Most boring/hated stretches of generally good games

oh yeah. i only did two assassinations in AC1. but since running around doing that shit took up the majority of my time i couldn’t consider it a “generally good” game.

100% agreed. Having such a badass character as Nero and then only getting to use him for half the game = bullshit. You should have had the choice of one or the other. THE WHOLE FUCKING GAME. No halfway.

There’s a reason for that, it’s called “they shouldn’t have been there in the first place”. Fuck other characters in a Ninja Gaiden game. Although since the new ones suck hose water anyway I guess it’s expected that they would ruin it further by adding other characters.

Have a couple to add to this list:

Tales of the Abyss - The Azkeriuth incident. Where Luke’s whole team except for two people (Tear and Guy) should be dragged out into the street and shot. That part is so retarded.

Star Ocean 2 - The Lacour tournament. Basically, Claude jobbing out to Dias while Rena’s panties get moist. You should have been able to kick his ass and laugh in their collective faces.

Chrono Cross - The whole part where you have to be Lynx instead of Serge. FUCK. THAT.

Final Fantasy X-2 - Having to listen to Maechen talk about random stuff to get 100% in one playthrough (yes it’s possible, I did it). You can’t skip it, you can’t bypass it, and you CAN’T EVEN PRESS ANY BUTTONS WHILE HE’S TALKING. Jesus Christ, SE.

You guys think RE-4 Ashley part was bad? Play Silent Hill 4, Eileen part is so damn annoying trying not to let her take any damage. Also looking for candles to clean the room from all ghost just to get the good ending is fucking stupid

Gonna add to the list here even though my brother got most that I could think of:

Star Ocean 4: The part where you get Meracle is retarded. Stupid plot with tons of emo moments all around, and nine times out of ten the bitching is coming from everyone except Edge who actually has some reason to be upset.

Tales of Symphonia: Having to go thru the “rescue Colette” part was wack. One because I like Colette so I used her in my group, and two because you were subjected to the most token plot device imaginable there. Yggdrasil might as well have been dressed like Snidely Whiplash twirling his goddamn mustache.

Zelda II: Adventure of Link: Having to find the Great Palace was supreme bullshit with that horrible translation. All that shit in the Graveyard with the hidden stuff made me crazy.

Metroid Prime series: Scanning for the logbook. It was awesome to get the info on enemies and stuff, but the one time scans and all that where you could very easily miss 100% was dumb.

Also gonna co-sign on Chrono Cross (because Lynx arc seriously made me stop replaying that game a while back, I just thought about that part and stopped) and NG2: Sigma because of two things. One, there shouldn’t be other characters. And two, if there were other characters…it should have fucking been Hayate and not “extreme female #9093”. Fuck that game.

EDIT: Oh yeah, and I almost forgot…to anyone that was talking about Water Temple…NEVER play OoT: Master Quests then. That version of Water Temple is the most sadistic, ridiculous, extreme feat of assholery Nintendo’s ever produced. And this is from the people that made Zelda II. :lol:

As much as I love Mega Man Legends 2, oh man how I hated the water dig. Especially when you get to the area jumping on the random whale or whatever trying to collect keys.

And all of the backtracking in Metroid Prime. In earlier Metroid games I understand because you had to explore but it wasn’t as bad as in the later games. And I also hated Fusion and Zero mission because it just simply took out any exploring completely. It was more like “Go here and do this, now go here and do that, now go back here and do this, and go back again and do this” etc. etc. I swear there hasn’t been a game that has done that decently since Castlevania: SotN and MAYYYBE Dawn of Sorrow. New Castlevanias and Shadow Complex were just a bore.

Chapter 3 and up in Dead Space. Game got way too repetitive at that point, walk from point A to B, have an occasional reward like running outside of the ship, but game was also just too damn slow and predictable it felt like.

Fusion was extremely linear, but Zero Mission had tonnes of sequence breaking that could be done.

The Library level itself in Halo wasn’t too bad. It was the realisation in the next two levels that the rest of the game was just going to be an endless battle against the Flood that made me stop playing.

A pity as it was the first FPS I was actually enjoying.

I’m liking Killzone 2 too, but fuck me is it hard (for someone who never plays FPS games) even on easy.

