Most Skill Based Fighting Game?

What is meant by skill? I’m assuming you mean execution wise, in that case marvel and guilty gear would probably rank near the top. Only 3D game with heavy execution is virtua fighter.

There is more to skill than execution.

Did you read the posts made earlier in the thread?

That’s the same as saying the fact I can say, do a infinite in a game automatically makes me a better player; nevermind the fact I didn’t know jack about zoning, defense, set-ups, yomi, oki, etc.

can you explain to me what makes Melty so difficult?

first let me say I haven’t played MBAA yet and I really enjoy Melty.

ElderGOD,

Ummmm SJC in a block state is beyond this thread? I don’t play MvC2 but this is my understanding from looking the term up. I sure hope that there is more to it than that. Please elaborate?

BTW when I give those time frames, I mean spending that amount of time trying to do the specific action in training mode, not just trying to do it as you play the game.

Also the things I’m talking about are useful in actual matches. You really can’t play I-No at competitive level without her chemical love airdash.

I own Melty Blood Act Cadenza and I can say is… by the time I’m done playing I have severe Carpal Tunnel :rofl:

^ um wasnt the whole last page a discussion about whether or not execution is a big part of skill?

either way there are more execution intensive games than mb…

I’m sure all our definitions of skill don’t differ to much. Just use your own definition, it’s no big deal.

wtf, how can people call mvc skilled and sf3tsan easy daigo moment. mvc2 really aint all that. theres far more skill oriented characters in sf3 than there are in mvc.

Jojos & Hnk.

Everything else.

SSBM
3S
GGAC (I cant get good at this)

And the award for the most luck-based FG goes to Brawl.

All I’m saying is that skill is such a subjective word, you can’t draw a fine line between which game requires more skill than another game. That’s why I limited the topic down to execution cause that is a bit more of an objective topic. Saying that this game requires more zoning/defense/yomi, than this game is purely subjective and could never be agreed upon. But saying that Guilty Gear has higher execution requirements than ST is totally reasonable.

I still can’t get the parry thing down in 3s so yeah I’d rate it high for execution factor, as for GG I never had much of a problem with execution, my friends did though :rofl:

meh… the term “skill” is very opinionated, to each they’re own I guess

At least there are others that agree SSBM took a lot of skill.

what’s the point of this thread?

everyone is just talking about their favorite games

every game requires skill to master

except smash:coffee:

Anyone who’s played a VF game will know that VF takes the most skill.

SSBM is virtually the Marvel of 2.5D platform fighters (of the 10 that exist) – tech spam into mixups. It’s an exciting game, but once you get the tech stuff down, there doesn’t seem to be much in the world of mixups and mindgames. Most of Melee seems to me like a lot of HSF – what move beats what repeated == a win.

Oh yeah, definitely VF. Stuff whatever games besides SC and Tekken into the next tier of difficulty.

MB has a lot of combos for many different situations, and many character specific details that you need to know when comboing. The timing and positioning of many of the higher level combos is really tight.

Even aside from that, MB’s engine allows for a very high amount of creativity in the offense, and so rushdown strings can be complex and many times really hard to block, especially if you add in fuzzy guard. There’s just a lot of things that need to be considered while playing it, moreso than GG I think (though overall, the combo difficulty alone of GG would probably make it a more technical game).

…what exactly are you executing? Sure anyone can do the basic combos and some RC stuff, but FRCs take a rediculous amount of time to practice to get them down 100%, especially if you’re using characters like Dizzy(ice spike), Jam(throw, though in AC it isn’t as important since if you miss this FRC, you can still do a weaker combo anyway), Sol, etc.

I think there is an assumption in this thread that skill grows on trees and developers plant the seeds in their game and the players harvest it. Skill is something players develop over time. So street fighter 2, which has been played for many, many years and has developed very skillful, high level play, but still attracts new people to play it (basically a total lack of skill at the bottom). I would contrast it with say, starcraft or something (hypothetical example) that has a generally high level of play (thanks to online play) but few n00bs (thanks to all the high level players scaring them away). I mean, anybody can play a fighter with their face,you wont win, but you don’t skill to play it. the idea that you “need” to be at a certain level only exists because other people have attained that level and you want to win against them, which to me reveals that skill is something constructed by a community. Maybe generic titty fighter 2 has some complex mechanical requirements and high level strategies, but if nobody has developed/mastered them, they are unnecessary to win the game.

Basically, rather than Game A requires X skill points, but Game B requires X+1 skill points, Game B is the more skillful, I’m thinking it like, Game A has a skill range from 30-50/100 whereas game B has a range from 20-80/100 skill points, and thus has a larger spread of skill, and incidentally a higher maximum of skill.

Anyway, I’d probably say SF2, GG and VF. SF has the scene behind it, a lot of high level players, but also a good amount of noobs. Guity Gear is fairly accessible to people who have played fighters, but some of the techniques are pretty hard, like 2 frame FRC windows of opportunity. VF is kind of the same in the mechanical skill involved, as well as the large movesets.

I think Marvel 2 is a good candidate too, since it appeals to casual players with super heros and stuff, but still is played at a high level.
Smash bros too, played at a very low level among non gamers, but still has a pretty good following of people who take it seriously and play it at a much higher level.
Anyway, its impossible to really quantify skill, so people should just play the games they think are fun.

I thought it would be an interesting discussion. It seems there’s quite a few other people who agree, too.

There are harder things in the game.

As for Smash’s “mixups,” they are essentially simpler since usually you can only use so many moves on shield and on approach/poking, but they are still there.

Most of the responses in this thread will be based on what mainstream competitive fighting game people say is more skilled based and what games the person plays/understands instead of more conclusive stuff. Well, it is not like anyone take it anymore seriously than that, but whatever pointing it out anyway.

actually i’m not. If it were my opinion then you would see these games

2 Broken:
Marvel Super Heroes
Hokuto No Ken

2 Balanced:
Hyper Fighting
Jojo’s Bizarre Adventure

If you see a page back with that long a** post I had. I straight went as unbiased as I could listing the games I believe in order took the most skill depending off categories and most popular then sum it all up. Half of those games I don’t play like that. I know where they stand, and how much play they are getting though.

So I based it off that. Not saying I’m right far from it. But it’s my educated guess:wasted: