Music Mods for SF4 - Please add your work with youtube examples

It’s important to know that your custom sound clips should be in proper format. SFIVAM shows you the properties of each audio clip inside the CSB.
The WAV file you linked to is 1-channel (Mono), 22 kHz; but should be 44,1 kHz Stereo. That’s why you hear twice as fast music and only from the left speaker.

I made the corrections for you - here’s the modded csb: http://www.megaupload.com/?d=ZJIWB9YK

I see, very good to know. And thanks a lot for the correct file :smiley:

holy crap how did i miss this thread! didnt even know we could do this lol, i’m rocking all the ocremix music now, freaking great :slight_smile:

did anyone make a sfiii 3s music mod yet?

Download: http://captainmazda.com/hosting/SFIV%20Stage%20Music%20Mod.rar

Night Jungle
[media=youtube]8OtZdeZOQGQ&fmt=22[/media]

Inland Jungle
[media=youtube]w3i3MkoZY14&fmt=22[/media]

Drive-In
[media=youtube]6B3NlhivccQ&fmt=22[/media]

Airfield
[media=youtube]xTIA7JDpgDc&fmt=22[/media]

Secret Lab
[media=youtube]ahuWVjWJlGo&fmt=22[/media]

Overpass
[media=youtube]uyP2KFJcxIA&fmt=22[/media]

Old Temple
[media=youtube]6WQIW61De74&fmt=22[/media]

Beautiful Bay
[media=youtube]4HvIn5tGL1Y&fmt=22[/media]

Morning Mist Bay
[media=youtube]bPy1kze_nRI&fmt=22[/media]

Historic Distillery
[media=youtube]2vvxRSTkoKo&fmt=22[/media]

Deserted Temple
[media=youtube]CRzJ2LJl_3M&fmt=22[/media]

Rail Yard
[media=youtube]rgk0O_eMqw8&fmt=22[/media]

Training Stage
[media=youtube]PAaR1aYdUCM&fmt=22[/media]

Volcanic Rim
[media=youtube]cuVyT_wVuyM&fmt=22[/media]

Crowded Downtown
[media=youtube]RQ1oCSnuOT0&fmt=22[/media]

Crowded Downtown Alternate
[media=youtube]VYkO9MjRImY&fmt=22[/media]

Run-Down Back Alley
[media=youtube]mdgN3KvQRtk&fmt=22[/media]

Cruise Ship
[media=youtube]XzwiXDBVumE&fmt=22[/media]

Has anyone created a music pack that contained the ORIGINAL SF2 CPS1 music??! I would kill for that stuff. The original is the best IMHO. They screwed it up bad when they remixed it for Super & Super Turbo. :frowning:

I would do it if I had taste how to couple SF2/3 themes and SF4 stages so they fit each other.
Post your suggestion here! This thread is open for requests.

I am copying and pasting the this from the readme file of the Hyper SF2 Anniversary sound mod:

\Battle\System
BGM_AFR.csb Guile
BGM_BRA.csb Blanka
BGM_BRX.csb Deejay
BGM_CHN.csb Chun-Li
BGM_CNX.csb Fei Long
BGM_EUR.csb Vega (Claw)
BGM_JPN.csb Ryu
BGM_JPX.csb E.Honda
BGM_LAB.csb M.Bison (Dictator)
BGM_RUS.csb Zangief
BGM_RVR.csb Ken
BGM_SCO.csb Cammy
BGM_USA.csb Balrog (Boxer)
BGM_VCN.csb Akuma/Gouki
BGM_VIE.csb T.Hawk
BGM_VNX.csb Sagat

I think that’s the best way to pair each theme to a stage. However the CPS1 music variant is superior IMHO. I’m surprised nobody has done it yet. Goshanes if you (or anyone else) starts working on this, can you also include the “pressure” versions of each song (i.e. the version that plays when a character is about to die). I’m trying to learn how to make my own sound mods as well and this is something I need to research too. It just wouldn’t feel right without the fast paced near-death music!

