Zachara: Your points and examples is simply saying that having an air dash would not stand a chance against a particular with better air mobility or multiple air mobility options than air dashes. Itâs like saying SF2CE Chun li shouldnât have projectile special move because it will be useless and pointless against Ryu on a projectile war in the future. Buffs were given not to destroy a particular character but to make the character survive in a new or current environment by expanding his/her options to be played in the future. Iâm particularly for the majority having air dashes not universal.
Answer via gameplay perspective and disregarding the idea of in-app purchases/micro transaction,
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[] Using the given list above which power up and comeback mechanic you did like in the past? What are pros and cons?
[] Using the given list above which power up and comeback mechanic you didnât like in the past? What are pros and cons?
[] Do you think the Gem System would be another Comeback mechanic? or just a plain Power up?
[] What are your preference for the Gem Systemâs activation cost?
[/list]
More likelyâŚ
Agree, DCA would probably comeback with slight alteration because of the current leads
This is whole argument on fireballs misses the point of why we donât want universal air dash. The main reason is that weâd rather see characters use different tools to get the same effect. Itâs like asking for Claw to have a fireball to work against the O.Sagat match up when he already favorable match up against him. The key is that there are unique tools given to the former that help him beat the latter.
As stated before, the todayâs players arenât ready for the amount of salt that Duo Team Attack brings.
Iâm not into universal Air dash but to majority to have a Air dash, it was to answer to Zachara âjustificationâ of being useless and pointless, your Claw asking projectile and O.Sagat is far and different. Chun li CE having a projectile tool which she lacks on WW, is not about asking/demands, itâs not even about this character against this character, because it was a their designed choice to deal with the overall environment that why we have Kikoken nowadays.
Agree, but Capcom itâs like they are willing to challenge and break todayâs MVC players comfort zone that is heavily dependent on previous advantages, Well see.
Just a thought from the trailers and articles like having the new free form instead of traditional assist and return to 2v2 than the mainstream format of 3v3. Dunno if DHC and THC would return?
Nothing wrong with adding a non-competitive option, so long as you can turn it off. Hell, I wouldnât be opposed to holding duo-enabled side tournaments.
It doesnât have to be a toggle per se. It can be its own separate mode or whatever, like with SFxT. I also wouldnât consider it a major mechanic of the game, since I highly doubt any part of this game would be balanced around it should it be included. It could easily become an optional feature.
Specifically duo team attack, but you could say the same thing about pair play. You can set an option to play the game in different ways (Normal, Team Attack, Pair Play, etc.)
What is the worst that can happen with variable cross? Just make the limit that you have to manually switch the characters and that there is no infinte supers anymore.
All this âTHIS IS NOT COMPETITIVEâ nonsense is how SFV ended up boring as all hell. Lets atleast try to make this game fun.
i dont see anything wrong with them being in personally. i like duos alot. but they are such a monumental side changer in mvc1, wether you get hit or not. that aspect of them would definitely have to be adjusted somehow