Music Mods for SF4 - Please add your work with youtube examples

updated august 06 2009 (New tools from Goshanes can mod many other sound files now :)!)

Hi,

    well one user requested we moved the music mods to a new thread and i think its a great idea, this way we can fallow up on some great new menu, stage and vs music.

New extractor csb 1.1 beta from Goshanes, here is the message I got from him :

''I’ve got good news. At last I upgraded the CSB packer and now you can change much more than background music. Supports everything with the CSB extension in these directories:
\Street Fighter IV\Battle\System\ (bgm music)
\Street Fighter IV\Battle\Chara*\ (yes, character voices)
\Street Fighter IV\Game\Sound\ (menu/selscr/…)

http://www.megaupload.com/?d=2TSAMP3T

Also I found an useful tool ADXutil for encoding/decoding adx data, that can be found on

http://www.geocities.com/sakura_br/ (Can cause problems use other tools for encoding)

Unfortunately there are other files with extension CPK (\Street Fighter IV\Battle\Narration), that I haven’t explored yet. They contain dialogues and two of them (BTL_NAR_J.cpk, BTL_NAR_E.cpk) - the annoying announcer. ‘’

So go crazy and start modding some music ;)! Note: some people neded this http://www.microsoft.com/DOWNLOADS/thankyou.aspx?familyId=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displayLang=en to tun the new packer.

ADX audio from AAX files. It is available from here:

http://www.megaupload.com/?d=76T3RCEL

this new download includes :
1: Adxencd (converts wav to adx)
2: Adx2wav ( converts adx to wav)
3: Aax2adx (converts aax to adx)

Here is a Tutorial to have your Stage music play as one song (from forthright55 )(no cuts) :

**The second Tutorial is to change your menu music and is from me, but without goshanes we would have nothing ;)! **

Final Tutorial is from goshanes, found in the packer.txt, just thought to include it so it would help people in here :
**
To create original stage music for the stages with various clips :**

Here are the stage tracks made by MMaster_po

I would like to thank goshanes and mmaster_po for their great work!

Here is another menu song from Sf2t hd remix made by liquidshdw

sample : [media=youtube]hRL_3…eature=related[/media]

download : :http://www.mediafire.com/download.php?hndzh0v3ewn

Finally here are the file names for all the stages thanks to Steve F:

To admins : You might want to sticky this so it doesn t get lost in the posts ;)!

Thank you for creating this thread student1. :smile: I’d recommend that people read the above post if they want to create their own music - I know it probably looks scary but it’s really easy to do.

I’m reserving this first reply slot to include some classic SF2 music (coming soon).

Below are some classic stage music files from Super Street Fighter 2 on the PC - You get the main stage music plus the awesome fast music that starts as soon as the main music ends. Please don’t confuse this with the OC remix music - the fast piece of music here is actually a totally different piece by Capcom (not just a speeded up version of the normal music). This music seems to be quite rare now.

Side note - you should probably turn up the ingame music volume to maximum, and turn down the speech and sound effects slightly.

Guile,
http://www.megaupload.com/?d=6XTBLT54

Ken,
http://www.megaupload.com/?d=U2PZ3MTS

Balrog (Boxer),
http://www.megaupload.com/?d=HTD1C2PK

The files come as *.csb files but you will need to rename the file to match the stage you want it to play on.

In order to explain which file relates to which stage I will list them in the same order they appear on the stage select screen in VS mode - if you imagine the 3 rows of stages on this screen you’ll understand what I mean, so looking at the VS stage select screen from left to right these are the stage music files,

RANDOM BGM_USA.csb, BGM_CHN.csb, BGM_RUS.csb, BGM_BRA.csb, BGM_AFR.csb
BGM_VIE.csb, BGM_JPN.csb, BGM_EUR.csb, BGM_SCO.csb, BGM_JPX.csb, BGM_LAB.csb
BGM_RVR.csb, BGM_VCN.csb, BGM_CNX.csb, BGM_VNX.csb, BGM_BRX.csb, BGM_TRN.csb

So if you want Guiles music to play on the Africa Airplane stage you would simply rename Guile.csb to BGM_AFR.csb and then copy it to the correct SF4 folder - *C:\SF4\Battle\System* (Remember to back up your original sound files from this folder in case you want to change back to the original music).

Have fun! :slight_smile:

I’ve got an audio CD of the SSF2 PC music so if anyone wants any other songs like the ones above let me know.

Those three are my favourites though.

Great thanks for the original tracks! Great idea putting those in!!

Hey guys, I’m thinking of making some music from the old school SF II/ SF II Turbo stage music (idk why but it’s not the same as the SSFII stuff) but I was wondering, how long does the song have to be? Does the game loop it? Or say I have a 2 min song, but I’m playing first to 4 or something. Will the music cut out towards the say 6th round? Thanks again. And I guess I’ll post my stuff here if anyone really wants it.

Hi,

     here is the info from tut above :

good luck!

lol. No I already know that one. I’m talking about doing it the other way. The full song without any loops or intros. Will that loop? lol. Anyway, I did a classic SF II Sagat theme on the Beautiful Bay stage. Gonna do some more and post them here. Although, like you said, the file size is much bigger. And the sound isn’t as loud so you’ll have to turn down the other stuff a bit. I’ll upload it and some more I have kicking around later on.

