I will admit that it wasn’t very fun, but I forgive it because the part when you get stuck in the desert (due to a party members dehydration) and figuring out how to treat it was really cool.
Give Majora’s Mask a chance. The game is amazing: one of the best Zelda games ever made (and much, much better than Wind Waker). And dont let the 3-days-and-the-world-ends thing deter you. You do have to reset to day one (and you’ll be doing it A LOT), but it isn’t like you lose all your progress.
Just trust me, Majora’s Mask is unlike any game you’ve ever played…and its great.
Hearing someone say that Bioware tells bad stories boggles the mind. Would you tell me which game tells a good story and why?
I also want to add that I liked the latter part of Metal Gear Solid 3. It just another little nuance that makes the game so special. You know, of all the Metal Gear Solid games, MGS3 was the game that a lot of people could not get into. It was such a change from MGS1 and 2. People who were used to just hiding behind objects and relying heavily on the Soliton Rader for sneaking got a RUDE AWAKENING when they popped this game in. I know I did: it was a challenging process changing up stealth: using camo, waking slow (huge), and TONS of crawling. And life with sonar…man what a step down from soliton. But once you get used to the low-tech gadgets and stealth: what a fun game. It belongs up there with the other MGS games.
Anyway here is my list:
Mass Effect: All the parts where you’re on that all-terrain tank thing (looks like the vehicle from Moon Patrol). Weither you’re on that cold planet killing tiny hard-to-target geth or flippin and rocking’ over long streatches of nothing on one of those repeative side quests, The controls were terrible and limiting. This was ME’s huge achilles heel.
Resident Evil 4: The jet ski section. It just bores the hell out of me. Thankfully its not that long.
Mega Man: Those sections right before you fight the robot master where you have to go through a long tight corridor saturated with projectile-shooting enemies. Such a pain in the ass to get through without getting hit. It’s doubely-worse because you need all the life you can get to beat some of the bosses (eg. Elec Man). Thankfully Capcom was forgiving and changed that section from Mega Man 2 onward to just a one-screen enemy-free corridor.
Robotech Battlecry: Ally defence missions. I love this game: the controls, and gameplay, and the 2-player verses mode is one of the best ever. But this game is HARD. VERY, VERY, HARD. But doable. Except for the missions where you have to keep an ally from getting killed; these piss me off to no end. In fact, there was one mission where you have to protect one ally (I think it’s Rick Hunter), and I could never beat it. He keeps getting ambushed and killed. It’s a shame too, because I would love to have put my stamp of completion on this. Those missions hurt an otherwise fantastic game.
All GTA games: Racing missions. Now just to explain, I’m not talking about the chasing or following missions. I’m refering to any mission where you have to get from point A to point B within a given amount of time. This comes from my general dislike of racing games. I find them all very boring. So having to do it in these games is really aggrivating, even in small doses.
Teenage Mutant Ninja Turtles (NES): The underwater stage. Anyone who played this game knows what I’m talking about: find and diffuse the bombs before time runs out. Add lots of hazards and little space to manuver from them and you got pure evil. A lot fo my friends who played this game to this day could not get past this level. Honestly though, having beaten this game about 10 times, this level isn’t that bad anymore.