Most Skill Based Fighting Game?

i can agree that is at the top, thats for sure, but being honest i cant think what game could be the number one, there are many games out there that require skill in many ways that calling a game the number one is unffair, considering that (possibly) all of us are biased to their favorite games

everybody overlooked

Pokemon Puzzle League & Tetris:arazz::arazz:

Them ain’t no fighting games

In SMASH in fucking SMASH why does no one ever get this.

Hmmm, since noone picked you up on this, let me do.

Let me ask you this, what kind of randomness is there in fighting games? There are a few things like Stun in SuperTurbo, but it’s so small people don’t even mention it.
Most fighting games have their rules set in stone, even when they glitch you can normally reproduce it in the way as if it was a inbuilt mechanic (e.g. GGXX FD-cancel).

So that leaves timing, execution and bars (no, really) as determining factors. If you have a lot of time to do stuff, it’s more easy. If execution is forgiving, it’s more easy. If it has less bars, you have less things to watch besides your char, it’s more easy.

So the most demanding technical fighter would have brutal execution, timing and an assload of bars.

That almost makes Super Turbo win. Execution is so strict it’s considered a tool for teaching clean and fast input, combo timing is very strict… and okay, only 2 bars, health and super.

VF is another candidate, tough timing, some hard execution… okay, no bars. But still tough.

MvC2 at times has so much going on that it counts by itself.

The GG series has very technical combos, despite is being chain based. Probably the game in which your blocking skills will be tested the most.

Last, 3rd Strike. Whenever you don’t parry, that’s theoretically a sign of suboptimal play. Yeah… :sweat:

Most people hate on smash because it’s the trendy thing to do, I wouldn’t bother trying to explain things to them.

someone was tryin to say those techniques took time to learn. i was saying i learned them in 5 minutes.

its a cool beat em up i guess but it isnt a fighting game. leave it at that, we arent going to come to an agreement or anything and its just going to turn into a flame war. in my eyes, if smash is a fighting game, Mario Party is an RPG or streets of rage is an RPG.

lol learn to ewgf and wavedash and bdc and block fast lows and break throws on REACTION and tell me its overrated

smash probably requires skill but it’s not a fighting game

A good example is the uneven terrain in Virtua Fighter 3. While this isn’t a random factor if you break it down on a deep enough level, it is, for practical purposes, a random factor in the midst of gameplay. Your height and which way your character falls has an impact on your options and the options that your enemy has. Another example would be the items in the Samurai Showdown games, and, obviously, in the Smash games (which is why items get turned off in competitive events).

This is what I’d say is ideal in a fighting game: The only significant factor that shouldn’t be in your control, or shouldn’t be out of your control in a way that’s neutral (such as the clock), is the behavior of your opponent.

Most people hate on Smash because they think it isn’t a fighting game, even though the vast majority of them haven’t come up with a good definition for what a fighting game is.

Okay, so mario party is an RPG because its turn based and has characters talkin to eachother. Streets of rage is an rpg because you fight other people and has a story line. Smash is a party game, similar to how mario party would be called a party game over an action/adventure/rpg game. Like I said, we arent going to come to an agreement, drop it at that. (as far as smash talk goes)

Tekken - Good for you man, no disrespect meant at all. I cant ewgf/wd/bdc on stick :/. I was a pad warrior in tekken forever so I just learned on that. Kinda sucks because I loved DJ / Kaz in 5.1 / DR (i started with steve / king in 5.0 :P) but because I couldnt use pad in tournies, I was forced to switch to a character I could use on stick.

Care to explain?
It even has the 3 basics of street fighter.
attack beats throw, throw beats block, block beats attack.

Well at least its that way in melee.
In brawl its like… “did I just get thrown? lol who cares it does nothing anyways.”

Also smash IS a party game with a fighting twist too it, the PLAYERS turn off a couple items and whadda ya know a fighting game.

The pro’s playing smash aren’t playing a “party game” I can tell you that.

Unless it is chaingrab by somebody then you say “SHIT!!!”

Nice to see some Melee support, but really we should all learn where this goes in FGD.

Though this is a better way to put it, there are loads of people who hate on smash for no reason other than the older SRK heads do it. (not that I’m defending Smash, just pointing out.)

I dislike smash because colorful nintendo characters (among others) bounce on platforms and hit each other. I think that’s reason enough.

Guilty Gear.

Y’all wrong, most difficult fighting game by far is MyBrute… That shit is unreal.

</sarcasm>

People really shouldn’t lol@ Melee, as far as tech skill goes it’s probably one of, if not THE top. It’s pretty ridiculous. Smash is a fighting game, it’s a unique style and IMO an amazing game (Melee at least) I prefer it to the more standard fighting game styles, but eh, not enough play melee anymore, and I do like SF4.

ssf 2 turbo cheapest game known to man

I think the biggest problem with people accepting smash as a proper fighting game is when its own developers say that Its not a fighting game, and it wasn’t supposed to be one.

3s! all the way