Most broken FG character

Not even close. Yoda cant be hit by standing highs and throws. And he has a braindead OTG game after knockdown, but hes far from broken. He isnt particularly fast so characters with quick mids keep him locked down, easily.

I think its totally a tie between Petshop and Ivan Ooze.

I missed this the first time.

Hilde is NOT broken. Her full screen RO combo should be banned in tournament play however. Thats just my opinion.

Hilde isnt particularly fast. Slow lows.

If you become especially throw happy, you can force them to either start breaking and lose charge or hold the charge and eat the throw damage.

Broken!!!

IVAN OOZE:annoy:
Kairi:tdown:
Geeses Howard (Fatal Fury 1):bluu:
Arakune:tdown:
Juri:annoy:
Ranker (Power Moves):wtf:
Sagat (STF4):bluu:
STORM<,MAG FUCKIN NETO, PYSLOCKE<(MVC2):tup:

Some of you guys are really confusing broken with “I just dont know how to get around shit.”

Juri? No way in hell Juri is even close to broken, and that’s not just my bias talking. Arakune is a giant pain in the ass, I’ll give you that, but he’s far from unbeatable.

any answer without both petshop and ivan ooze are invalid posts

All characters in Xmen vs Street Fighter are broken.

How many times I have to say that Petshop is only O.Sagat level of broke? sigh

But Ivan Ooze is the worst I’ve seen in brokenness till MUGEN.

Your opinion is kinda muted out only because you feel more entitled since you actually play JBA, where as looking from the outside inward, to most players it just seems like Petshop is a character you dont even want you learn how to get over on.

Ivan Ooze actually has a win button. And the fact that he keeps you locked down from across the screen while doing chip damage is what makes him impossible.

Petshop while taking a considerable bit more amount of effort is hardly “x amount” broke. Still a pretty ridiculous character.

Someone show me some vids where Noob Saibot is apparently so broken. He isnt the only one in MK with semi-infinites/infinites. Ive seen some nasty Mileena and Kabal zoning that would make Noob WORK for that win.

Yeah your right should of looked at it from a non-Jojo’s player view.

also any MKT character from the non-greatest hits for the psx are more broke then the Saturn version.

Being a JoJo player shouldn’t matter. The true measure of brokenness is its objectivity. If something just clearly always beats everything, or provides enough of an advantage where overcoming said advantage is no longer a practice in competitiveness, it’s broken. If you can realistically get good enough at the game where you can diminish this advantage to a meaningful and competitive level, then it is not broken at all.

I’m not into JoJo’s despite how freaking awesome that game looks to me, so I’ll just take jedpossum’s word for it. Maybe Petshop really isn’t all that broken.

[media=youtube]CqBsqYMxvGM[/media]

^this guy

Ivan Ooze.

And I just saw a funny comment about how all the guys who wear purple usually end up top tier. This is the truth, fiction and an Illuminati conspiracy all at once.

Wow…that game looks so shitty in general…

Except if you haven’t ever played the game and thus aren’t fully aware of how the game/characters work, it’s very easy to be shown a very specific part of a game and think it’s ridiculous.

On noob:
First off you need to understand that basically an infinite in MK, especially an infinite done by noob, will kill you. This is not the fancy MvC2 shit where you might wind up in a reset and the pressure is on now sort of situation. You have lost unless you leap over and beat your opponent to death with your bare hands. I suggest going for the eyes first. If it will not kill you, it will either be done until time out, or leave you being hit by his fireball…which is basically the exact same as dying because if I recall right it either A. takes away your ability to block or B. makes it so you absolutely cannot damage the opponent in any way shape or form until the duration is up(i believe it’s probably B if not both.)

Seriously folks when i say infinite i’m talking shit like this: [media=youtube]cooS93Ou-CM[/media] It only gets worse.

Now then his movelist:
The aforementioned no block ball: Projectile. Hits and does the above. Nice damage on it. Can be combo’d into. ALWAYS worth trading except maybe vs Sub zero’s freeze. Input = D, F, LP You know the more i think about it it might actually be option A from above. I shouldn’t need to explain that kind of insanity.

Clone throw: Noob throws a clone of himself, which if it hits will throw the opponent into the air, leading to a combo and any of a million infinites. Noob i’m pretty certain can resume blocking the moment the command is input, which makes this an almost 100% safe projectile. Guile would do sick sick things in a dark alley for this kind of shit. The input? F, F, HP. In a game with a block button this does NOT LEAVE YOU OPEN EXCEPT TO PRESS HP. Oh and it should be mentioned that i’m pretty positive that between the startup and the input that this can be combo’d from push punches(basically spamming lp or hp.)

Oh i forgot it’s other use. The move can i think be used to cancel normals. Literally it recovers faster than letting a HP jab finish so you hit with the jab or the jump in and then throw a clone to cancel the recovery frames, and then continue to rape.

Teleport slam: Noob teleports from anywhere on the screen, except if he’s airborn, and flys next to you. If you crouch or block(or maybe you can’t block it…doesn’t really matter) you’ll dodge the teleport and get a free nasty punish. If you don’t you will get slammed, and combo’d to death. Now for those of you who don’t understand exactly what i just said i literally mean if you’re doing ANYTHING other than crouching or blocking you will get slammed. Projectile? Fucked. Poke? Fucked. Running? Probably fucked, never came up. JUMPING? yep. Thats right, jumping. If noob is on the ground, and you are in the air you just lost. Anywhere on the screen if you’re not touching the ground he can grab you and kill you. The tricky input? D, U.

