I don’t want to call his team ‘high tier.’ KBR designed a team centered around simplicity and easy conversions; UMvC3’s mechanics lend themselves to this wholly. KBR is good because he knows the answer to every fucking situation he gets into with his team, not because of his team.
[details=Spoiler]Easiest to respond to- the only characters that could substitute for Chun’s stalling abilities are M.O.D.O.K, Trish and Storm, with Thor & X23 to a lesser extent. Even then, you would be given up mobility with M.O.D.O.K. and losing the conversions with the rest, as well as her lockdown assist. As his team functions as a sum of its units, I’m not sure if his success can be replicated as his teams can’t be replicated.
He should win Evo. Since Evo 2017, RyanLV has cnvincingly beaten Chris G and won every major he’s entered except for NCR. Then he won CEO after (there was another tournament but think it may have just been a highly attended local or monthly).
As for KBR’s team… Umvc3’s mechanics also rewarded complexity, innovation and discoveries. But yes. Directness and optimization are rewarded.
Knowledge of situations won’t help if your team isunable to deal with those situations. And he has shown his team is capable of dealing with many.
That said, this discussion also opens up classifications of tiering- how much of an effect does performance place on tiering? KBR’s team has performed as a high tier, if not top tier. And he has beaten many of the best teams played by the best players in doing so. He’s beaten both Chris G and Filipino Champ, whose teams could keep him out and zone him out. Can you call a ‘low tier’ team, that beats high tier teams, low tier?
There seems to be more prolific Zero’s now. And matches go for time more as high level play is more solid.[/details]
Still, it seems a characters inherent abilities will be crucial in Infinite, barring gems offset any weaknesses.
Edit: post based off your initial responses, with a few lines responding to current post
In response to the bolded part: Yes; simply. A player can outplay his opponent who may be using better characters but that doesn’t make the victor’s team high tier. That said, I don’t think KBR’s team is low tier, either. I’d call it a solid mid tier team, if anything. Haggar is ass on point, but he’s used for his ridiculous assist anyway.
Sorry about the EDIT MADNESS; I thought about the shit for a bit and didn’t even necessarily agree with myself, so I axed it. MvC3 has been lame right out of the gates.
I hope RyanLV goes 0-2 at Evo. I hate watching him play.
Without meaning any disrespect, that reasoning is predicated on KBR’s team not being top/high tier, and lends itself to logical fallacies- ‘top tier’ team A wins- it’s because it’s top tier.
KBR’s team wins- his team isn’t top tier- the other player just wasn’t good.
Haha, it’s cool. I didn’t think Mvc3 was lame. Just think Chris G’s team was so powerful and literally forced a rethinking of team composition.
I love RyanLV. Chun Li is my favourite character design in terms of gameplay in U/mvc3. I personally hope he takes Evo, especially as he discovered, or perhaps less argumentatively, expanding, an efficient strategy and made use of a supposed low tier character.
Chun Li sucks in Infinite though. Would rather have Rachel Summers with the K’un-Lun training from X-Men vsAveng- that’s right, no X-Men
What? From what we’ve seen, she’s likely back to being, at least, high tier. At the very least, she doesn’t seem to have the damage issues she had in 3, and that’s before counting her MvC1-like airdash loop.
Her air dash loop alone auto makes her pretty good before they do anything to it. I wish I practiced it more before I went to CEO so I could have cheesed out more wins.
I’m being salty. I hate her new iteration as her current is my favourite. Still, I generally feel it’s bland and boring. Other than her loops that I hope will be expanded on unless they are used for timer scans and meter building, as damage is non-exisitent [details=Spoiler]her damage was good with assists in 3. But I don’t remember seeing a combo with her where she didn’t struggle to kill Akuma solo.[/details]
Though when I said she sucks, didn’t mean she was low tier though. Just a rubbish design appealing to SFV players and casuals (did I mention I’m not a fan of it?)
