Thank you. I see. So I should try to have them sj against my WM and land first or something like it, I guess. Another problem I am having is how to deal damage outside of the duo. Asides from the semi infinite (which I still have no way to land it consistently) I only got some knee dives into fierces or fierces alone, so I have to hit my opponents way more than them to take real damage out.
With Strider, I am having trouble against Wolverine. That trick from Sabin is useful, but they usually follow diverse patterns so I don’t know exactly when to press LP to win(and Wolvie takes more damage when he hits me). I can get some hits with j back HP, like you told me, but this isn’t happening too often and still does not great damage. Any more tips?
After the knee dive xx fierce, the best thing to do is dash c.strong into launch. People forget about this now because they are used to Marvel 2, where you need an early light attack before you can do any mediums. Just do the c.strong on its own.
Also, you should focus less on hitting them and more on not getting hit. That’s WM’s strength - to stall for time until you can deal out 45-50% damage for free. It’s difficult to hit him, so take advantage of that. Try to find the angle they’ll attack you from first and stop it. Only use normals so you can always cancel into flight.
If a jumpback fierce connects, dash forward-fierce-rh-ghram. Read what I said above. Never forget that you can use Strider’s mediums anytime (which really are his best attacks). And also use his wall jump to get out of the corner. You don’t want to get cornered vs. Wolverine because once you do, a throw will equal hurt as badly as a connected hit.
I’ll try to put all this in practice (btw , my game has improved a lot since I start learning from this thread).
To keep things going, is there any best order to play my team? I am playing always War Machine first, since he seems to be a better battery.
And to get out of my team a little bit, does anyone think that Hulk should be top tier? I know he’s not usually ranked that way, but I heard Sabin won the last couple of MvC tourneys using Hulk/Red Venom…
MvC is nice…
edit: If I get my opponent with Psylocke assist, do you think it’s worthy to follow it with Legion (not sure if there’s time for Proton Cannon). I am asking because only a few hits of Legion seems to connect, and maybe it’s better to save meters for the duo… no idea.
I just found a nice combo - knee dive, up+HK, ground HK, air combo/war destroyer. It seems easier, probably better for online matches. Is there any problem in approaching with knee dive, up+Hk instead of knee dive, HP?
luigi: If you connect with Psylocke and you have Strider, best thing to do is Ouroboros. RH teleport behind them, and keep pressing standing strong - then when orbs end, launch into aircombo… Vs some chars, the uncombo glitch goes into effect and you can do 100% combos for free. the chars I remember notably getting fucked over by getting hit by ouroboros in the air are strider and RV and Hulk (not sure about him). Once you hit them with orbs in the air they die for free.
WM with psylocke…dont even do proton cannon. (it works btw.) Fly at them and do his flying infinite.
You should never, ever do supercombos with WM for the most part. All his standard fly combos do much more than a supercombo does anyway.
Forgot to mention Strider’s standing fwd vs Wolvie, it works really well if he dashes at you from fullscreen - beats almost every limb. stand fwd -> fierce -> rh into ghram. otherwise use those other tactics i gave you.
Starting WM…it depends on who youre fighting against. like if youre fighting against RV, put Strider first because RV vs WM is like…a 9-1 fight, hella unfair. You dont really need to focus on building levels for Strider, he builds meter for free just by doing what he normally does. Generally I think its better to start Strider first, because he can end the match very quickly due to orbs and high damaging aircombos, and if he dies/gets hurt WM can slow down the match, since he is not fast - and build meter while doing it.
Most of the videos for this game are all offline though. I guess you could try to find some on #gamecombos I suppose.
Thank you very much, Sabin. I am sure my Strider will get better now. That 100% combo you tought me is really, really great, BTW
To you or anyone: To get into the infinite, I am doing dasrik’s combo: knee dive, HP, land, MP, HK, sj, LP, LK, fly, infinite. Is there a way to keep the infinite going until undizzy, like cancelling and activating fly in the middle of it or something?
I know it doesn’t adds too much damage, but what I need is meter hehe
For damage and reliability, I do knee dive, up+HK, HK, WD. It takes a lot and is easy to do, I just don’t know if up+HK can be as safe/good as down+HP. And I lose meter instead of gaining with this, of course
I am getting hit by too much DPs and stuff like that with WM(I know, scrubby…). I can bait some people to do it and infinite them, but others seems to hit it always at the right times(I didn’t try air dash back on reaction though). Maybe I should stop flying and just use sj Hps and knee dives…?
and to Sabin only again: How can you win everything with Hulk? Do you think he is top tier?
