Most boring/hated stretches of generally good games

Okami: Digging puzzles. Boring and totally annoying.

Agreed.

Demon’s Souls

Yo fuck that. Although climbing a ladder that long is stupid, the Snake Eater theme song is amazing.

Agreed. Snaaaaaake Eaaaaaaaateeeeeer! LoL. That song is pretty cool in my book. The singer says something like ‘Sometimes…you eat…on a TREEEE FROOOOOOOG!’ That line is so out of place in that song but it works because it’s true. Sometimes you DO eat on a tree frog. Plus all you had to do was hold up on the analog stick. It wasn’t necessary to include that long ass ladder, but it wasn’t frustrating either.

I also agree with the desert portion in Breath of Fire III. The game was pretty fun, but that desert really was a pain, especially if for some reason you ended up following the wrong star [which I did once and stopped playing for a few months after]. Speaking of Breath of Fire III, a worthless character comes to mind. I think I’m gonna go find that thread to post in it.

How did I know it was going to be that level. :lol: I watched by brother play that stage and I hated it. Here’s my list:

Star Ocean 3 - Sphere 211. What were they thinking with that one…

Zelda: Spirit Tracks - The train.

Hotel Dusk - The bowling minigame. How did they let that game in with its blatant problems?

FF9 - Tetra Master.

Tactics Ogre - Training. You have to do it, because the differences in levels are huge.

FFT - Velius battle.

Dragon Age: Origins - Playing for 30 hours after assuming that correctly completing the quests to gain the Circle of Magi’s help in the final battle is enough to move on to other treaties, then realising once you’ve saved the Arl and are waiting for the landsmeet to occur, that the bug-filled game didn’t let the quest complete 25 hours previously, but it did lock the door in the tower preventing you from ever returning or finishing the game in that playthrough.

Fucking Bioware…

Those fucking orb/sphere puzzles during every few chapters in FFX!!
:annoy::annoy::annoy:

Other than that, loved the game.

Any game that tells you to not get seen/spotted but has enemies that can see through walls, boxes, miles away etc and game overs you when they do see you. Any GTA game that makes you go for miles on a mission but gives you a strict time limit. Any game that has random battles (Pokemon, Final Fantasy) that force you to fight every 3 steps. Olympic games with 4x100m swimming relay…

:rofl: @ The MGS3 ladder complaints. The game is perfect, that’s the only “fault” of the game if you can even call it that, I remember climbing up that ladder and thinking to myself this is taking forever, until that music kicked in and then before I knew it it was over.

Once I first got to the hunt all the Triforce pieces in Wind Waker I reset the Gamecube, took the game out and deleted my save file. I really didn’t want to do that shit, but I did go back about two years ago to finish the game and I did, but to this day I’ve never beaten Majora’s Mask. The entire game is on a timer? Get the fuck out of here. Every, what, 30-60 minutes the game pretty much completely resets? Fuck that shit. I gave it a chance, but man, fuck that game.

oh, I forgot about the Sonic games…yeah, the person who came up with the idea for a fishing level should never be allowed to design anything in this industry again. It’s just so wildly out of place…

the treasure hunts were just frustrating and NOT fun… but not as stupid as the fishing. Fishing in a Sonic game makes no sense.

I woke up this morning to post this, its the reason I never beat that game.

The game is pretty damn fun for the first half. Space marine/jetpack dogs fucking up aliens with badass weapons mixed with a good bit of platforming and minigames(like when you disguised as an alien and enter the race). You even get to beat the big leader of the alien empire, Mizar, with your DOG. However, Rareware realizes “Oh no, we forgot to fill this game full of collectathon bullshit!” ALL those little bear looking things that you probably shot in the face for shits and giggles, now you have to find EVERY SINGLE ONE before you can go to the final boss. My 9-year old self still feels the same way today, “Fuck THAT shit” and I’ve never beat it.

I agree with this wholeheartedly. It’s hard for me to be engaged by a game that stagnates as heavily as most J-RPGs tend to do. Final Fantasy X was the only one that seemed to avoid this, minus the Cloister of Trials. Final Fantasy X-2’s story didn’t even fucking start until Chapter 3, which is just fucking retarded, and it skips all over the fuck between the actual plot(which isn’t too bad) and some fuckin’ Charlie’s Angels crap. The battle system is tight and the dialogue is funny, but ugh, sometimes I’m embarrassed to call myself a fan of that game.

How about all of donkey kong 64

5 monkeys, 5 different color collectables for each level, multiple collectables of each color.

I feel this way about WRPG’s. BioWare and Bethesda develop shitty, boring games. The same can be said about most of Square Enix’s releases now, though.

braces self for orochizoolander shitstorm

I dunno, it seems like most role-playing games occupy themselves with this and that because that’s what most modern-day fans of the genre seem to like. I know that I like having as many side quests as possible in Mass Effect and other games like it. The problem is that each game banks so much on the story if it knows what’s good for it, but you can only have so many side quests that tie into stopping Saren/Sin/Sheogorath, and if a side-quest has a story of its own(a la Mass Effect: Bring Down the Sky), then it better be good enough to kill an hour.

The plane missions in San Andreas. I stopped playing the game right there.

This thread is for generally GOOD games. That game just flat out sucks, period.

Beating Super ghouls and ghost only to find out i have to do the whole fucking game again to actually BEAT the game…FML

-Ninja Gaiden Sigma 2: Every chapter in which you play as one of the girls. They add NOTHING to the overall experience. They are lacking in every category because they’re “co-stars”. Sure they’re hot with big tits but they suck. NG is about killing and killing to win. Fanservice takes away from me killing hordes of fiends with Hayabusa. Hayabusa is the only character that actually matters here. No need to waste time with these females. Worthless half ass characters.

^ohhhhh yeah, that (*Super Ghouls & Ghosts) was probably the first game that seemed like it actually insults the player…like the game itself says “Fuck you.” by telling you to go do all that over again. I didn’t even try…not necessarily out of difficulty, either. I quit the game immediately out of disgust. To beat the game “for real” I have to start all over and do it again? Get the fuck outta here. Super Ghouls & Ghosts will forever be on the Shit List for that reason.

In Saint’s Row 2, there was one mission where you and one of the guys has to drive Gat to the hospital while some gang members chase you. The problem here is that the computer-controlled “homie” does the driving, and you have no choice on that…and the cpu-“homie” drives like a moron. This fool will get stuck on the little wall on one street…and if that happens you HAVE to restart because he’ll keep trying to turn while hung up on the wall, I guess because his programming says “I have to turn here.” without realizing he’s stuck on the wall…so he’ll just turn and keep accelerating into the wall until the car eventually blows up. He’ll also just stop driving completely if he messes up a part where you jump a ramp over someone’s house…if you don’t clear the house and land in their yard…he just sits there. It’s bullshit to have the success of a mission be 100% dependent on a cpu character’s glitchy, retarded driving skills. There’s no player skill involved in this mission at all, except for shooting the rival gang that is chasing you. Whether you beat the mission or not hangs on the issue of “can this cpu character even MAKE it over to the hospital?” Yeah, that’s big pile of bull-dookie right there.