MvC1: playing to win

RV beats Wolvie, however its not free for either side. RV has the advantage though. Strider definetely gives Wolvie problems as well as WM. GWM beats Wolvie too.

RV vs Strider is a 50/50 matchup, either side can win, but Strider has the advantage of duo blockdamage on RV. That’s the main reason why he’s #1 - not only does he beat or go even with everyone in the game he has a duo.

Strider vs Wolvie

Strider is the king of mvc, but I feel wolvie can almost hold his own against strider. I believe he should just jump all over strider. Wolvies air game is stronger 'cause he just seems to have faster pokes in the air game, striders jab vs wolves, etc…Strider strength is the ground game as well as wolvies, striders is just better. These are just things I have noticed while playing this game too damn much. Warm machine, being an all air game character gives wolvie problems I also believe as well. Once he lands the battle falls over to wolvie. Gold war machine seems like he can own wolvie on the ground and air, I believe this is only the case with sloppy wolvie gameplay. I believe if played effectively wolverine is a power house…That is why i believe my rankings…err…yah…

#2 Wolverine

D

uh but Wolvie can’t beat duo teams or GWM, that’s why he’s not #2

No argument there on Wolvie beating Strider. It can very well happen but the Strider player has the advantage IMO.

GWM makes r. venom cry.

And if ya wanna get brave and rush strider, even if he gots orbs while your gwm, go ahead and do it, itll stun you but they will pay in the end if they continue to try and pummel you.

show no ph3r and rush dat shit down.

Heh. This is making me want to post again. Anyways…

luigi: With Spiderman vs WM, the main problem you’re having is that you’re not rushing Spiderman the fuck down with kneedives. If you’re flying from fullscreen and getting hit by his super, you’re not playing him right. (FYI, you can unfly and bait the super :slight_smile: )

You can play this fight one of 2 ways: Either use kneedive rushdown and not give him a chance to breathe, or runaway and do jumpback fierce and smartbombs to build meter, and duo. He can’t stop you from doing either.

With Strider vs Spiderman, you want to focus on locking him down with ouroboros, that’s your main goal. Or you can try to build meter for duo. It’s really your choice. I don’t remember the matchup that well cause it’s been so long since I played, but that’s what I remember working. I would have to show you to make you understand I suppose.

When you do orbs with strider, dont mash. It really depends on the situation. if you hit them in the air, go for standing strongs of course to reset. if they block, either do stand strong, try to go low (empty jumpin, low short for example.) If they pushblock while you’re attacking them, do RH or short teleport (depends on what side youre on) and youll appear right behind them and maximize blockdamage since they will pushblock into you.

You can also use jump short as a overhead in ouroboros as well. from there you can do his downward dash (fireball short in the air), then try to go for a reset or aircombo.

Dios -X-:

If you’re talking GWM vs RV 1 on 1, that’s not a bad fight at all. GWM has too much lag on most of his moves to attack RV safely, and RV has safe attack strings against him. However, if he has a duo partner it’s totally different and he’ll have to tag out somehow to avoid double blockdamage.

GWM vs Strider, GWM should be in the air the whole time. Only a fool would rush him down and get fucked over by orbs.

not trying to break down these fights too much, unless you have something to say otherwise.

Thank you very much, Sabin. I am trying to rush down with WM but sometimes I get caught by random super anyways(if I mis a knee dive or something). The main problam I was having was with Strider. I was doing a lot of j back HP or just j back block when cornered at a distance that my HP would lose to launcher or something. Then Spider players were doing GB on my j back and air combo after that. Now when I go to the corner I block standing and look for changing sides. I don’t know if this is teh right way to play though.

This overhead stuff seems pretty nice, I will tryit, thanks a lot again.

well you guys might know this strider combo.
takes off a nice amount.

dash > c.lp > c.mp > c.fp > (sj) lp > lk > mp > mk > d.df.f + lp.

but strider/wm is my main team now.
seeings we have a shit arcade round my area in sydney/aus.

:confused:

Good team, shitty combo.
Opponent jab rolls after the air special and you get owned for free.

End aircombos with Ghram or fierce (, rh).

