The fight again Savior was the climax of the game IMHO. The very next mission afterwards where you regain control of Nero and you have to fightdo that little “dice game” and fight the four main demons of the game… AGAIN! (Berial, Bael/Dagon, Echinda, Agnus) is where the excitement pretty much flatlines…:crybaby:
I have to admit. that was lame and pretty out of left field for sega to do that nonsense…
I never had a gripe with the hunting missions, at least in SA1. (barely played 2)
QFT. As much as i loved SF4, THAT was one of the most annoying things about that game. :sad:
QFT. especially the slide part.where you had to guess where to get off.
I actually enjoy fighting the bosses again as Dante. His playstyle was awesome. :woot:
QFT that slide part where you would have to guess where to jump off at in order to continue on was lame. and the ghosts REALLY made it worse…
Both of the vehicle portions of Bayonetta. The motorcycle part was fucking stupid. I got a platinum just mashing my way through and I still have NO idea what I was supposed to do. The missle part made me stop playing for a week. Not only was that absolutely absurdly difficult, but the fucking checkpoints were so far back it was ridiculous.
Any RPG that repeatedly breaks up the action with long pointless cut scenes. Recently tried playing Eternal Sonata, prime example - I don’t need a fuckin 10 minute cut scene to walk onto a ship. Xenosaga is another example.
Fable II once you got your level high enough to be considered overpowered. The game got extremely boring after I got out of the prison. My guy was too powerful for the game.
The vehicle parts of RE 5 and Gears of War 2. Look guys, I just do not need a vehicle portion of ALL shooters. The vehicle part of RE 5 was disproportionately hard because you can’t always see the enemy trucks until you’ve already been hit. And someone already talked about the garbage “tank” in Gears of War 2.
Mega Man ZX ADVENT: in Ouroborus after your defeat all 8 main bosses, the next room where it has to blocks,spikes that respawn after your destroy them and they would kill you if you was starting in the spot they respawned. Plus Albert Dreagon mode was cheap as hell…:wasted:
Same game (Mega Man ZXA) getting some of the medals you had to do some “hit this boss by only using this biometal or using a certain attack” was very annoying. Don’t know why i even bothered to attempt those missions.
DMC4: my previous post explains this.
Final Fantasy III: ABSOLUTELY NO save points in the crystal palace/dark world, so God help you should you lose. I took a break because i got up to COD and got pwned. (i’ve also beaten the optional bosses as well) Had to take a break from the game after that. :crybaby:
BlazBlue: fighting Unlimited V-13/Nu in arcade mode on a higher difficulty… :annoy:
I didn’t hate the tower until the at the top and realize I can’t finish the boss (I beat him and got killed by the ultimate), I forgot the details but I had to go all the way back outside the tower, adjust my party etc and do it again to finish it. It wasn’t too bad.
Oh ShadowHeart 2 got a tower like this too, on one of the floor close to finish there is a boss that have instant kill spell, you have to have an unique item equip to a specific member of your party otherwise it is gameover, then you have to do the whole tower from the start…bad bad bad design. Well at least it is optional side quest.
Comix Zone: The dock area where you reach a certain panel and the game resets. Apparently, most of the copies of that game had this problem. Doesn’t change the fact that its fucking bullshit.
Any post-FFIV spirit bomb sequence during the final boss. I don’t need to watch the elder of some village I totally forgot about give me moral support everytime I want to fight the big bad.
Also, long cutscenes for mundane things you have to do many times - like boarding a ship or entering an elevator. I was so happy when I figured out you could pause and/or skip this stuff in FFXII by pressing start. Everyone else should follow suit.