People of this thread are all too nice. If I did something like this for MvC2, I would be burning right now
You can roll from fatal claw with jab roll if they hit (depends on where they hit you, its not every time) and you can hit them back for free, ROFL. Shit like this is why jab rolls arent in MVC2. Actually, I think when WM is flying, that is the perfect angle to roll from Fatal Claw…and it doesnt hurt much anyway. MVC1 is too good!!! lol
By the way when Wolvie kneedives on you, at the very least you can tag out, or duo them. I usually just pushblock it if anything unless I’m desperate.
Other random knowledge: Strider/RV/Venom are the only chars in the game that have unsafe tagouts, if you get hit with a tag, simply jab roll and hit them with combo of your choice. Their taunts are too long.
Regarding WM’s fly combo - actually - before I get into that - a little bit about how undizzy works -
Undizzy is fucked in mvc1. Really fucked. This is another reason why mvc1 is really stupid. The game has undizzy, but it doesnt even work properly. If you’re on 1P side, you never get undizzy from infinites, but if youre on 2P side you will get undizzy after 50+ hits. So make sure to get the 1P side =)
And laughingly enough, WM’s infinite is the ONLY infinite in the game to NOT get affected by this side-dependent glitch. You can do it on either side, without fear. Crazy game!!!
WM has a actual refly infinite, however its been so long since I played MVC1 that I honestly forget what it is, if one of my old mvc1 buddies knows I will get back to you. Its insanely hard though. Besides, in my entire 3+ years of playing that shitty game, only one person I know could do that infinite consistently - Rich Carnage. He had the best WM I’ve ever seen - very intresting style of play to watch - because he doesnt block, he is CONSTANTLY flying, always in your face with constant kneedives and pressure. He doesnt block at all, well he is in flight mode anyway, always looking for the chance to land that j. short. If he catches you, you are infinited for free and your next char gets guardbroken and dies. Wolvie players were actually scared to attack him at the start of the round. Too bad there are no videos of him, he is very intresting to watch and play.
I’ve also witnessed him doing normal aircombo with Gambit and WM into otg infinite setup in the corner on Wolvie and Captain America - which “recover” the fastest from OTG attempts in the game - easiest to OTG is RV/Venom/Captain Commando - needless to say those combos are nearly impossible to do on those characters.
Anyway, enough rambling. My advice to you: Drop all those supercombos and practice the WM semiinfinite. It isnt hard to do, hell I can do it everytime and my execution sucks lol. Remeber to finish it with strong shoulder cannon to reset the damage.
Honestly I never messed with WM’s U. HK at all. Thats the one thing in the game I probably didnt mess around with. Who knows, he could have some crazy use for it that noone ever found out
You are getting DP’ed? Which characters are you fighting against? If you are getting DP’ed, that means you have to work on your WM, because no person in their right mind would ever risk a DP on WM unless they were desperate. lol. Try to bait them out.
I dont win everything with Hulk. RV does most of the work. Hulk is there for backup and for alpha counter. Hulk has the best AC in the game hands down, does 15% and I can use it to stop pressure while hurting them greatly. But there is one reason I use Hulk, and one alone - he’s my answer for Wolvie. That’s the ONLY matchup I use him for since Hulk has so many bad matchups. He dies to WM, GWM, Megaman, and Spiderman for free. And against Strider, if he cannot get one combo on him (all Hulk needs is 2 combos) he dies a slow death from Ouroboros blockdamage. But Wolvie, he can fight really really well, its almost a even match, but Hulk has some disadvantage and relies on his helpers to cover his slow recovering moves. But he can zone Wolvie out really well, does blockdamage with every move, and you can bait him into attacking you into throw -> gamma quake in the corner for like 65% - its a reset. Hulk kills Wolvie in 2 combos easily, sometimes one (if you throw them again after the first gamma quake in corner, you can repeat until death). If so many ppl didnt pick Wolvie, I wouldnt use him since thats his only good match =)
WM doesn’t beat Red Venom at all. It’s a really, really bad match. You can’t do blocked kneedive strings at all on RV, they arent safe, you can stand fierce him for free in the middle of his knee dive patterns. That’s basically, 90% of his game right there - it’s really hard for him to fly defensively cuz of RV jump fierce/rh, he cant even normal jump period or he gets guardbroken. WM wants to be in the air vs RV, mainly because he doesnt have a dominating ground poke like RV and he’ll get beat every time in a foot game.
