Most boring/hated stretches of generally good games

I will admit that it wasn’t very fun, but I forgive it because the part when you get stuck in the desert (due to a party members dehydration) and figuring out how to treat it was really cool.

Give Majora’s Mask a chance. The game is amazing: one of the best Zelda games ever made (and much, much better than Wind Waker). And dont let the 3-days-and-the-world-ends thing deter you. You do have to reset to day one (and you’ll be doing it A LOT), but it isn’t like you lose all your progress.

Just trust me, Majora’s Mask is unlike any game you’ve ever played…and its great.

Hearing someone say that Bioware tells bad stories boggles the mind. Would you tell me which game tells a good story and why?

I also want to add that I liked the latter part of Metal Gear Solid 3. It just another little nuance that makes the game so special. You know, of all the Metal Gear Solid games, MGS3 was the game that a lot of people could not get into. It was such a change from MGS1 and 2. People who were used to just hiding behind objects and relying heavily on the Soliton Rader for sneaking got a RUDE AWAKENING when they popped this game in. I know I did: it was a challenging process changing up stealth: using camo, waking slow (huge), and TONS of crawling. And life with sonar…man what a step down from soliton. But once you get used to the low-tech gadgets and stealth: what a fun game. It belongs up there with the other MGS games.

Anyway here is my list:

Mass Effect: All the parts where you’re on that all-terrain tank thing (looks like the vehicle from Moon Patrol). Weither you’re on that cold planet killing tiny hard-to-target geth or flippin and rocking’ over long streatches of nothing on one of those repeative side quests, The controls were terrible and limiting. This was ME’s huge achilles heel.

Resident Evil 4: The jet ski section. It just bores the hell out of me. Thankfully its not that long.

Mega Man: Those sections right before you fight the robot master where you have to go through a long tight corridor saturated with projectile-shooting enemies. Such a pain in the ass to get through without getting hit. It’s doubely-worse because you need all the life you can get to beat some of the bosses (eg. Elec Man). Thankfully Capcom was forgiving and changed that section from Mega Man 2 onward to just a one-screen enemy-free corridor.

Robotech Battlecry: Ally defence missions. I love this game: the controls, and gameplay, and the 2-player verses mode is one of the best ever. But this game is HARD. VERY, VERY, HARD. But doable. Except for the missions where you have to keep an ally from getting killed; these piss me off to no end. In fact, there was one mission where you have to protect one ally (I think it’s Rick Hunter), and I could never beat it. He keeps getting ambushed and killed. It’s a shame too, because I would love to have put my stamp of completion on this. Those missions hurt an otherwise fantastic game.

All GTA games: Racing missions. Now just to explain, I’m not talking about the chasing or following missions. I’m refering to any mission where you have to get from point A to point B within a given amount of time. This comes from my general dislike of racing games. I find them all very boring. So having to do it in these games is really aggrivating, even in small doses.

Teenage Mutant Ninja Turtles (NES): The underwater stage. Anyone who played this game knows what I’m talking about: find and diffuse the bombs before time runs out. Add lots of hazards and little space to manuver from them and you got pure evil. A lot fo my friends who played this game to this day could not get past this level. Honestly though, having beaten this game about 10 times, this level isn’t that bad anymore.

The part in Final Fantasy 4 where you are about to do the magnetic cave kind of drags since you have to grind a bit to level Cid and Tellah up a bit.

Megaman 3, the part where you have to go back to the stages and fight the bosses from mega man 2.

YES. Being a huge Robotech fan that purchased the goodies package that came with it, the 1st escort mission stopped me from playing the game. I was having the time of my life transforming between forms in active combat. But I couldn’t get past that first escort mission and it totally killed the game for me.

YES. This was a sadistic level when I was a kid, but after MONTHS of practice, I finally made it past that level, and after that it was easy after that and I never died on that level again.

Grand Theft Auto San Andreas Mad Dog Mission after you have cheated over 1000 times

Jet Force Gemini collected the ship parts before being able to fight the last boss

Animal Crossing picking weeds

Final Fantasy Tactics Advanced slow ass fighting

Gran Turismo License testing (yes it needs to be mentioned again)

Ghosts and Goblins the entire game

That last pattern is a huge bitch.

But then again…
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for me I always reach this point in just about any RPG where I realize I have to level up for a while until I am strong enough to take on a certain boss. or whenever I get a new fighting game that I haven’t played yet/for a while I know I have to spend a lot of time in sparring to get used to the controls [again].

the most recent game where I’ve run into this boring stretch is Chrono Trigger(hard to believe for such an epic game, but it happens), but I finally got past that point after 3-4 months of not playing it.

