I thought USA get’s some crazy Google internet now? maybe it’s better in things like tracerouting etc.
but most of you guys have a local scene i would trade my internet for that
I thought USA get’s some crazy Google internet now? maybe it’s better in things like tracerouting etc.
but most of you guys have a local scene i would trade my internet for that
I don’t think that even quake 3 had 1 frame inputs, FPS even at top levels doesn’t come near the precision required for a 2d fighter. Don’t get me wrong high level FPS is very impressive but it is not as demanding in terms of precision inputs. It does a much better job of hiding lag from the user however you still get ‘shot round corners’ all the time. The you respawn and get over it
Well short of suggesting that SRK starts a revolution I’m not sure what other advice I can offer.
The main thing that FPS do right is that they don’t resort to input delay. You don’t even have to look at FPS; I just use that because it’s so old and they more-or-less solved the problem over a decade ago. You can look at current things like HDR, BlazBlue, and GGPO games. They are all fighters and they all work well on our infrastructure. The difference is that all of that netcode was written by Western devs that understand the average case scenario and designed the code with that in mind. The result is extremely good play. I’ve rarely had a bad game on HDR; the times I did it was just a completely awful connection that no good netcode would’ve fixed. Otherwise, the average case has been very well hidden lag.
I’m just tired of excuses being made for Japanese devs making crappy input-delay-based netcode. Yes, US network infrastructure is the lowest of low tier, but there are workarounds and they’ve been around for a long time, even in the same genre, hell even in the same game series.
Again, no offense, but that advice may as well be “pray to God that things change.” There’s nothing most ordinary Americans can do to change our infrastructure over the next 20 years, let alone SRKers.
My main problem is that you can’t choose the connections on ranked. I don’t live in the U.S. but still got matched against people from other countries which makes it unplayable. Playing with known people, however, both SSFIV and MvC3 have been excellent.
The crappy netcode of SSFIV never stopped the best players offline from also being the best online. I’m glad MvC3 leaves that excuse open, so people can always blame lag due to not being able to block on the startup of their crouching roundhouse. Darksydephil can still have his show playing MvC3.
That’s fucking nuts. They have a lag simulator in the training mode, but no connection indicators online? Or is it just in ranked matches?
It’s better than TvC’s trashy netcode was. At least I can say MvC3 is playable online; as in, I can do things with reasonable room for error.
That said, I think that the game needs better than what we have. Hopefully it’s an aspect of the game that can be easily patched.
holy shit this feels so bad to play online. i was planning on waiting to read everyones experiences with the netcode before i bought it but i won it at a walmart tourney. just kind of weird to think that, in the year 2011, scamcom still cannot produce netcode of even slight worth
Damn, This is a shame. Pretty bullshit that it has such a bad netcode.
Exactly. People are loony. Look I played CS and Tribes. It was only 56k. We could have games of 32+ in Tribes 2 on 56k and run fine. The thing is latency with fps is a lot less critical 9 times out of 10. The only thing that suffers and that requires a really good connection is sniping. hitboxes and the kinds of weapons/velocity make ping really not that big of a deal unless people are warping around.
people need to stop comparing apples and oranges. mvc3 is obviously pretty intensive, you’re not going to roll things back lol. comparing even mvc3/sf4 to hdr is just asanine. GGPO is not some savior. Not for anything beyond cps2. At least not at this point.
mvc3 is first and foremost made to work offline well and then some leeway for online. just like sf4. but that doesnt mean you’re not going to feel it with a game that needs to be so precise and is already taxing the hardware.
The issue is if you compare it to the netcode in Sega arcade games or say, BB which is effectively a 3D game with some sprites pasted on the front, Capcom netcode still sucks. It’s like playing Halo 1 online with its LAN code.
holy shit i didnt see this post until now but shut the fuck up
you have literally no idea what youre saying
Having no lag at all but takes me over 20 tries to connect to someone
Sorry explain why so I don’t make the same mistake in future.
I’ve had the game since Friday and was hoping this connection issue was primarily due to the lack of people not having it earlier. I hopped on this morning and still had issues with multiple attempts before connecting via ranked or even player matches. This is on XBox 360. Anyone on PS3 having this issue?
People are actually using politics as examples? Get your shitty opinions about politics out of fighting game forums.
People say this like modern super-graphic-intensive FPS don’t use a similar mechanic. You can look at any “WTF lag” Halo/COD vid on Youtube and I can guarantee it was because the lag got so bad that the game “rolled back” to an earlier state and messed up everything. And you can easily see that with people jetting backwards.
All any game needs to work online is info about the current state at whatever interval. Anything else regarding graphics is client-side and that’s also on the dev to account for state changing.
No one’s expecting perfection, but they are expecting non-crap.
i dont understand how mvc2 netplay was so good and mvc3 is so bad =[
Simple. MvC2’s netcode isn’t that good either.
Yeah the lag is pretty lame gonna stick to player matches for now.