Also he doesnt have any move on the ground thqat beats the fierce up close…you can win matches against WM just by getting within close fierce range and keep pressing fierce…if you get a random throw, GGPO.
WM has to try to get level 2 and duo before he gets infinited, thats the only way he can win.
to Sabin : So much new stuff, thanks a lot. I’ll have to practice this weekend
I am doing the semi infinite alright already, I just have to time the shoulder cannon better(lots of times I ran out of flight mode before doing it). I’ll follow your advice and stick with the simpler combos, I have enough problems getting Sentinel/Magneto execution at the right times at MvC2…
Nice stuff about Hulk. I always wondered how did you play him.
I noticed that you and also Dasrik rank strider first in the game. I woul like to know why? Also, with Strider, if I still have my WM, should I be using ouroboros often or save all my bars for the duos? Right now I am using an ouros here and there, to get control of the match or as antiair(when people are jumping in and doing something, so they can’t block on the way down).
About the WM GB, I am trying jump up+HP(opp blocks), land, d.MP, HK, AC into semi infinite. Is this the good one?
Thank you very much for all your help, Sabin
. It’s been fascinating, a little like learning MvC2 all over again.
to War_Destroyer : I noticed you’re a WM player. Do you think j/sj up+HK has any uses or should I stick with HPs? Thanks for your help.
Edit: Sabin, are you sure strong shoulder cannon resets the semiinfinite? I just tried on console practice mode and it wasn’t working(although it was Playstation’s EX broken version, so who knows).
There are many many reasons why Strider is the best character in the game:
You cannot go wrong with team chemistry. Strider first is great because he batteries great, almost always gets level 3s before you can do anything, can call a duo as a counter move and pretty much always kill, and depending on the teamup can get good double team supers (Striderine comes to mind quickly).
Strider second is great because your first guy can duo at almost anytime without fear of retaliation (duo, jab-fierce-orbs for easymode protection, or duo, immediate orbs for best protection) for a lot of chip damage, and if your first guy dies, Strider can easily take the match on his own.
Strider does not have bad matchups. The closest he has to a bad matchup is RV, because Strider is hard-pressed to do his silly tricks on a Red Venom that is always on his butt. But he doesn’t even need those tricks.
Not to mention he’s just a damn good character. Hard to hit, damaging combos without need of meter, locks down for days.
Pretty good reasons, Dasrik. But I still feel, theory-fighter wise, that WM and RV both seems more dangerous than Strider.
WM because since he is flying all the time it is hard to take good damage out of him, but if he gets one combo the game might be over(infinite without undizzy and GBs). Plus, he seems to be the 2nd best for duos(after GWM).
RV because, although one hit might kill him, he seems to have a chance to hit/throw much better than any opponnet, and one hit migght also end the game as well.
Strider needs to hit more times to kill than those characters above, and I think that its harder for him to land like 2/3 or more combos than to get hit just once.
Of course you know much more about the game than me, but I would like to hear some reasons about not only why Strider is so good, but also why he is better than those characters.
And for Sabin, I keep getting DPed . It seems that its only possible to avoid it(bait) if my opponents get a mistake. If they dash to below me and do it(often with Wolverine, but I have my share from captain america and ryu as well) they won’t get it wrong.
It is true that some players got it wrong a lot, which allows me to do teh semi infinite and win doing more damage than them, but sometimes they really hurt my WM’s game with that.
Against Capcom, I am trying not to fly much anymore(mummy and corridor seems to control the flying space very well), but until now sj back HP and j back HP are working pretty well against him.
What is the best team? I would guess RV/Strider. The 2 best characters and RV batteries for tons of Ouroboros. The runner-up could be WM/GWM(maybe the duo chemistry makes this team even better, no idea).
Not sure about those rankings… #1. Strider #2. Wolvie #3. Red Venom
To be simply put, strider has no bad match ups. Wolvie re-throw corner combo is neat. Red Venom has a infinite, and then guard break infinite, yay…Nuff Said
Spiderman is giving me troubles now. With WM, I can’t fly too much because of his special. I know I can do air LKs to take him out of it, but sometimes we change sides and I got hit.
With Striders I do lots of j back fierces but if spiderman corners me and jumps at the right point I can just block and then I eat GB into launcher.