Ms. Fortune: Falling to Pieces

First part, I don’t know. I’ll have to check. But sadly it won’t be as good of an assist as you’d think. I kinda wanted her OMNOMNOM to work if I said qcb+HP in the custom assist, but it defaults to the move name.

Edit: OK, I checked again. You CAN set s.HP as her custom assist (I thought I did check it on launch), and if she’s headless the HP headbutt does happen. Since she technically physically does not have any startup or recovery for the headbutt (only the head does), she lands after you call, then immediately does her short taunt and leaves the screen as the HP headbutt is moving, making it one of the most spammable assists I’ve seen yet. lol

Second part, forgive me, I forgot you were in the EU. Good news about the release date though!

Can you cancel her lk DP on block as well on whiff? I swear I can never cancel it into the follow up unless its on hit or whiff.

On block, it can’t be cancelled. Well, I’ve never been able to cancel it. Think about it; if you COULD follow up on block, then when would you be able to punish the move?

But it seems you can cancel both mk and HK on block… unless I’m just crazy.

Thats the only reason I ask.

No, you cannot do the follow up to the uppercuts on block. The only exception is if the opponents point character blocks the attack, but their assist gets hit by it.

Does she have anything thats safe on block that I can end chains with? Or at least even…

LP Rekka single hit?

Two MP rekka hits cancelled into head recall when headless. Into head toss when you have the head.

More matches.

[media=youtube]UmI2OM-8kDg[/media]

It was funny watching you try to set a Fiber Uppercut by doing the motion backwards :stuck_out_tongue:

I seriously didn’t know why it wouldn’t take. I thought I ran into the Cere DP Assist throw issue again. Then I noticed the arrows direction had changed.

I’m so bad. But oh, there are even more matches I am uploading now. One of 4 is already up, but yeah… I have too much time, and not many friends to play. Least Tbro has variety.

You know, I’d be willing to show you some Fortune tech if we go to unranked and we use headsets.

Well, I don’t mind talking, Just I never cared to be the owner of a PS3. So… I’ve just got a 360 account.

I got both, and SG on both so it’s no biggie.

PSN: guitalex2007
XBL: guitalex2010

Oh… Well, I suppose I’ll at least add since you offered and seem in good spirits about me.


7:04 AM Edit: Nobody else has posed.

Even more matches against Tbro
[media=youtube]x5cXdJfMZgE[/media]
[media=youtube]LsSVJeDkyIw[/media]

Yay I got second at Skullbats with solo Fortune this week. :slight_smile:

You guys will get a kick out of this http://www.twitch.tv/toptiergaming/b/316513604 at 13:49

That’s actually me instead of ItsMeTatsu.

What can you do off Fortune’s grab other than Level 3 (when you actually grab at the full height of a jump)? Or is that it?

Feral Edge is the only other possibility off a grab at peak height. This includes a j.LK, j.MK (2 hits) XX dash, throw setup. Most times it’s the best possibility, unless the level 3 is available. If you cancel Feral Edge quick enough, however, you won’t lose the OTG (you will for level 3).

Now, you can set up a grab to be lower to the ground, and you’ll see it against Double a lot in the video I posted above your post. It works on everyone, but basically it’s a j.LP, j.LK then throw. If you do that, you can j.LK before you hit the ground and continue but the timing is tricky.

[media=youtube]O0GPEZa33Fo[/media]

Combo im using at the moment when i play Fortune. At least with the head on; i just fumble around when the head is off.