moves or supers) go to page two or follow this link:

How To Find Your Own Frame Data!

edit by preppy to have a working url

And if you’re interested in what moves are superjump cancellable… look out, a chart of those may be coming soon!

… more characters added. Shotos, Charlie, Guile, Anakaris, Morrigan, BBHood. I also kept similar characters next to eachother, and split up the “second tier” a bit more and made another section below with the other half that aren’t used quite as much.

… more to come.

nice. i didn’t know megaman was that fast. But this still doesn’t explain how my strider is beating Magneto players off the start even when they try to cheat. Maybe I’ve really ascended that much.:evil:

… all characters added.

I organized it in groups of characters that are considered “about” equal. Don’t take it as an attempt to tier the game… just to seperate the chars so it’s easier to read.

As for certain chars beating other chars at game-start, it may have to do with hit-boxes and such. I’m not going to say joo’s data is 100% accurate down to the frame for every single character, but I think it’s very close at worst. According to ozy, joo is a super perfectionist. I doubt he would try to purposely mislead anyone, and I really respect the amount of time he put into even attempting such a project. Anyway, I hope players can benefit from it.

… more data to come soon!

oh of course not. I trust joo with this data too. But we gotta remember, this is marvel. There is still a lot of ish we don’t know how to explain (and probably never will).

who woulda known…roll trades with magnus’ c.lk:eek: :eek: can you say gamebreaking???:eek: :eek:

I think he did an excellent job and this is an excellent start. This can be very useful. I wonder if he’s gonna break down the amount of frames to hit, hitting frames, the frames to recover, and the guardstun as well? I sure hope he does.

Thanks joo I really apreciate it.

the most interesting thing to me is the war machine/ironman differences. wm is faster in a few areas, but damn his standing rh suffers

This could serious fuck some shit up… Hell yes.

-R

BUMP

Is this for how fast the attack comes out or is it for how many frames the attack has including the lag frames?

BUMP

use your brain… do you think mag’s low short goes out and comes back in in 1 frame?

about the frame data

>what does this frame data all about?

>and also the numbers?

>pls tell me… tnx guys…

the link’s not working, does anyone have the frame data saved?

I think the link is d3ad. . . .I cant see it

Here’s my saved frame data, for those that still want it…

There is an error with the frame data. Actually a lot of the data is off, I’ll list an example. Switch glitch a cr. short, with magneto, vs. a standing short, from megaman and it will trade. Megaman’s standing short is 1 frame, while magneto’s crouching short is 1 also. Of course most people would say “well they are both 1 frame” but then switch glitch a cr. short with magneto, vs as down/forward roundhouse with ironman, and magneto loses. The down forward roundhouse with iron man is 2 frames. magneto should win, but he doesn’t.

If iron man doesn’t hold down/forward while he does roundhouse, magneto beats him with his standing jab, but if he does down/forward roundhouse, magneto trades which shows that they are both 2 frames, but the cr. short doesn’t make since to me. :confused:

ehh, maybe it’s cause IM is off the ground with his launcher (like guile b/f+MK)

that’s correct

BUt and like… why all the time cable wins with the c.lp vs magneto’s c.lk in magnetos kick is 1 frame and cables counch jab r 3 frames?