MvC 3 Netcode

So what you’re telling me is that if I play on a wired connection MVC3 will run flawlessly online? I am on wireless and I’m not trying to hide anything. I don’t get the lag spikes you’re talking about unless I play someone with a bad connection/clogged network with downloads going. What I experience is input lag and it’s what most people here are complaining about. So even with 2 solid connections in the same state the game has a very noticeable amount of input lag that makes the game play totally different from offline. I really don’t think directly connecting with a wire is going to help me out with input lag and I doubt you’re playing flawlessly with a friend in LA, you just think you are. You even mentioned in an earlier post that you had no lag with a player on the other side of the United States and dismissed every ones opinion on the netplay because you claimed we’re all on shitty basement wireless while downloading torrents.

I’ve played on a hard wired connection for years and now I’m forced to use wireless. Sure having a wired connection is optimal for gaming but you are blowing shit out of proportion. If you have a strong signal and a strong connection you should be fine. If someone is getting lag spikes like crazy on wireless then theres a signal problem, interference or even a packet loss problem on an incoming line. Shit you can have lag spikes out the ass with a wired connection if you have old shitty wires.

Anyway the fact is I have no problems in HD remix and even ssf4 plays decent online when I play green bar players (no lag spikes). This game just has shitty netplay regardless of wireless or wired connection. I played my friend that lives a fucking town over, 0 lag spikes but noticeable delay. Again, garbage…

lol gorath has no idea wtf he’s talking about. I played someone 1 mile away from me, wired connection for both, and there’s still input delay (around 3-4 bars if you go by the network lag simulator). That’s not fucking acceptable when I can jump on BB and play flawlessly with people in the midwest (I’m in Cali). Again, no lag spikes but…

INPUT DELAY IS LAG, INPUT DELAY IS LAG, INPUT DELAY IS LAG

I know what this game is like played at a high level (placed top 3-4 at various tournies, Rival Schools, hell even won a few hundred bucks by winning a couple). I thank the lord I have quality offline opponents so I can practice my setups the way this game is suppose to be played.

ONLINE IN THIS GAME WILL MAKE YOU ASS.

No, I’m not saying that, I’ve said quite the opposite in several threads (including this one?). I was referring to lag spikes, not input delay. It seems as though even during the best of mvc3 connections, there is a slight delay. This of course bothers me, but it’s the current state of affairs so I had to get over it. It’s completely manageable if the rest of your connection is good. You adjust your timing a little and move on. Lag spikes however, deal a ton of havoc, because you can’t adapt to lag when you don’t know when it will appear and for how long. Blocking right, doing combos, all impossible during lag spikes. At the end of the day the current mvc3 netcode is playable as long as the other factors are good, in much the same way that in the past non-arcade perfect console ports would be slightly different speed and feel etc.

Once more than you’ve posted anything of value to anyone ever?

No, obviously no game will run “flawlessly” online, just for the fact that it’s online. A wired connection will help mvc3 run as flawlessly as its netcode allows, how about that?

Right. You do understand it’s the other person getting your lag spikes, right? Wireless will always have problems beyond your control…always.

I wasn’t using the term scientifically. No lag spikes is what I meant. Of course the online experience even at its best is perceptively different than offline - this is the reality we have to work within.

None of which either party can really control.

Everyone said hdr netcode was terrible and unplayable when it came out, everyone said the same for vanilla, and then again for super.

All I’m saying is that until a patch comes out that addresses the netcode, it is what it is, and going wireless takes what is still a playable experience and makes it unplayable.

Ah now we add Blazblue to the revisionist “great netcode” list when its netcode was also slammed when it first came out.

I also know what the current “high level” mvc3 play looks like and have done pretty well in the tournaments ive entered, especially for a scrub like me. And those tournaments are the only times I’ve played anyone face to face in marvel.

fun fact: MvC3 intentionally induces a small amount of input delay based on connection in order to make the play smoother. This is one of the few actual improvements over SSF4’s netcode.

