I don’t see how people aren’t pointing to SFII as having a huge gap from moderate to Top lvl play. Imo, it is one of the Top 3 FG’s with the gap differential’s, because basing this on my own experiences, back in my “prime years” playing SFII (CE/HF) etc, etc.
I was very solid, meaning that when I entered in the majority of the tournaments that I played in, I wasn’t a one-turn wash out against most solid SFII players. However up against the SFII Elites…I was a complete and utter joke seriously, no need to even talk about Watson, Jeff, Tomo or what not (Those guys were super-elites), however just against the players whom were far better then solid, but not as good as the true super elite top SFII player names that were being thrown around back then, and you saw a whole world of difference.
It was just absolute murder, because they would out footsie you, react better then you, and downright punish you for every single small mistake you did. You have no idea how frustrating it is, when everytime you throw out whiffed sweep or c.mk with Ryu, you get punished 99% of the time for doing so. The brutality was unbelievable because in many cases, it’s not like how it is today to where you see these huge gigantic combos land, however they just methodically picked at you to pieces (SFII footsies is tough as nails to master mind you), slowly pushing you to the corner and allowing you to do nothing, while completely owning your every mistake.
Again, the gaps from solid player to top in SFII is very dramatic, and also, I agree with MvC2, my goodness, the gaps are insane in there as well.
With Tekken though the game hasn’t taken as much balls to play from Tekken 5 onward. Even many top Tekken players in T5 and T6 have stated that the gaps between a solid to top player have been lessened, due to the overall accessibility and over priority to landing launches/hopkicks/crushes etc, etc that can lead to half-life dealing juggles and a devastating wallsplat. Think about it here for a second…everytime you do a down+low jab, it can ultimately lead to you losing 60% of your life, the trade off is ridiculous considering jab damage vs 60 damage %.
Now if you were talking about a game like Tekken Tag, now that’s a game in which the differential from a solid to Top-Lvl player is huge, I remember going to Extravanganza back in the Tag days, I was a solid TTT player back then, however I got completely eaten alive by Slips, whom eventually beat Jop at the end. The gaps in there were insane, however even from Top-Player to Top-Player you saw the results, guys like Jang Iksu were just unreal and a clear cut above even the other Top-Tekken palyers in how they controlled and dominated. Even to this very day, I’ve never seen as beautiful of a controlled Mishima as Jang did back in the Tag era.