Most boring/hated stretches of generally good games

You just reminded me of the starting tutorial of driver in the parking lot before you can start the game. I only played the first one and not even for that long but I hope they took it out in future installments.

Omg I remember that, so bad…

That nonsense was way too hard.

The Eastern European stage in MGS4.

Fucking shit took me 2 hours the first time.

And those bloody tutorials on Amplitude, even if you finish the game on easy and move on to medium, then medium on to brutal or insane, you have to do the tutorial on every difficulty. It stays the same every time.

Heh I hated San Andreas. to much micro managing, the weird leveling up and it was just too fucking big. I still like GTA3 the best of that series.

Same. Vice City/SA/IV combined don’t compare to the amount of hours I put into GTAIII.

There has never been a good GTA game ever, they are all trash.

Moot point.

Dragon Quest Games, Metal Slimes, Liquid Metal Slimes running away. And trying to kill the King Metal Slime in Dragon Quest 8 without him running away.

Edit: and dragon quest 2 is still the hardest rpg next to demons souls, dying in like 1 to 2 turns in a nes rpg? The spells the monsters use in that game make me want to break everything in my house, and jump face first out my window

The Eastern European mission in MGS4 is awesome. Doing the “oh-no-I’m-too-far-away-goddamnit-now-he-just-spotted-me” routines is great. It harkens back the greatness of the VR missions. Everything else in the series has taken a nose-dive since they introduced tranquilizer darts, POV shooting mechanics, and awkward-ass uncanny valley CG. The only thing that kept me playing was the outfit/camo selection they introduced with snake eater, some of the hilarious special items/weapons you could play with towards the end of the games, and the unspoken promise to tie up the loose ends in the storyline introduced at the end of MGS1. (Holding up guards was a nice addition too, I’ll admit.)

Oh yeah, and the codec is my all-time favorite storytelling/easter-egg interface inside of a video game series. The way it was used in 3, and in 1, is just a masterful demonstration of video game storytelling. (It was used well in 2 also, but 2 kind of sucked…)

I don’t think I ever played through all the VR missions for any of the MGS games, but I think some of those levels should definitely belong in this thread. Any of those levels that required POV shooting was a HUGE turnoff, and the nikita levels were just a self-inflicted version of hell. If Dante wrote the Divine Comedy today, the sinners in the pool outside of Dis would be forced to play those levels, maybe not for eternity, but definitely for a LONG time.

There are some levels in the VR missions I just love though; off the top of my head, there are the sneaking missions, and any of the C4 and claymore levels.

Games with a cliff hanger ending, ala Halo 2.

I still can’t figure out why I even played that game.

The only thing i enjoyed about this portion of the game was the motorcycle chase with EVA. Brought back very good memories of escaping the Shagohad in 3. But otherwise, everything leading up to that point was easily forgettable. I’m looking at you too “south American portion of MG4.” The model that played Laughing Octopus though was mad sexy.

Blitzball in FFX

I liked Blitzball. :frowning:

The five minutes I spent playing it felt longer than all of Xenogears.

Age of Mythology: One level was nothing but harvesting wood. That’s it. You needed to build up 10 000 wood to build the Trojan Horse. The goal was awesome but all you did was build workers AND SEND THEM TO COLLECT FUCKING WOOD.

It was like you’re about to kill the final prophet but then… YOU FIGHT A FUCKING TEDDY BEAR INSTEAD. Shit was worse than Return of the Jedi.

I had a FFX save file dedicated solely for Blitzball. IIRC it had 100+ game hours clocked. =D

omg. I LOVED blitzball. sooo fun. they ruined it in X-2 (though it probably shouldn’t have even been in there)

You know what I always found horrendously stupid about the GTA franchise as a whole? (Well, I guess from III and on) The amount of content that they concentrated on that had barely anything to do with making the game more fun. It simply added atmosphere.

Think about it, all the radio stations, all the friends you can hang out with, all the ‘mini-games’, the clothing options, the ability to pick up a prostitute…etc.

Most of those things are charming (at best) the first time and after that you have to go ‘find’ the gameplay. It’s like there’s so much other shit going on they almost want you to forget it’s a game for a second and just have you listen to their music & voice actors and watch a car rock back and forth. Then once you find it you find out it’s little more than a vehicle to keep you driving around the exact same city doing what ends up to be (most of the time) the exact same thing with a different voice actor telling you to do it.

I have never, ever, ever, understood why those games got so much credit for anything other than the massive world that they created and the amount of AIs they could keep running at one time. Hell, the only part about GTAIV that impressed me was the fact that Niko could stub his toe.