I’d like a mod with all the files from Super Turbo II or HD Remix. :slight_smile:

Oh and how do you change the character select screen music? I can’t open it with the CSB packer and idk the format for it either. Is it 4 slots or can I use a stage one? I can open the Menu music CSB, so if it’s 4 can I use that to make a new select screen music theme? Thanks again.

Yes the full song will loop - it doesn’t matter if your song is 2 minutes or 6 minutes long, it will play the song from start to finish and then play it from the start again. :slight_smile:

Songs do not restart at the beginning of a new round - they just continue playing through. They only restart once the song is finished, assuming the fight lasts that long.

Thanks for all the great info student, you’re a god.

I’ve gone at it to create some of my own music files by recording the original character themes by switching them to play in the training room, which allowed me to record it without some random punces and kicks going on in the background.

The only problem I still have is that the pitch or the speed (probably both when I listened carefully) is changed to a lower and slower quality when I save them to adx files. The files were the correct hz, but still it resulted in that.

While it could be fixed by changing the pitch and speed in an editing program, a bit of the quality gets lost in the process. Not to big of a deal, but still not satisfactory. If you have a proper solution to fix that, I’d appreciate it a lot.

Also thanks for all the great remixes, but while I thank them for creating the tracks, what bugged me was that the volume of the tracks were pretty ranged.

For example if the original music played it was allright, but as soon as Guile’s stage was starting you could hear that the track was a lot louder then the original music.

Its a pleasure, but most of the info out there came from goshanes and some great people on these boards :)! Just made a new menu track and a small tut ;)!

For the sound difference, one option i can see is normalising all the tracks via sound forge or some other music software. I am guessing adx simply compresses the songs and the quality loss is more noticeable. I tried to play a bit with the options but couldn t figure out a way to convert them without loosing any quality. Goshane might have a take on how to do that with the encoder …

I don’t think the character select screen is supported yet by the packer. Might need a new version of the packer for that one… But i haven t tried myself yet… maybe someone else has a better take?

Awesome. I’ve been lengthening my tracks, so it’s good to hear that it does loop. I have to redo my tracks anyway because of volume issues. They’re too quiet. Gonna need to raise the volume a bit. Thanks for the info.

Yeah, I figured as much. Although, I think I remember someone posting about changing the select screen music to the MvC select theme, but that could have been the menu music. I’m not sure. Either way, I’m sure as soon as anyone knows how, they’ll post in this thread. And if they don’t, they really should. Would help us all out immensely. But thanks anyway man.

Sure man, hopefully goshanes will do his magic again :)! When you select some of the csb’s with the packer some of them say not “yet” supported, so it might be in the works :)!

Changes in pitch occur if the sample rate (a.k.a. frequnecy) of your custom audio doesn’t match with the required form the original CSB. Lowered pitch happens when you import 48kHz custom audio into a CSB, that uses 44,1kHz. Or otherwise if you pack 44,1kHz custom clips into CSB of 48kHz - that raises the pitch.

When you open a CSB with the packer, the program will warn you only if the sample rate of the source CSB is different from 44,1kHz.

As far as I recall 48 kHz is required by these sound banks: BGM_MAIN_OM.csb BGM_AVX_E.csb BGM_AVX_J.csb BGM_CLX.csb BGM_GAG.csb BGM_RYX.csb. In other cases your audio should be 44,1 kHz.

So try lowering the frequency of your WAVs to 44,1kHz, convert then to ADX and use the CSB packer to build custom sound bank.

Edit: yes, i’ve got something in the works :wink:

Thanks for the update and info :)! I just included your files in the first post! The SF4 scene is extremely thankfull for all your hard work! :slight_smile: Thanks to you we finally have perfect street fighter music :)!!

you can change BGM_SELVS1.csb to change the character select screen music, the packer says it isn’t supported, but trust me it works. Just create a .csb and rename it to BGM_SELVS1.csb.

Great, thanks for the info Goshanes. I think I forgot to give you credit for your work : You rock!

Also you were right, I think I opened a csb once and it stated that it needed 48khz, that’s why I asumed that it was the standard sample rate for the packer.

Now that you’ve pointed everything out, it’s back to the working table. And finally with the normal quality.

Thanks a million.

Here are some music files for some of the stages.

This one is for Beautifull Bay, I used a remix of Sagats stage.

sample : [media=youtube]7DGBAWXjYdY[/media]

download : http://filebeam.com/a32285b7dcddbdc22e1fd08b0b04ea55

This one is for the lab stage (final battle). Used Shin Bison theme from street fighter alpha 3

sample : [media=youtube]MkfiOWiQakk[/media]

download : http://filebeam.com/0dfdfee0944311320822c6212d46e649

This one is for the China dark alley stage, I used the Hadoken theme :

**sample **: [media=youtube]-BHoIxjwuds[/media]

**download **: http://filebeam.com/4987cac1667f78e76f9ea14df7e7e991

The pitch seems still low compared to regular sf4 tracks, I tried using both 44100 and 48000 and increasing the volume via sound forge but it didn’t help too much. Any ideas?

Note: Used a speed up version of the songs when player is about to die!