The “open world” parts of No More Heroes. It was sort of like Grand Theft Auto, except you couldn’t interact with the citizens, you couldn’t attack anything, you could go into about 4 buildings in the whole town, and the only side missions were menial repetitive jobs and mob battles that you HAD to do to grind enough money to progress in the story. So it was like GTA with down syndrome. It pulled you away from the fun action and the amusing storyline and forced you to ride around the dead little ghost town. Totally broke the flow of the game.
The Darkness- This game is totally underrated, and I find it to be one of my favorite games this gen. But the Hell/WW1 parts drag.
MW2- I know one of the devs said there’s no infinitely respawning enemies in 2, but you could’ve fooled me. On the first Rio level, in particular… I can stay in one place and pick off enemies for several minutes and they keep coming. So… whatever.
I’m probably going to catch flak for this, but I’ll say the whole Subspace Emissary portion of Smash Bros. Brawl. The platforming got really boring after the first hour, and that’s being generous.
I agree with everyone about the Fade in Dragon Age, but hey at least they give you free permanent stat points to make up for it
I know it’s not a good game, but the Force Pull Star Destroyer sequence in TFU. I fucking hated that part. It was also bugged, so the directional guidance on the screen is actually inaccurate. So pulling the fucking thing from the sky was goddamn retarded.
lies
that game IS good
and i didnt really have problems with that part =\
Electric Seaweed in TMNT 1 the NES game. You better have at least 2 of your bros at full health because they’ll be kamikazing themselves to fucking get to the defuse the last bomb.
OC
That’s where Raphael and Michaelangelo came in handy.
Pretty much the entire Lord of the Rings game for SNES. I’m not exaggerating or anything. It was literally one long torturous fetch quest.
I don’t like open-world games in general, so any game that adds that element is something I find boring about the game. I feel the same way about Western RPGs, like Dragon Age. Yeah, you can create your own story, but all the stories you create end up with pretty generic and bland NPC conversations. I’d rather the story tell me what to do and where to go while throwing some plot elements in my way.
Anyway, onto actual game segments I thought did not fit correctly with their games:
The, as PSM Online puts it, “stupid-ass, annoying, gay desert” of BoF3: This shit was stupid. I already don’t like expansive areas of plainness, but this shit was unending if you didn’t follow the “correct” path, so it didn’t even have borders to hug. To make it worse, you have to do it multiple times if you want to snag some of the best gear in the game, since you have to take a specific path to get to that one fishing spot.
The turret portions of Dead Space: Aiming with the right stick has never been my forte (which was why I stomped the piss out of all my enemies in that game), so these sections of only that completely turned me off. I actually just stopped on this part during my second playthrough because I decided that I don’t want the trophy that badly.
The stupid fucking piece of fucking stupid fucking shit pillars in Hades of God of War: What the fuck is this shit?! Maybe it would be okay if the hit boxes made sense, but they don’t. Or maybe it would be okay if the towers aren’t so fucking tall, but they are. Or maybe it would be fine if just touching one of the fucked up hit boxes didn’t send Kratos to the bottom, but it does. Or maybe…maybe this shit shouldn’t be in the game at all.
Another thing I dislike about action games in general is the beginning of the game, where you don’t have half your moves and your whole strategy gets relegated to poking at enemies and then dodging. It’s like the game hasn’t even started yet while you’re playing that.
Man, I really don’t want to do this part at all.
Easily the worse part of GOW1. It’s like they wanted to ruin the game intentionally.
DMC series is guilty of this. It BLOWS to use base Dante. Especially in before DMC4. One of my friends quit DMC4 because of how lacking you are in the beginning.
Bayonetta is even worse with that. You start off without even Wicked Weave, so you can’t ever finish your combos. I think God of War is the only one that does it acceptably, where in the first one, you at least have some good, basic combos (like square-square-triangle), and in the second one you start off with everything to give you a taste of what’s possible.
Least she starts off with some killer combos so by Chapter 1 your pretty damn well equipped. Vestibule was a pain at first though yea.
This. Exactly why I thought Oblivion was so damn boring when everyone praised it.
Yeah after Jade Empire I was pretty done with open ended adventure style games. It’s fun once or twice but after that it’s just bland and you begin seeing how shoddy everything plays in general. It’s like GTA. None of it’s mechanics work very well its just cause cause theres so much of them. After the first time threw though it’s just meh and you start seeing how badly everything really works.
I agree with you. It could have been handled a bit better.
Ha, was thinking of posting that. Maybe it was my own stupidity back then or the crappy, vague in-game directions (or both), but I needed a strat guide to get past that shit. IIRC BOF4 also had a similar desert sequence, but they must’ve learned their lesson because it wasn’t nearly as much of an ordeal.
I can grind through Tartarus like it’s nothing, but damned if I’m gonna go through those long-ass halways in Persona 4 dungeons with like five fucking enemies in it. Also, WTF is that teddy bear shit?
Speaking of incomplete combos, I really don’t like playing a low level character in Dynasty Warrior-esque games. Your combo string is only four attacks long, has pitiful reach, and does crap for damage. And you have to repeat that stretch at least once for each campaign that you do.
The Fade.
I was gang busters for my second playthrough, until I remembered The Fade, seconds before I stepped into it.
I can’t believe how long it takes. Honestly, the only sour spot in that game. Although, I must admit, the Urn of Ashes quest felt fairly long as well.