Not if you have the minimal mental faculties required to spend the 10 minutes in training mode it takes to adjust.

Too much to do to just adjust. You are going to get bad habits and it is not as easy as you make it sound. But eh, what do I care, I live in NYC, I don’t have to give a shit about online.

What is wrong with you. Why in the hell would you adjust to online. Its ridiculous that I have to learn how to play differently with different tactics because I have to if I want to play online. This game right now isn’t worth shit to those who want to learn, but can’t go out or those that don’t have the money to do so. why are you defending a shitty net work.

That’s the issue, money. Do you want to pay for it, would you pay for it, and most importatnly would they want to (Trollcom)? There is more money in pleasing capcom unity fa(g)gots than fixing what needs to be done.

this. people refusing to adjust dont make this any better.
i know most people are just salty cause they lost in some laggy matches and i know its frustrating, but beeing stubborn isnt the cure guys

The point is, we as players shouldn’t HAVE to adjust. Online for most people on this level is supposed to help us train for when we play in offline matches. Having to use different timing and lesser techniques online does not help us at ALL on offline play.

I do experience heavy input delay , I just thought that when people mentioned lag , they were referring to lag spikes and freezes which I never experienced so far.

if this is true I’ve either been really lucky with my wireless or there is something else that makes you friend using wireless in the same city have lag spikes compared to your other friend that uses wired.

I believe wireless can be a factor to lag spikes , but certainly isn’t the only one.

input delay is the only major flaw that needs to get fixed then , from what I see.

I’m not defending anything, the netcode is ass… just pointing out that adjusting yourself isn’t that hard.

Dat Srk Slave analogy, I should sigg it, 4real.

haha i wish i knew what you wrote thereXD

This.

adjusting your play to fit the online experience…how the hell is that beneficial to me in tournaments?

People could play Halo/Black Ops online and become pros if they were dedicated enough. You also have HDR/Blazblue netplay warriors popping out once in a while in the tourney scene, their netcodes are good enough to allow online to be decent practice.

It’s the 21st century we deserve better. Make that account on capcom unity and bitch (cuz it seems like the people there also think input delay is perfectly acceptable).

Oh! Yes! How could i be so blind not to notice how great your opinion is, humble self quoter.
Its not as if you could change a thing about this, or do you know how this or any other netcode is programmed?
And please cut the slavery rhetoric.

I agree, I don’t play online cause it will throw off my regular timing.

Giving people false information by developing bad habits. Knowing how it is programmed does not change the fact that it sucks. Not knowing what you are talking about. What’s wrong about what i said again. I couldn’t care less how it is programmed, if it’s bad enough to make you bad, don’t play it. Don’t adjust, it only ends up bad for you in the end. Or has capcom widend your asshole tto the point of which you like it?

Establishing a phrase yourself, calling people that and then quoting yourself for a source is probably the most stupid way to prove a point. Not only that, but your “SKR slave”-whatever is absolutely meaningless. Did you read what you wrote there?

On topic: First theres no perfect netcode. I had a lot of matches though and had only very few lagging.
Also blaming your inability to adjust on the company is truly sad. Youre bad not because of online, but because youre not a good player.

Even Capcom puts a ot of effort into a game to make its succesful. They wouldnt have published a game with a very important mode lacking, if they could have avoided it.
You dont know the circumstances of those programms and sti accuse them of being bad, thats like talking about a book without beeing able to read.

I tend to play with friends. The connection isn’t that bad and if I meet someone who knows how to play. I’ll friend them. Sadly, you have to adjust to the online. I don’t even go for Trish’s relaunch combos online. Offline its easily as pie but online it misses every time for me. That was when I noticed there is lag and getting hit by stuff you blocked is annyoing. However, playing with friends is still fun though.

At least with BlazBlue, I could pull off the combos I practiced on.

Broke it down so you can actually understand it rather than deeming it pointless.