My fucking eyes. God… That level looks ridiculous. I don’t know if I want to play X8 anymore.

edit: I agree with the person who said shit about reading a crap load in games. I am calling out Golden Sun. The beginning of that game had NOTHING BUT READING. Sure, that boss fight in the beginning was a little cool, but then it tries to get you to read all this crap. MY GOD!!!

you have been warned!
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and wtf?
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The original Doom level ‘Gate to Limbo’, fuck that stage. I always forget where to go every time I’ve played it.

This and time missions obviously.

Why do motherfucking developers continue to put in escort missions? They should know by now that we do not like that shit.

EDIT: Also I hate platforming in a non platformer game. Usually the jumping mechanics aren’t cut out for that shit. Drives me up the wall when they have it so you fall down a long way and have to go all the way back up.

Def Jam Vendetta: That 1v3 fight versus Pockets, Snowman and House near the end of the game. You had to play the fight like a complete punkass by only doing running lariats and grapples. One knockdown = restart fight, since they’ll just chain double-team specials on you until they get a KO.

Onimusha: The Water Trap Puzzle.

That’s assuming you made it past those lame tag team matches. Getting doubled team while your AI partner hangs back and attempts to grab one of the guys, only to get reversal slammed. Both AI opponents build meter really well, and if the inactive opponent gets a full meter from pounding on your partner, he changes focus to use it on you. The other guy can pretty much take you out after that unless you manage to mash outta dizzyness.

Wow and I thought i was the only retard who couldn’t figure out that goddamn spinning elevator in carnival night zone. Only environment mechanic I can think of that you don’t alter by jumping, but pushing up and down. I actually feel better now seeing other people have gotten stuck there.

^^^^Omg, tell me about it. I was in about 3rd grade at the time, and that fucking barrel drove me mad. Not once did you have to do something like that in the earlier parts of the game, then they throw that shit at you. I remember i stayed up all night trying to figure it out, until i did. First time i ever did that for a videogame. Annoying part in an otherwise perfect game.

yeah i got something, but its not a part of the game its the entire game itself. re1 was good, 2 and 3 where too oldschool for their own good (not bad, but played the same). than we got re4, the games revolution and finally it started playing better again (yet we lost the puzzles and shit which in turn made it a lil meh at the same time). re4 was great back in the ps2 days, now we got re5 and its next instalmment and the game plays exactly like re4. re4 wasnt bad, but its dated way the fuck back then so i dont see why the fuck crapcom still uses the same game-engine! we need a new re that revolutionaizes gameplay again like 4 did, but maybe they can add more puzzles again.

theres more but this was the one botherring me the most, i dont see how re5 was rated that good, if 6 plays the same and still has good ratings than fuck them.

I was another one of those retards that couldn’t figure it out. Ended up getting my brother to brute-force me through it with Tails, while I slipped Sonic through the gap. Took at least 6 time-over death cycles.

Fast forward to when GameFAQs came around, and I was like FUUUUUUUUUUU-

Grinding for cash in scenario campaign mode of tekken 6 so i can buy a damn shirt!!

also underwater levels of sonic… waiting for air bubbles in order to proceed another few feet sucks…

(edit-me spellz bad)

You know even though this was done for storyline purposes, and was somewhat effective at conveying what the main character was feeling. It’s really a huge headache to have to go through those mazes. I remember having to lower the volume for the crying baby looping. It was driving me insane.

Megaman Legends 2: Getting those stupid Digger’s licenses.

Resident Evil: Darkside Chronicles: Completely eliminating an opponent’s life bar… only to have to continue with the boss fight because you have to shoot the enemy at a specific time in a specific place or else it resets and you have to do the event again… all while the boss has no energy left…

Shinobi (the old arcade game). Losing all your lives at the last level… continuing, only to find that you have to start from the beginning!

Blaster Master: Losing all your lives and continues at the last level… only to find that you have to start from the beginning!

MEga MAn II: Running out of crash bombs during the boss fight at the 3rd Wily stage.

Devil May Cry 2: Oh wait. That game sucked.

Blocking a combo in any fighting game. I wanna be able to do some moves myself damnit!

Oh, serious one, Mega Man ZX Advent:
In the Gemini level there’s a bit where you have to navigate through a huge part with spikes, trying to break blocks while holding on to the wall, only to find one of those damn cards at the end! I thought it was gonna be a heart.