Most boring/hated stretches of generally good games

Fixed for accuracy

Complaining about backtracking in a Metroid game is like complaining about jumping in a Mario game.

-Resident Evil 5 (Golem/Turret Stage and Tomb Stage)

-Honestly, trying to beat the golem on Veteran Mode nearly takes about 10-15 min straight. At least that’s what it feels like…and God knows by the time you actually kill that thing you don’t even want to play RE5 for about 2 weeks. The tomb stage just seemed a bit tedious and monotonous…when you think about how that level was designed, how the hell did the Manjini do ANYTHING in there and for what? Then again that’s Capcom’s tradition to have at least one chapter in RE with unreasonably random level design.

-Resident Evil 4 (Ashley Mode)

-I know replaying RE4, I hated that part of the game even more. Granted, its fairly short but outside of the “Suplex” which got boring after awhile–it was probably one of the largely boring parts of the game. Its nice that Capcom did try and keep it short but I know playing with her was really annoying for me and stopped me from finishing replays.

Shenmue- Construction site/ Shenmue 1 & 2

-It embodied the feeling of working a job you don’t like, almost too well. George’s VA provided alot of comedy that wasn’t intentional but it didn’t make up for the forcefully boring tangent that part of the game puts you through masking itself behind “progression of story”. It served its purpose the first time but it was worse in the second game…part of the reason I didn’t finish and my PAL disc got destroyed when I moved.

Unlocking Characters

-No punch line to that shit, its just annoying.

FFXII- That god damn great crystal. Good lord that place is confusing as fuck and good luck getting anywhere in there without a guide. I re-entered it once to go get Ultima and got lost for a couple of hours. It literally felt like i got lost in some strange road on another planet. Here’s a map of the damn area, which i still really don’t understand, try going through it without any knowledge at all. When you try to open up a map of the area jn game…it just shows a picture of the crystal and that’s it.

http://www.gamefaqs.com/console/ps2/file/459841/46722

also that Lighthouse, ughhhhhhh.

Kingdom Hearts 2 : the beginnig with Roxas was so damn long.

Persona 4: The beginning is also damn long. I swear an hour goes by before you can even fight anything.

Generally any game with an overly long intro, even if the game is really great, come on, cut the intro a bit so we can just jump right into it.

Dragon Quest (warrior) 7 takes the cake on this. At least 90 minutes before you even sniff your first battle, probably decently shorter if you know the game but why anyone would play through it twice is beyond me. Granted it is setting up what turns out to be a fairly interesting story, but man enix wanted to make that DQ game epic-ly long, and they certainly accomplished it from the get go with the slow slow slow start.

+1 on the fade in DA:O. It’s like a shitty-designed Zelda dungeon with a bunch of battles that demand you have a few shenanigans planned for, or just go through a lot of trial and error.

Sailing in Wind Waker killed that game for me, one of the only zeldas i’ve never finished because sailing was so god fucking awful boring for me.

A personal horror of mine is the start of Xenogears, because im a completion whore and earning that motherfucking RPS badge can either be the easiest, or the single most frustraiting thing you have ever tried to accomplish. Fuck mini games based entirely on random luck, especially one that actually lets you use a pattern, until the very last time you have to win.

Kingdom Hearts: The Gummi Ship and Tarzan stage. The Gummi Ship parts I just hold X the whole time while jacking off or using my laptop or something. It’s just so tedious and boring. What the fucks the purpose? You never die unless you’re stupid. The Tarzan stage, I swear its random. It took me and my friend forever to pass it because we had no clue what to do half the time and sometimes cutscenes just randomly start when I’ve done the same thing about 50 times. I really don’t wanna play though it a second time.

Resident Evil 5: The Tomb Stage. I mean really? Just run in circles and open switches the whole time? Got the shit memorized now that I’ve played through about 3 times but still, its a pain in the ass and annoying.

DMC4: Backtracking through shit with Dante. I thought it was cool playing with Dante and everything but… doing the same shit I already did with Nero? Pretty fucking stupid. It was fun for the 10 minutes you got to play with Dante though, but if you realize youve been doing the exact same shit as before but with Dante, then its fucking ridiculous.