ohooooo, I forgot about BlazBlue’s final boss…would you be referring to Score Attack mode? I say that because Ultimate Ragna in Score Attack is leagues above anything else in the game. Hakumen, v13 and even Unlimited Rachel…they’re not quite as hellish as Unlimited Ragna. It’s one of the most absurdly difficult things I’ve ever seen in a fighting game…
…until you pick that Iron Tager. Fortunately, there’s usually some cheap tactic or character that can perfectly counter the cpu’s God-level cheapness…and Tager is it. CPU characters fall for his command throw just about every time, and Ultimate Ragna seems even more vulnerable to it since he rushes you down 100% of the time…so he’s always running right into your grab. Man, Ultimate Ragna definitely deserves a place in gaming history as one of the most ridiculous final bosses of all time. He can kill you from full health in literally 1 to 2 seconds. Imagine if there was no “bring in player 2” trick to help folks out on Score Attack(*since a loss is truly an immediate “Game Over” in that mode…yeah, you go back to the beginning!)…everyone would’ve given up on that shit. Actually, I question if it’s even possible to beat U.Ragna with people that aren’t Tager or Jin.
Unlimited Ragna is pretty hard but really isn’t too bad since his AI is easy to abuse, just need to know when the AI will use DD. SNK bosses are more annoying since most of them have godly moves plus some of them read your joystick movement(AA comes out the same frame you jump for example lol).
Moogle Charm = no encounters, then you cast berserk on the boss and he can only attack you. then cast life-3 on your party and beat him down, or use rasp to MP kill him (in which he’ll attempt to cast ultima, fail cuz he has no mp, then die).
speaking of towers, the 100 level tower in Lufia 2. It isn’t necessary to do it, but it was tough. when you enter you lose all your weapons/armor and start at level 1. you find weapons/armor inside, but once you leave the tower you lose the items unless they were in a blue chest. Oh and you could only leave with a special spell that you had to find. and also when you leave and come back you restart at level 1 on the 1st floor. So you had to go in a few times to build up a small amount of weapons and armor so you could run through it without healing a lot. And you eventually have to start “farming” for experience by allowing bats or lizards that call for reinforcements to live so you could get a ton of exp otherwise you wouldn’t make it through the tower(you have a finite amount of enemies per floor).
generally doing stuff that feel merely as a way to extend the duration of game play, MGS3 ladder is the perfect example.
But i remember facing Bosses where all your weapons do so little damage you gotta be playing defensively the whole time to not get killed from being impatient that you are repeating the same process for at least 10 mins to beat a certain boss.
mostly those tedious but not so serious missions where one little mistake causes an uprise, a whole catastrophic animation ensues for like 5 seconds then it says game over, you wait for 4 seconds for the try again button to pop up, then you press it and wait another short while for that scene to pop up and the animation that leads to you playing takes some more time. This usually isn’t a problem, but it is when you don’t understand what you have to fcking do.
Yeah the FF6 magic tower was ehhhhh the first time through. I did do it the moogle charm way, but decided I wanted to do it the hard way since I was a kid and had time to blow, so I decided to do it the long way. Forgot how I did it, but I think there was some item to equip that gives everyone reflect, so that way everything bounced off me, and I casted spells on myself so it bounced off me and hit them without getting reflected back if the monsters had reflect haha. Then yeah there was the boss at the top, and the ultimate, so then had to do the whole process again and used Life 3… yeah that was a bit of a time waster looking back.
The pokemon games are big time wasters too, where something compels me to freakin’ catch all the pokemon, even useless ones in the local game (every possible one without having to trade with someone else) when it’s not needed to defeat the Elite 4 sigh. I then decided to only be strong enough to defeat the Elite 4 and THAT’S IT. Then you know there are crazy people and kids out there that have probably maxed out the play timer to where it resets back to zero because they spend tons of time building perfect teams, leveling up, trying to find “shiny” versions of pokemon t get the best stats possible, every pokemon in the pokedex to lvl 99 and all kinds of stuff like that.
"Then you know there are crazy people and kids out there that have probably maxed out the play timer to where it resets back to zero"
It goes up to 99:99:99, a friend of mine was like that.
For all those people complaining, the actual Cobras went something like this:
The Joy
The Sorrow
The Pain
The End
The Fury
The Fear
The Ladder
"Try, those fucking Grasshoppers in Sonic 2 @ Metropolis"
Fuck those things. The only thing good about Metropolis Zone is the fact…no, there’s nothing. Well, the boss fight’s okay.