MvC Infinite CHARACTER Speculation/Request Thread

J0SH wins every argument about big body characters. Just give up now

Zangief doesn’t work in this game because he doesn’t have the tools for it. Sure, they could give him a bunch of new moves, but then you could argue that for Hugo as well, why don’t you just give Hugo a lariat? Than in addition to his massive size makes for a lariat with huge screen coverage.

Hugo has lots of things that Zangief doesn’t have.

-A completely invincible running super that goes across the whole screen and can be comboed out of
-Not just an anti-air grab, but an INVINCIBLE REVERSAL anti-air grab, and an invincible reversal anti-air super. Zangief’s air grab isn’t shit compared to this.
-MASSIVE hitboxes that can poke people out from a great distance away. In a game like Marvel this could be used to confirm into combos from an unfair distance.
-Several moves with hyper armor that can close the distance or put people in the corner, like meat squasher and monster lariat.

Marn won every TvC tournament he entered and he had Alex on his team. He was a solid B tier in TvC.

Exactly my point.

What was your point? Gief is better in more games than Hugo.

My point was that the characters’ tier placement in the Street Fighter games is irrelevant to how they’d function in Marvel. However Zangief has appeared in multiple Marvel games and he was trash in all of them. Haggar was also trash in UMVC3; people like to point out that he “won evo” but he didn’t “win evo”, his assist did. The only purpose Haggar serves is as a lariat assist because as a point character he’s garbage. Zangief has no such utility whatsoever and has been garbage in every Marvel game.

Alex, who had never been in a Marvel game, showed up and was a solid character. So Hugo could also show up and be a solid big body.

You’re so full of shit. The reason Alex assist was good was because it obscured which side Zero was on, even Marn admitted him self that half the time he didn’t even know what side Zero is on.

Specifically, what made Zangief trash in Marvel games? Be specific.

Let’s see, maybe the fact that he had numerous 0-10 matchups across several Marvel games?

Zangief vs. Cable was always a fun one.

That’s why Zangief need to be Mech Zangief.

Mech Zangief should have been like Brocken in World Heroes rather than the Zangief with Super Armor lazy interpretation. Super Armor should have been only activated for his special and hyper throw.

Rocket booster that gains him flight, block and amazing dash speed.

Different angle of vodka fire

and like this

So basically Mech Zangief 2.0 is like a combination Dhalsim, Anakaris, Sentinel and Phobos with strong Zangief as a character base. Since sim won’t be heading back in MVC series.

Or, just put Hugo, who is everything Mech Zangief could be but better, and an actual canon character.

The only way I’d tolerate Hugo is if they let him call Poison on screen for an assist. Even then, you might be better off making Poison (or Damnd, the FF boss that calls minions) the point and Hugo the assist ala Rocket/Groot.

Poison comes on screen if you hold up during his taunt, and she blows a kiss at him.

That’s all she does.

'Gief was mid/B tier XvSF going by both Shiro_420 and Dogface’s tier lists. Mid-tier, in a game where a character couldn’t be used just for their assist. Arguably better than Alex who won tournaments just because his assist made Zero even better.

Doesn’t necessarily mean he’ll have the same properties here. I mean, look at Chun-Li’s Houyokusen super. You couldn’t necessarily combo out of it in every game it was in.

Besides, this isn’t much in a game where every super can theoretically be comboed out of.

Arguably worse since it’s a grab. Regular anti-air specials are already worse in Marvel due to the vertical space. A grab might have even less value since it can’t help serve as a lockdown that can be tagged out of.

Probably not going to apply here since it seems we don’t have MvC3’s ridiculously large hit spheres and generous hitstun.

Which are EXs, something this game does not natively have. And needing to have a unique system mechanic just to make a character work doesn’t speak much for said characters viability in the first place.

Face it, Hugo’s design is made to work in a game with a lot of horizontal space, and even then he can’t quite cut it. What more in a game where there’s a greater amount of vertical space involved.

You’re really just grasping at straws to try and crap on the idea of Hugo being in the game, it’s retarded.

Obviously if Hugo is going to be in Marvel he’s going to have Marvel shit. He’d have his full-screen invincible super, he’d have his EX’s (which Chun and Viper had in UMVC3 so your excuse holds no weight at all). and his anti-air grab would obviously be used in trap situations instead of lockdown. Do something to force your opponent to jump, tag in Hugo, he gets his bone on.

Hugo’s anti-air grab would even be particularly useful in a tag burst mechanic. Your opponent traps you in an air combo, you spend the meters to tag in Hugo and anti-air grab them, free as fuck. He forces them to eat shit.

Big Body Master bodying all you fools in here

Chun didn’t need EXs to be high tier in MvC1, and it looks like she might not need them to be viable here either.

And jumping has never been as bad in Marvel as it is in SF. SF style anti-air tools, that were good in that series tend to become shit in Marvel thanks to super jumps and the series’ verticality. Historically, the best anti-airs in the series have always been either projectiles or beams. Stuff like Captain Corridor, or Gene Splice, or Molecular Shield, etc.

The way the series is designed as a whole is not friendly to traditional big bodies because you can’t just walk your opponents down and make them pay, not when they can just super jump out of the way. Look at the only “big body” who ever became god tier. Sentinel was good because it didn’t play like a traditional big body. Instead, you got the robot flying up all over the place and using his mobility. He was basically a giant sized pixie. Look at how they balanced Sent in MvC3 - they took away some of his speed and mobility from 2. No longer could it just fly around, control the air, and give everyone else the big boot. Even without the health nerf, Sent would have probably been overshadowed by the same characters that dominate MvC3 now.

Agree I remember the whistle of Damned… Yeah a mix playstytle of Ultron and MVC2 Jill assist type to Hugo using Mad gear is interesting.

Now you’re just moving the goalposts, changing your argument to “all anti-airs are useless unless they’re projectiles that go straight upwards”. You’re acting like this is the only tool in Hugo’s arsenal when I’m thinking it’d be a very situational trap utility. Characters would need to come back down to Earth eventually, and also since he’s in Marvel he could potentially have a version of shootdown backbreaker he could do in the air.

Regarding your tirade about Sentinel, Zangief doesn’t have any of that stuff either and yet you’re arguing for his inclusion over Hugo, Pretty great selective reasoning you’re showing here. Anyways, KaneBlueRiver showed that a team of big bodies can clean house in a game like Marvel, despite all the Vergils and Dooms and Phoenixes around. Honestly the only reason to not put Hugo in MVCI is because it’s MVCI, but he’d still have great potential in Marvel in general.

So what if he sucks?

Didn’t stop Gief from appearing multiple times. Didn’t stop Haggar either.