You know those parts of games where theres like a puzzle with stone slabs usually and you have to slide them around to make a picture? I hate those in any game. I found the Ashley part in RE4 to be kinda interesting, did kinda make me wish I could just pull a strap on everything though. The main problem I had with it was that it had that stone slab puzzle. Outside of that, I think RE4 is a perfect game.

endurance races from gran turismo …

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damn that shit was lame as hell. just hearing the music and the final fantasy select noises makes me want to fall asleep.

The license test’s in the last GT game I played. I dont even remeber what GT it was but I got fed up with those things and just traded the game in. I just want to fucking race.

I forgot about those, For me it was licenes in any gt game. like you couldn’t do shit without those

Any game that makes you watch overly long cinematics without being able to fast forward or skip them. That shit has me RAGE for days…

Nobody’s mentioned Xen from Half-Life yet? It’s the trope namer for this kind of thing.

I have to go with unlocking characters for fighting games. Also, the levels 1-20 game in City of Heroes, until that game eventually turned into a chore even at 50.

I’ve played Snake Eater 3 times (normal/hard/extreme) and I enjoyed the ladder part because of that reason. That song is so epic.

Kingdom Hearts 1- Gummi ship sequences, and fighting the ice titan. Gummi ship was already talked about. The ice titan. Fuck that guy. He isn’t hard, but he takes like an hour and a half to beat, only because to hit him most of the time, you have to reflect an icicle attack back at him. He rarely uses this attack, so if you fuck up the reflect, then you gotta wait till the next time, all while avoiding the rest of his crap.

Kingdom Hearts 2- The Atlantica stage. If you want the Ultima weapon, you have to participate in these boring and dumb musical sequence mini games. The things I do for good rpg equipment.

Def Jam Vendetta- DMX. He whooped my ass for 2 hours straight.

Left for Dead 2- Bridge over slaughter achievement. You have to run across this bridge swarming with zombies in under 3 minutes. This part in itself is actually pretty fun, but when you try to get that achievement, it’s a major pain in the ass.

[LIST]
[]The first couple hours of Xenosaga. All movie clips, then a fucking boss I needed a guide for.
[
]Any MMO before reaching endgame (besides instances) Only reason I put up with Planetside- no farming or mining, just round up a group of the same colored guys and go fuck shit up, of course camping out waiting for the game to officially switch control of the property to your faction sucked.
[]First part of Twilight Princess. I do enough chores in real life, thanks assholes.
[
]Disarming the bomb at the end of the original Red Faction.
[]All Ghillied Up. I don’t have the patience for that shit.
[
]Corel Area (FFVII)- Drab as hell. Now that I think about it, everything up until Disc 3 doesn’t hold up well at all.
[/LIST]

fuck me… Donkey Kong 64 is like the 3rd best Donkey Kong game, its better than Banjo Kazooie

So i was just playing through the Stone Temple portion of Majora’s Mask tonight. As much as i love that potion of the game, i HATE that none of the fucking switches stick without playing the Elegy of Emptiness over them. It honestly became a fucking chore after awhile, having to play the song, watch the scene telling me i played said song, watching the shell be made, then walking off the switch only to repeat this process 50 more times. Ugh.

Majora’s Mask is still fucking amazing though. I guess you can also add “waiting around for scheduled events” to that list. It’s like getting to a party early and waiting for the host to arrive.

edit Forgot to mention The entire game of Xenosaga Ep. one…could those fucking cutscenes get any longer!? You think MGS4 was bad? Atleast those cutscenes were entertaining. Xenosaga has all that boring anime style dialog, tiny instances of action, and crappy characters i could give less of a shit about. I never bothered finishing the game because of that…

I have to agree with this. Had a kool ass theatrical feel to it. Words aren’t enough to describe the feeling I got when I went through this part of the ending to MGS4.

Max Payne - Those dumbass dream sequences where you have to walk on the blood trails. Fuck that.

I’ve seen this discussed earlier in the thread, but holy fuck yes I hated this part. I loved Halo 1 up until that point, then I quit. It literally sucked all the fun and good will that the preceding hours of goodness had been building.