Yeah, no other (video) games have learning curves quite the way a fighting game can.
The feel of VF just isn’t going to click for you today, and it won’t tomorrow either, even if you spend hours. That is what we mean by “learning curve”… and keep in mind we’re just talking about getting used to the game itself; things become inestimably more complicated the moment you factor in another human player as your opponent.
The game is extremely well-balanced; all characters are almost equally competitively viable at high-level play. However, certain characters are created to be easier than others to learn to use. If I’m not mistaken, the character select screen and/or the instruction manual will tell you what level of player the characters are recommended for, split into three categories: beginner, intermediate, and expert. Basically, it’s a rough guide of how familiar/proficient you should probably be with the game before you choose to pick up a given character. You don’t have to stick to what they recommend, but know that the recommendations really do mean something, and ignoring them means you’re sentencing yourself to a steep uphill battle of a learning curve. Kind of like a learning mountain. With spikes.