Strider is not invincible when he orbs so Gold war can still fuck him up if he trys to get brave, if you like to play me , play me anytime on kaillera. i got the best gold war online.

wolvie > GWM

To be honest it is kinda late to be getting into this game. I trust there will never be another tourney for it…Not even another invitational. If only there could be one more East vs West in this game…Err, never mind that…Just spitting out random thoughts…

D

I am seriously in need for help against Red Venom now, I woul really appreciate if someone can elaborate on how to fight him with Strider and/or War Machine. The worst is that some of teh players that are giving me trouble do not use the infinite. They just do an air combo that ends with another throw on the ground and do it again(so it is not a true infinite , but something that I can’t get out of) . I know that with WM, i can fly after the last hit, but RV simply takes out too many options from WM. And with strider I kept getting throw to that. Any help wouyld be really appreciated. Thanks a lot.

It seems that jump back HP is too risky against RV. I am losing often to him. Please someone give me some tips to iomprove my game in this particular match.
Alos, is GWM a good counter to RV? How?

I saw this cat pullin off a sick Shadow Lady infinit on kaillera. It was like a very low airdash combo, land, jump and airdash again and repeat. Cany anyone shed some light?

Nobody gives damn to this topic anymore, too sad… This forum really sucks, only if I could post this things at fighting game discussion. Anyways, where can I find infinites for this game?

Yeah…

Now that luigi is a proven fake/banned, we see the truth, nobody really cares about Marvel One.

Haw haw.

:o
:rolleyes:

I’d say ranking in the game would be more like…

1 - War Machine
2 - Strider
3 - Wolvie
4 - RV

I would have war machine as first because of his damage factor, while he cant ground chain with the best, he doesnt have to. You cant touch him in the air. Literaly. Any hit that is delt in the air or otherwise = infinate. Even if you do the simi fly inf instead of finishing it, it usually means the end of the match. His duo’s are the best in the game, his ground game is limited but he can play range games with you and bait jumps. standing or crouching fierce>fly>d.fierce>dash cancel>unfly all day and you cant do jack about it. That is the simplest ground pressure he needs, all of it leaves him safe. Other great thing about his flying is that he has unlimited air dash, if you are playing an orbing strider you can fly and use air dash to get off screen untill orbs run out.

Strider second because of obvious reasons. Traps. He can single handedly chip you to death and you will never lay a finger on him. You can literaly win matches by walking to your respective corner and continuesly doing jumpin roundhouse, his priority is insane. The only bad thing I can say about this char is the fact that he takes damage badly, but he dishes it so well that you can play him as a power character too, so it doesnt matter. Orbs totaly negates the issue of his taking damage, cause played correctly they will never hit you.

Wolvie third because he is the fastest normal char in the game and can inf you or combo you off of anything. I am talking jabs people. One stupid little jab, you could be winning and he only have a sliver of life left and you get jabbed; dash inf into air combo into otg super. Its stupid the stuff that he is able to do. And the only reason he isnt higher on my list is because he doesnt do damage as well as the others mentioned and he doesnt have good priority. But a helluva lot of speed.

Red Venom is at the end of my list because while he can inf and guard break jumpers that is all he can do. Most people dont know anybetter but the throw is shake-able. Its minimally difficult to do on controller and even easier to do on stick. You just wiggle it back and forth rapidly and time it so you end with the direction back and you can block everything he can do. He also takes insane damage. The only good thing I can say about him besides the obvious inf and pressure games you can play with throws is that he is insanely fast and dishes godo damage. It doesnt make up for his downfalls, but he is still a force.

dash infinite???

Dude, sorry, but your rankings are a little off.

WM has limits - namely, he has to be in the air to be dangerous. If you can keep War Machine grounded, he is a lot less dangerous, and guess what? Wolverine can do that very well. So can Red Venom, and so can Strider.

Your comment about “flying offscreen” leads me to believe you haven’t actually played War Machine much. You can’t fly any higher than the screen allows you to, so Strider can still take WM down by jumping, throwing some donuts, landing and waiting for WM to fall on them. Hell, Megaman can beat a strictly keepaway flying WM.

You sound like me four years ago. Strider is the best character in the game because it’s just difficult to fight him, but beating him is possible. His attacks have recovery if whiffed, and his lights are kind of bad, so in a strictly up-close match he gets kind of weak. It usually doesn’t get to that, but hey.

