MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th

Hope this is real, pretty nice roster here

You were complaining about not enough waifus though, how does that effect gameplay?

Mvc1 had the most team synergy of the 2-man vs games and that was mostly duo synergy or option synergy. Theres team counters too…RV/Wolv counters DWM counters striderine counters RV/wolv etc etc

Cable needed buffs more than nerfs at the end of mvc2 /:

MvC2 got a lot of things right on purpose and right on accident. The thing about the god 4 is that they are able to play a very dynamic game between them. Other characters are viable but those 4 fill a lot of archetypes between them which is why that game doesnt get stale regardless of it being a lot of the same characters all the time.

That aspect of it is something very much missing in mvc3; a game that which by having a bigger roster did all the things that were bad about mvc2 in a way worse fashion.

So Cable isdabes

Thats just facts doe

No, cable is the worse of the 4 gods. He has a good match up against sentinel iirc.

The true beauty of mvc2 is how the meta evolved thru player skill, sans patching, to change things around. Cable RAN SHIT for a long time and then he was quickly made irrelevant, not because of patches or nerfs, but because players got better at movement and getting in

Quite significantly, since every time SF5 Chun bends over in that alternate costume of hers I have to stop playing and… take care of something.

Well it’s not like companies let you evolve anything anymore any way. SFV giving people a year before they shake the game up is about the closest we’re going to get to OG “let it rock”.

Dat Cable doe

Yeah its true but mvc2 today wouldve nerfed ahvb in 3-4 weeks :’(

MVC3 Sentinel didn’t last a week or two. He got nerfed hard after all the complaining. :bluu:

AHVB would have been nerfed or taken out today if MVC2 was released tomorrow.

Capcom’s statement was that they were planning on nerfing Sentinel before the game launched and just didn’t have time to do it during development LOL.

Marvel didn’t sell 800k. Vanilla sold 2.2 million and Ultimate sold 1.2 million. Neither is mindblowing, but considering they released Ultimate months later, they still managed to make Capcom’s Platinum list. Anyway, let’s just wait for the game to come out first before having the doomsday talk.

If you hate Capcom then it only sold 800k.

Vanilla shipped 2.2mill and and Ultimate shipped 1.2 mill.
This is not the same as sold units, which were way lower than that.
Vanilla got hard on their momentum once Ultimate was announced, and by the time Ultimate was released a lot of people were not happy.

NRS should make this game. It’s the only way it’s going to sell 6 million copies and have great netcode.

hmm apparently james chen was wondering how they’d get marvel 4 ready if disney only recently started being more open with the license. Thoughts are it’s just a teaser or that marvel 3 port may be an appetizer for now while they get marvel 4 ready.

At the end of the day, shipped means sold to Capcom. Unless a game is downloadable only, there’s no way to track how many were actually sold. I don’t think they care either way. They moved a total of 3.4 units combined for the games and both made the platinum list. That’s hardly an L for them. It also doesn’t help that the game got removed altogether because their deal with Marvel ended.

Hopefully they’ll learn from their release day woes to put themselves in better standing. I feel as though games like Marvel, SFV, and SFXT would’ve been received much better if they didn’t have so many issues at launch.