EDIT:

This is a large download (500MB), but it contains the CPS1, CPS2 and Arranged variants of all the SF2 music:

http://www.shadowhaxor.net/downloads.php?do=file&id=585

You may already know that stage music consists of 3 AAX files. First one is intro & main loop, while AAX2 and AAX3 represent 2 different fast paced tracks (played at low health or full-meter ultra). It’s cool when music gets faster with pressure rising, but sometimes the game returns to playing back the main loop (i.e. after performed ultra).


Done: [Download Original SF2|CPS1 Music Pack for SFIV](http://www.mediafire.com/file/z1ndiammtg0/System (CPS1).7z)

I followed the steps in Tutorial 2 and converted the desired mp3 file to WAV: 48,000 hz, 32-bit (IEEE Float), Stereo, PCM (float) using Sound Forge 10. I then used the file “adxencd” to convert the WAV file by dragging and dropping it and subsequently used it with CSB packer. I used the source main menu music in the first drop down, and then added the new adx file in the next 4 drop downs. It worked (or so I thought) but when I opened up SFIV all I got was white noise on the main menu. Any ideas on how I can fix this? I used the MP3 that student1 provided on his youtube video comment section from rapidshare- in the tutorial.

  1. Sample rate of ADX format is locked to 16-bit. I guess that’s why you hear white noise - your WAV is 32-bit, so it needs downsampling to 16-bit.

  2. You may forget about CSB packer - it is rather obsolete, especially versions before 1.1 lack useful functionality and cannot modify CPK files. Instead use the SFIV Audio Manager from my signature - supports all CSB/CPK packages and gives detailed information about their audio properties.

  3. Have a look at this page. There are links to a nice video tutorial by Leogansky that will give you a good start on using the modding tool.

Best regards.

Hey thanks for the fast reply :slight_smile: I realised that it was something to do with the audio conversion so I decided to mess around with different samples. I realised that the original audio format was like you said 16-bit, so I tried a different setting and through trial and error I came out with the right one ! It worked. I am usually quite alright with computers, but one thing I am not is an audiophile :stuck_out_tongue:

I will definitely download that Manager, thanks for the help.

Downloading now!

BIG THANKS dude. I hadn’t checked this thread because I thought you would need a few days to work on it. Major props for getting it done so quick! Thanks a ton!!!

Hello everyone! I started to mod my 360 Version of the game and it works reaaally good so far… the only thing im struggling with is the BGM_SELV1.csb … after succsesfull convertion and implementation of the great Stage Music Tracks of “Mazda” (THX …really nice taste and feel… USA Stage song FTW :wink: ) i created a more appocalyptic/dramatic wavs fr the Select Screen BGM but whatever i try… its every time just the first sample thats playing… after the first sample there is only silence…

Please can anybody help me to create a proper Version of this .csb… Thank u veeery very much i. a…!!

Wav files can be found here

For all of you interested!

here (Mediafire) are some voice mods i created for my “Devil Ryu Mod” incl. Chara.Select screen Mod… hope yall like it! The Files are RAW e.g. .wav and .dds… ENJOY!!

OH… and THANK U SOOOOOOOOO MUCH “Goshanes” for making AND sharing this AWESOME pieces of work!!!

Hello everyone! I started to mod my 360 Version of the game and it works reaaally good so far… the only thing im struggling with is the BGM_SELV1.csb … after succsesfull convertion and implementation of the great Stage Music Tracks of “Mazda” (THX …really nice taste and feel… USA Stage song FTW :wink: ) i created a more appocalyptic/dramatic wavs fr the Select Screen BGM but whatever i try… its every time just the first sample thats playing… after the first sample there is only silence…

Please can anybody help me to create a proper Version of this .csb… Thank u veeery very much i. a…!!

Wav files can be found here

For all of you interested!

here (Mediafire) are some voice mods i created for my “Devil Ryu Mod” incl. Chara.Select screen Mod… hope yall like it! The Files are RAW e.g. .wav and .dds… ENJOY!!

OH… and THANK U SOOOOOOOOO MUCH “Goshanes” for making AND sharing this AWESOME pieces of work!!!