Wolverine has the best jab in the game. I’m glad you recognized that. But then in the last sentence you say he doesn’t have good priority. WTF. Did you forget about the jab? Wolverine’s the original rushdown character. He has all the tools to keep on you once he’s close.

Air combo into OTG super? You don’t play Wolverine, I’m guessing.

Okay, that paragraph was full of crap. RV has a lot more than just the infinite and the throw. How about some of the most fucktardedly broken priority moves in the game? Certain characters are literally assed out by RV’s C.Fierce alone, and J.Roundhouse is extremely difficult to beat (plus getting hit by it means GG). He’s always dashing which means he can WALK UNDER a lot of attacks. He’s the only character in the game that requires you to NOT PICK LOU to stand a chance.

You also forgot Gold War Machine. Seriously, I’d love to hear your explanation for why he isn’t top. Because he gets thrown a lot?

Ok, first of all war machine CAN fly off screen. When you fly normally you are limited on the high you can go, when your opponent jumps toward you if you air dash in the opposite direction, be that up or away you screen scrolls. The first person i saw do this was nibor, if i had some vid footage of it i would show you. For now you will jsut have to try it yourself. And yes, i play WM. He is limited on the ground, not useless. If you are against rushers like wolvie or red venom you begin the match with c.fierce cancel into flight smart bombs and then start knee bomb mix ups from there. They cannot do anything. The only risk is from RV but if you drop smart bombs more often against him he cant counter knee bombs because he is in block stun and or he is crossed up if you are mid screen. And no RV is ganna risk trading with asmart bombing WM unless they are extreamly certain of the persons tendancies or the WM is very scrubby.

I agree with you on strider, in close combat he can be beaten. He also has very bad damage. But like i said he dishes it out too. And how many striders are you ganna get that close to on tourny level? or even advanced? You start the round with a level, I use orbs imediately when the round starts and rush you down and build level before it runs out.

Yes he has the best jab, which is great- on the ground. Wolvie has an easily exploitable weakness. JUMP. If i wolverine locks you down that usually means the end of the match because he has too many options. You negate he dashing speed and jab priority by fuckin jumping. Strider and WM both have better air to ground priority than wolvie and unless they are predictable and get throw or launched you can practically counter jump out of wolvies rush down for free. Especially WM. Strider also, but you have to be more careful, but either way its not like wolvie can challenge you very well in the air. Also, like i said standing or crouchin fierce canceled into flight nullifies wolvies rush. He cant come near you or he eats it. Wolverine owns mid and bottom tier characters, but these two are above him spicifically because they can break him. I didnt just put the crap there cause I thought they looked cool.

RV looses to these tree characters for obvious reasons. 1 he takes damage like crap. Against both strider and wolvie, who can lock you down in a corner and chip you, rv looses. He cannot beat orbs, he has nothing to nullify it, he has no move that causes fly screen so he cant run and one or two or striders gatlings will kill him- probably less. And we are talking instant death if your guard gets broken with orbs. WIth all of venoms speed he cannot trade with wolvies jab. At all. 1 combo means death in every case. I dont know why that is so hard to understand. To beat a rv the most important thing it to just simply know how he is played. The basic set ups are avoidable. Dont get thrown and dont let him force you to jump. Rush him down first and he cant win. And if you corner him watch out for assist and low roundhouse. But you shouldnt even be giving him that much breathing room. The problem with rv is. That once you begin to rush him down with anyone with significant combo ability or damage potential is that he has to block. Because he dies so fast he cant aford to trade hits with you because he will loose. All his standing normal will trade with wolvies except jab and i believe crouching forward. Which basically equates to; once you are locked down you dont get out. Or in other words, make them block 1 assist and the game is over. You dont even have to risk being clipped up and grounded or thrown or put into an infinate. Same with strider, just use orbs. Same with WM, just use bombs. Force him to stay away from you. Train him to block and then exploit him. They arent ganna try to trade hits with you, and if they do they will die. Even if they do catch you with a low round house you have the chance to roll away from the otg. you can even bait his jumping rounhouse. No matter how you look at it, its like a 70 to 30 chance he will catch you in your favor. I have seen top players get beat just like this. You just have to know HOW to play against rv and he looses 90% of his effectiveness.