That said, in Infinite I *feel[/] characters that have a beam will be top tier when both characters are available. And characters with flight + tridash will be more proficient in solo situations.
Marvel so broken the Marvel thread has stopped functioning. I knew when Lupinko and I predicted this game that it would be too much to handle. True Believing is all.
No disrespect taken, dude. Thanks for the civility.
I’m not sure I follow what you’re trying to say; that post stands on its own and has little to do with KBR despite the current topic.
Here’s how I see it – Fighting game victories are always a result of being outplaying your opponent. Using MvC2 as an example because its tiers are clearly defined: If I win a match using Roll/Servebot/Dan, I won because I outplayed the opponent; it doesn’t matter what their team is. If I win a match using Magneto/Storm/Psylock, I won because I outplayed the opponent; it doesn’t matter what their team is. I would never try to take a victory away from someone because their team is high tier, that’s dishonesty. They won because they reacted appropriately in the right situations. Hence, yes, a low tier team can beat a high tier team without being vaulted into high-tierdom.
I’d even argue that if a guy with a low tier team tried to blame his loss on his opponent’s high tier team, that he was simply outplayed as early as the character select screen.
Metro City: Heroes For Hire DLC pack (inspired from recent arguments)
Spoiler
CAPCOM
[list]
[] Cody: Basically the SF4/SFxT version, but the combo properties of his moves are redone to fit a MvC game
[] Guy: Really fast, gets a teleport and Chun’s airdash
[] Hugo/Poison: Hugo fights on point, calls Poison as an assist ala Rocket Raccoon, albeit in reverse. Poison has her projectile and DP as available moves.
[] Sodom: A sword-user/grappler hybrid, based on Alpha 3
[/list]
MARVEL
[list]
[] Iron Fist: Similar to the MvC3 version
[] Luke Cage: High-power brawler, a sort of Colossus/Juggernaut hybrid character
[] Punisher: Inspired by the arcade beat-em-up Capcom did back in the 90s. Mostly uses martial arts with some gun attacks, but less shooting than Chris.
[] Kingpin: Bruiser-type character, calls his henchmen as assists. Kingpin’s moves have some similarities to Street Fighter characters such as Balrog and E.Honda. Assists are based off the goons from the Punisher beat-em-up.
[/list]
Story: After the events of the Ultron-Sigma incident, the crossover-verse is dealing with various minor threats spawning from the convergence. Chun-Li, Haggar, Spencer, Spiderman, and Ghost Rider join forces with Cody, Guy, Iron Fist, Luke Cage, and Punisher to stop the emergence of Neo-Mad Gear, led by Kingpin.
I like that idea in concept, even though I despise the idea of including 4-6 characters from Final Fight when there’s so many other options to choose from.
I agree that the pack could diversify out a bit, but what do you cut? Cody/Guy and Fist/Cage are insanely hype team ideas for fans. Kingpin and Mad Gear hold the thing together beyond “popular characters doing stuff”. Punisher maybe could be dropped, but the idea of referencing the 90s beat-em-up (with similarities to Final Fight AND had Kingpin as the villain) is too golden to pass up. Plus, how could you pass up crossover teams like
[list]
[] Frank West/Punisher
[] Iron Fist/Ryu
[*] Guy/Strider
[/list]
I do like the idea of there being some kind of crossover story behind each pack. Season 1 is apparently based off the story mode, so that’s a start. Going with the other packs I’ve listed
[list]
[] Magneto and Bison plot for world domination, causing the Street Fighters to team up with the X-Men
[] Doom tries summoning Pyron to claim his power (that was the plot of Darkstalkers 1), and everyone simultaneously has to stop Doom and a cosmic invasion
[*] Deadpool and Dante’s MvC3 rivalry intensifies, leading to a showdown between the Merc With A Mouth and the Sons Of Sparda
[/list]
Shit, use the story modes to sell those DLC characters; we’re not getting them with Fight Money anymore, so the least Capcom could do is get off their lazy asses and try to market their content.