EDIT: I forgot to insert the link for the Song of the Wavs for BGM_SELV1.csb hihi… the loop starts at approx. 0:28 and ends at approx. 0:58… the wavs i created are “dang near perfect cut” ;)) so… [media=youtube]wbcVAtmQbMk&feature=related"[/media]u go… :wink:

Anybody ripping SSF4 sounds and themes for SF4 PC?

Nice but the download rate is far too low, could you post it elsewhere ?

Music mod updated:

http://captainmazda.com/hosting/Captain%20Mazda's%20SF4%20Music%20Pack.7z

Only the few best tracks were kept from the first pack, all other stages have fitting high-def music. All tracks loop perfectly and can be played continuously.

Africa: Crysis Warhead - Airfield Theme
Brazil Jungle (Day): Crysis Warhead - Train Theme
Brazil Jungle (Night): Two Steps From Hell - Smell Of Victory
Chinatown (Day): Chun-Li’s Theme Remix
Chinatown (Night): Super SF4 Juri’s Theme
Europe Cruise Ship: 2 Unlimited - Workaholic
Japan Temple (Day): Super SF4 Temple Theme
Japan Temple (Night): Two Steps From Hell - Tristan
Laboratory: Fluke - Zion
Russian Rail Yard: SF3 Remy’s Theme
Tokyo Overpass: Super SF4 Eclipse Theme
Historic Distillery: Super SF4 Laboratory Theme
Training Area: Super SF4 Training Theme
USA Drive-In: Fluke - Absurd
Volcano: Two Steps From Hell - Sons Of War
Vietnam (Day): Super SF4 E. Honda’s Theme
Vietnam (Night): SF4 M. Bison’s Theme

Main Menu: Hideyuki Fukasawa - SF4 Theme (re-cut)

Previews now available for the updated music mod:

Main Menu
[media=youtube]UfO4KPDYvTs&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=12[/media]

Training Stage
[media=youtube]dKX2hsR4iGo&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=7[/media]

Overpass
[media=youtube]9itLNomu6l8&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=8[/media]

Old Temple
[media=youtube]u54_Z9PZP4o&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=9[/media]

Deserted Temple
[media=youtube]iI_FXGfBtfU&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=14[/media]

Inland Jungle
[media=youtube]a6fT_dGeWhQ&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=15[/media]

Pitch-black Jungle
[media=youtube]gFhck8BvzFM&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=10[/media]

Morning Mist Bay
[media=youtube]Qxs2WL3xhgs&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=11[/media]

Beautiful Bay
[media=youtube]ABfd-5M3jow&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=17[/media]

Historic Distillery
[media=youtube]AC1nPcip5Xs&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=13[/media]

Crowded Downtown
[media=youtube]RQ1oCSnuOT0&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=6[/media]

Run-down Back Alley
[media=youtube]AJxyZaNc9b0&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=16[/media]

Snowy Rail Yard
[media=youtube]rgk0O_eMqw8&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=5[/media]

Volcanic Rim
[media=youtube]cuVyT_wVuyM&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=4[/media]

Airfield
[media=youtube]xTIA7JDpgDc&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=3[/media]

Cruise Ship
[media=youtube]XzwiXDBVumE&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=2[/media]

Secret Laboratory
[media=youtube]ahuWVjWJlGo&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=1[/media]

Drive-in At Night
[media=youtube]6B3NlhivccQ&feature=PlayList&p=D469979E3911DB54&fmt=22&playnext_from=PL&index=0[/media]

Download link: http://captainmazda.com/hosting/Captain%20Mazda's%20SF4%20Music%20Pack.7z

I there by any way a chance to get rival music play random in stages?
Like that i could fit in music for every character of the cast.
I also found a adx converter with user interface, which was developed for PES 2010 soundfiles.
But it seemed to work well with SF4.
PES Sound File Converter Forum http://forums.evo-web.co.uk/showthread.php?t=54944

Props to the Author: Referee

Btw do csb stage files contain anything else besides the music?
I was wondering if it would be possible to just copy paste the original ssf4 xbox360 *.csb files from the disc and use them in SF4. I would love to use the stage music from ssf4 without getting the music volume toned down. Anyone know if there are such files on the disc?