I think I’m one of the only people who loved majora’s mask and has repeatedly beaten it. I try to do that one and OoT every year or so

QFT! Easily one of the best tracks for the game! :lovin:

THIS was one of my only gripes with DMC4, and also the fact that Sanctus Diabolica move set wasn’t that much different from “regular” Sanctus… :lame:

-I find it funny how people complained about the preying mantises in Sonic 2 Metropolis where the enemy/enemies that gave me the most trouble were the exploding starfishes and the crabs with the extendable arms!

-DMC4 half of those Secret mission was pure HELL! :annoy: perfect guard (forgot the actual name) 5 times IN A ROW?! Fight a bunch of mephistos while trying not to fall through the vanishing floors? No thanks… :tdown:

Character design and endgame content of Star Ocean 4 were designed horribly.

imo.

The part in Final Fantasy VII: Crisis Core in Modeoheim where you need to sneak around the guards to get good treasure chests. It was like trying to play a knockoff MGS with shitty hiding tools and you had to do squats to warm Zack up to a reasonable body temperature (why he wore his usual tank-top SOLDIER outfit in sub-zero degree weather, I don’t know :lol:).

dunno if anyone played the campaign modes on age of empires 1 but jesus some of those felt fucking impossible

I’ll be back, I shall Return and like EVERYONE of the Yamato Campaigns. The first two stick out like sore thumbs. I think I shall return was the one where you started off on an island with like 5 vills, some light infantry and a light transport and you’re SURROUNDED by an Iron Age army and its like yeah just run away to that island in the east and you know, rebuild from tool age with next to no land or resources. Oh dont worry they’ll be bombarding you with war ships and constant transports. Sure hope you’re good.

I’ll be back was brutal, you had an army of cavalry and comp bowmen and I think a priest from what I remember. Probably not, I think you had to find one. Either way, you have to go down winding paths getting BOMBARDED from EVERYWHERE from EVERYTHING. Pretty much you had to run around the map, explore everything, find reinforcements, and build an army and rescue your artifact and destroy their temple.

The yamato campaigns were just really hard in general. Incredible single player game though. Ive beaten almost all of them on hardest but uh, it was never ever even close to easy. Even on the opening ones. Just brutally unforgiving.

The night stages and tornado defense acts in Sonic Unleashed :tdown:

The board games in DMC4.

If you watch the developer commentary for God of War III that comes with the District 9 Blu-ray, you’ll see a snippet where the lead and senior combat designers talk about a new game mechanic, where there will be enemies you have to illuminate with the light from the head of Helios before you can even hit them. I’m already predicting that I won’t like that. I don’t like enemies where you have to use a stupid game mechanic that you wouldn’t normally use just to beat.

A recent example of this stupid shit can be found in Bayonetta, with those stupid fucking red/blue guys that can only be hit in Witch Time. That’s fucking stupid and ruins the flow of combat. Worse, in Bayonetta, these motherfucks will interrupt your combo if you do happen to attack them in regular time, and they will damage you and cost you your score rating. That’s retarded.

EDIT: Yes, I realize that Blitz from DMC4 is similar. The difference, however, is that Blitz usually shows up alone and that you have options for dealing with him that don’t involve dropping everything you’re doing, waiting for an attack, and then dodging.

In DFO i hate sky tower. I’ve been through it too many times. Also vest lags me when I’m in a group. I hate Albert for giving me a quest to do a 4 man group in vest just because there is a high chance someone would lag out due to the p2p netcode. Also waiting till time out in pvp when someone desyncs. Seriously fuck the netcode in that game.

I also tried to replay xenogears, either I have lost my patience or the ability to skip cutscenes have spoiled me, but holy shit, I really don’t like to sit there for 30 minutes and press x to get through the talking. Also in xenosaga 2, the beginning in the city, the momo dream, the ship that intercepts you, and the final dungeon. Oh wait, that’s the whole game. This was the videogame equivalent Pirates of the Caribbean 2. Just skip to part 3 and you would be fine. Also the battles in the game were long because you needed to boost to do your good combos. It wasn’t hard if you aimed for the elemental multipliers, just tedious to do.

Yes, stealth in non-stealth games is fucking garbage.

the beginning of kingdom hearts ii. just let me be sora and go to the damn lion king levels. i dont want to find 7 wonders of the world or whatever. fuck that.

God of War - When you get to the Depths of Hades, you have to climb up the spiked columns. Annoying as fuck.

only good part of the beginning of KHII was dual-wielding Roxas/Axel fight.

Don’t forget the crab fists…If you can’t get past the big ass fist to attack the crab then your rings/shield was fucked before even getting there.