Most Skill Based Fighting Game?

Yeah, no other (video) games have learning curves quite the way a fighting game can.

The feel of VF just isn’t going to click for you today, and it won’t tomorrow either, even if you spend hours. That is what we mean by “learning curve”… and keep in mind we’re just talking about getting used to the game itself; things become inestimably more complicated the moment you factor in another human player as your opponent.

The game is extremely well-balanced; all characters are almost equally competitively viable at high-level play. However, certain characters are created to be easier than others to learn to use. If I’m not mistaken, the character select screen and/or the instruction manual will tell you what level of player the characters are recommended for, split into three categories: beginner, intermediate, and expert. Basically, it’s a rough guide of how familiar/proficient you should probably be with the game before you choose to pick up a given character. You don’t have to stick to what they recommend, but know that the recommendations really do mean something, and ignoring them means you’re sentencing yourself to a steep uphill battle of a learning curve. Kind of like a learning mountain. With spikes.

That is not what he said.

i belive that you didnt take the context correctly, they stated that their games reward the noobs for their attempts from the very begining, every noob can learn how to do a descent combo, the game allows you to make some stuff that looks nice on the screen, of course, they also add technical stuff for the hardcore players, i know a lot of people who enjoy to play gg and they cant pull a simple frc, but still they feel that they can make some fancy stuff on it, remember that neither sf or gg were planned to be played the way thatthey are at high level, and if i remember well bb is more noob friendly than gg, or sf4 :sweat:

That is also not what he said. He said that he was surprised at Ono’s claims of making his game accessible to new players when it had the same old motions and commands. Nothing else. Nothing was said about GG/BB vs. SF4.

While the last bit is true of BlazBlue, he didn’t actually mention the game.

Vamipre Savior

Jojo’s BA took a lot of skill.

Those developers and they’re schemes to appeal more to the mainstream audience I guess :rofl:

For the love of god :expressionless:

Akira is for chumps, try learning Lei Fei.

Ye well the VF Buddha > VF Jesus.

Lol I did choose Akira first! I didn’t realize that VF had levels of character difficulty. According to what you and others say, I might have well as popped in a Ninja Gaiden game and tried Ninja Master mode without even having beaten the game in normal mode.

Anyway I’ll give it another go.

Come up with a more careful and accurate set of criteria and we’ll see.

No, its not like that.

Its really simple.

Invest time in the game. Get a small scene of players (the number can actually be counted on one hand as long as they are dedicated). Learn your black book combos. Find out what moves are good what situation and why. If you need a safer approach to the metagame, learn some flowcharts. Practice in Kumite when you have no-one around; it helps. Watch vids of other players so you can steal some of their techniques and strategies.

Stay patient and keep up on it.

VF is just ridicolous when it comes to execution, doing stuff like basara consistently is just painful.

Fuck Akira and fuck Lei-Fei. On the battlefield, they’d be dead. Real Virtua Fighter gurus give combat seminars on the daily!

what the fuck did you just say

Spoiler

Vanessa <3

Lol, I’m going to throw out the myth of Shoto’s right here and now, especially on my boy Ryu.

I’ll explain SFII only since this is the SF game I’ve had the absolute most experience with, let me phrase this, Ryu inherently is easy to understand and grip the concept of his play. You can get good with Ryu and become quite solid, however the deep end of mastering Ryu is one of the most difficult in any fighting game period.

You can talk about Akira from VF or Mishima’s from Tekken, however truly mastering Ryu is incredibly difficult, and feat that is rarely witnessed. In case of SFII, the player who truly showed Ryu’s potential were guys like Tomo and Wats back in their prime.

Because mastering the zoning, however even more difficult was the footsie game…and seriously, I don’t care what you try to say, but master Ryu’s footsie game is ridiculously hard. Match ups like Ryu vs Guile is a slight edge to Ryu, however it becomes heavily into Ryu’s favor if you master the ability to out footsie Guile, things like punishing c.mk with sweep on reaction is super clutch, and the only guys I’ve known to do this like 90%+ of the time was none other then Tomo and Wats.

In fact, at the time in which Ryu was #1 in Hyper Fighting, only those two players were the ones playing Ryu to his grandest potential and successfully winning with him. If you want my most honest opinion these two were the best Ryu players ever in SFII, bar none. Even Top-SFII Ryu players from around the world today do not touch what guys like Tomo and Wats were doing with him back in OG SFII.

So I disagree, learning Ryu’s basics is easy, and even getting him to be modest requires alot of effort, but isn’t extremely difficult in comparison to others, however to make Ryu a Top Lvl character only a microscopes handful have done it.

Also, other characters that require a tremendous amount of balls to play are Mishima’s, especially back in Tekken Tag. Omgosh, they were super tough to get good with, due to the fact that they required a boatload of understanding spacing, wavedashing, bdcing, D(E)wgf punishes, or what not, making them incredibly difficult to learn. This was reasons why nearly all of the Top US Tag players back then were using Ogres, you had the Prodigal Son playing Hei/Jin extremely well, however back in those days, only the Koreans could truly bring out the Mishima’s capabilities, guys like Jang Iksu, wow.

I’ll Take Virtua Fighter for $500 Alex :lol:

Haha, I kind of had a feeling that you did, because I did the same thing when I first tried the VF series. My honest opinion is that you should try to learn the VF basics with one of the easier characters first before you try Akira. It’s pretty damn difficult learning Akira’s basics, and it’s even MORE difficult mastering him in competitive play.

In my opinion, these characters are the hardest to learn when new to VF: Akira, Goh, Wolf, and Jeffrey. I’d steer clear from these guys until you’ve become familiar with the VF mechanics (crouching dash is one of the few mechanics that you’ll need to master before you try Akira).

I picked the Ninja today and holy fuck, was he easy to use! I could do 90% of his moves right off the bat. The only things that are giving me trouble with him are the combos that involve a roll or a DP. I’m sure I’ll get them down in about a week though.

Good choice! Kage is one of the easier characters to pick up, but make no mistake, he is also considered one of the top characters in VF 5. In any case, have fun, and practice, practice, practice.