Seriously if you have some scrub friend in a jump unfriendly game like SFIV, make him play an even mildly competent noob in trilogy. He’ll never ever ever jump again. If you touch his stick and make him jump, he’ll cry.

Combo’s:
Now then silly bullshit aside(hah) everyone in MK has these auto dial a combo’s that tend to lead to a large portion of damage before you discover how to make the engine bend over. Many of these combo’s deal nice damage and send people flying across the screen. Some lucky people have combo’s that end by launching the opponent into the air leaving them in a juggle state. I shouldn’t even need to confirm that yes just in case somehow you find yourself going for a dial a combo with noob that he can of course launch you, and kill you.

Normals: Noob is a ninja and therefore shares their hitboxes. I’m pretty sure this means he’s actually insanely good at jumping in, but it’s been a long time since i even remotely gave enough of a damn to know this.

Now i’m probably not even getting the whole of what makes noob a total bitch with this mild summary, but what exactly are your options? Well lets see, he’s 99% safe if played by anyone smart. You can’t trade fireballs because if you trade a block ball he’ll take some mild damage and then get free rushdown until it wears off while you pray he just throws you. You can’t trade on clone throw because that shit’s unsafe for about 3 frames. You can’t jump, oh god you can’t jump. So the only thing helping you is the fact that with MK’s engine it can be hard to do much to someone who’s dedicated to turtling. In short the only way to NOT DIE IMMEDIATELY against noob is to never ever think of letting go of the block button and let him throw you to death instead. Or perhaps just sit on the other side of the screen and chip you to death. 10-0 vs the cast anyone?

We’re seriously talking a character who will KILL you on any form of hit. Jump kick? leads to juggle punch, leads to teleport, game over. Running punch? Leads to auto combo, leads to launch, leads to anything he fucking feels like, game over. Hell here’s the extensive list of things that to MY limited knowledge he can’t kill you on hit with: Sweep, normal throw, s/cLk, s/cHK, uppercut, roundhouse. Realize that MKT is a glitchy fucking game and god knows which of those i’m probably wrong about.

Seriously the only competition for noob in Trilogy is MAYBE rain who also gets to kill you off of any landed special move, but sadly isn’t 100% safe every single second of the match and could therefore be hurt and might almost be worth attempting to attack.

Edit:
[media=youtube]pPxxfubS-C4&feature=related[/media]
A nice example vs the AI. Strangle there’s not many serious match vids vs him…hmm. wonder why. Oh and i might be slightly off about the teleport being ultra AA, there might be a few scenarios where it whiffs, but none that are punishable or likely to occur. Realize that any combo that doesn’t end in death was basically dropped at the whim of the player, not because of some built in system or inability for noob to combo. And i’m fairly certain that several setups that the game registers as separate combo’s are in fact unavoidable resets.

Ivan Ooze. I don’t care what kind of infinites or combos you have. ANY character who can cancel block or HIT stun into being INVINCIBLE is better than whatever character you can come up with.

Ivan Ooze #1 brokenest character in a fighting game

[media=youtube]RU7FulAS9-4[/media]

Not only is he broken on his own, but he has the magical ability to break other characters lol. Rain is just as bad. Practically everything he has leads into some kind of infinite or 100% combo (even his zoning tools).

Also, Hilde might not be the most broken character ever, but she is the only character that I know of in any fighting game that is better on a pad than a stick (button mapping triggers).

Then again, this is probably irrelevant, since Ivan Ooze is the most broken character ever.

Storm in X-men vs Streetfighter (v1 or 2 and kind of 3).

She has the fastest, longest, most prioritized pokes and carries an 8 way next-frame air-dash. Only 2 chars have 8 way air-dashes but the other character, Magneto, has very low life and his moves are not as long. Storm can do most rape things she can in Marvel but, in xvsf, has no assists to stop her.

Storm’s longer moves canceled into her other moves using her air-dash allow for rapid high, low mixups only penetratable at the start by ume dragons or supers, both of which are vulnerable if missed and only a momentary set-back for Storm if connected. If the opposing character decides to block she can do another mix-up right away but only this time its a rapid high,high, low or a high,high,high low or a high, low, low, into high damage combo, reset, or infinite.

If the character manages to block correctly a few times and push her out, Strom can reach 3/4 of the screen faster than any other character but, more importantly, she can do it in response to the character trying to get there. This means, the opponent who has now successfully pushed her off has to try to bait her into a commitment before trying to leave the corner.

If the character does manage to get out, the character has to deal with the mix-up described earlier upon landing.

Let’s assume for a second that the opposing character is able to do all of that correctly. Storm’s defensive and run away game allow her to build meter fast and implement a safe ‘hail storm’ chip-super, run to the skys and repeat.

Since it is a 2on2 game, there is always the option of running storm second. This could prove to be an even better idea because her alpha counter attacks next-frame, leaving the opponent vulnerable, and leads into…an infinite, massive damage, or reset.

Often the arguement is made that her stuff is too high execution for it to be broken. I’ll leave that up for grabs but I beleive that its the character, not player-specific, potential we’re looking at.

I think that Storm ends this thread.

Be more specific.