sounds to me like this guy just wants to take out FRC and slashback because he used to be able to win tournies but when they were introduced he can’t win tournies anymore.
also BB is way way way better than GG.
sounds to me like this guy just wants to take out FRC and slashback because he used to be able to win tournies but when they were introduced he can’t win tournies anymore.
also BB is way way way better than GG.
Troll grade- 2/10
yea, lets continue to make everything easier. You know what, fuck it. Get rid of the 4 other buttons and only use 1 like donkey kong.
now its easier than ever.
@Aion: I said that with the assumption that the developers would make deliberate, intelligent choices with liberal testing. That’s probably asking way too much this day and age though lol.
sorry i’m not a troll. BB is better than GG and the creator of GG even said he doesn’t want to bring it back at least for now. he said it became too complicated or some such thing.
Since when did being more complicated, automatically make a title worse than another?
While I agree with pretty much everything you’ve said, I have to say 3s still gets casuals in because of the fancy graphics. Presentation can go a long way as well.
Good job bro, you smacked the shit right out of that strawman.
So Pachi wants to remove FRCs and Slashbacks cuz he can’t win tournaments?
If that’s not a joke post then I don’t know what is. FRCs were there in #R (The game Pachi won) and to say that an SBO winner can’t do simple FRCs is hilarious. Also slashbacks are crap in AC and not very useful anyways, but you don’t even play GG to know that. You just want to spout your silly and uninformed “opinion”.
Breath of fresh air! I’ve been saying this for ages, but you worded it so well. Hats off to you! +1 for article nomination
I hear ya…but at that point I don’t know if they should bother calling the game Guilty Gear =p
Indeed he did. Funny thing is, fighting games/games these days come out with an ‘Easy Mode’ where pressing one button initiates a combo…funny thing is, even though denshuu was being sarcastic he’s actually right, lmao.
Easier games are only a deception; once it wears off scrubs realise that the game they’ve been playing sucks (e.g when BB players got so sick of CT they didn’t even wanna see it at Evo) and that they actually didn’t get good at all (when they play other games), nor did they ‘hang’ with the pro’s like all these games have the intended design for.
GG has gatlings into KD’s a baby can do and a universal overhead (which leads to mashable air combo) for the most basic and easy to pull-off mix-up’s…if that ain’t easy and beginner friendly I don’t know what friggin is.
The BB community didn’t want CT at evo cuz they were already playing CS at the arcades or via emulation.
It’s like playing T5 when you could play T5DR…
That’s unfortunate :bluu:
I would still consider the fact that Pachi has confirmed what most of us could already guess (namely, that ASW sees BB as the new newbie-friendly GG and sees no need to revive GG just to do the same kind of mechanical reboot) more upsetting than the dumbing-down technicalities of whatever new Guilty Gear he’d want to make. (I can understand the logic behind wanting to phase out FRCs, but Slash Backs? Seems kind of pointless given how marginal they are in GGAC anyway…even Potemkin, who uses them more than most, doesn’t live or die by mastering them just for entry-level matchup competency.)
Spirit Juice explained the whole FRC issue best. Anyone who thinks FRCs should become RCs and/or that resultant RCs should cost 25% meter aren’t thinking hard enough about how meter management/utility works in GG and why. Some could be converted to Force Breaks with minimal impact (Sol Gun Flame FRC as 236D, for example…wouldn’t overlap with anything except Fafnir and barring other changes to Sol, wouldn’t suddenly make his pressure/combos godlike, and it’s the only FRC he has that’s actually crucial to his success), but there are certain cases where the transition from FRC to Force Break would probably be troublesome (whether you’d have too many significant FRCs to cram onto one button or the same stick motion, or it would require changing the move entirely. Take Ky, for example – his highly useful Stun Edge FRCs number six on their own, so they can’t all be crammed on the D button. Same deal with Stun Dipper FRC, and I can’t see how you’d account for the Lightning Javelin FRC without taking it out altogether or retooling LJ into a Force Break, both of which are very undesirable options).
Though Accent Core is in a fairly good position to be kept on life support (particularly with recent advances in emulation…I hear Demul netplay is crude, but it’s a start, and the emulation performance for Naomi is MUCH better and less idiosyncratic than the emulated PS2 version…GGPO-quality community netplay can’t be TOO far off in the future), it’s still kind of a shame that GG may never see anything new. BB demonstrates progressive thinking in certain mechanical stuff it does (input buffer, interface, training mode, clearly explaining its mechanics to newbies with stuff like the combo counter, overhead/air unblockable/throw exclamation points, etc.), but its aesthetics will always be garbage compared to the raw awesomeness of Guilty Gear.
I could go on and on about why I hate the look/personality of various BlazBlue characters – but for the entire cast of GG, even the cutesy characters like May and Bridget, I have nothing but praise. So many little details, so much genius weirdness, so many characters for every mechanical and aesthetic taste imaginable. GG’s character design in general will NEVER be equaled, plain and simple. They should hand out congressional medals to the people who worked on Faust.
Good point lol. Might as well make a new IP.
This. I think it’s more about reputation and aesthetics than anything else. Among the “hardcore” GG is known as a game that’s hard as hell and nigh impossible to get into, same with VF… which is kinda strange considering GG’s easier combos that you mentioned, and VF’s universal defensive, offensive, and punishment options. Whereas MvC2 has a huge learning curve + even more gimmicks than GG, ST absolutely doesn’t forgive mistakes, SF4 requires at least proficiency in 2 frame links + getting down OS safe jumps and throw techs, T6 requires memorizing a shitload of punishment and recognizing gimmicky stuff for every character.
Of course I’m talking about stuff beyond a basic “I know how to actually play FGs and don’t have a scrub mindset” level. All that requires is access to the game, an internet connection (For information) and/or somebody to play with who really knows what they’re doing. When it comes to casuals it doesn’t even matter, put in story mode with cute dialogue + unlockable gallery or such and you’re set.
so it’ll look like battle fantasia?
wasn’t that THE game that got capcom interested in 3D graphics/2D gameplay in the first place? i thought i heard ono say something about it.
anyway this is mostly stuff we’ve heard from other interviews with Mori and Daisuke: the focus on BB, the increased popularity due to BB’s ease of use, etc etc. it is nice to hear some pachi’s perspective though and if they wanna reinvent GG, i won’t mind too much as long as its fun, has an awesome soundtrack, and its badass/friggin crazy art direction.
Yeah I know, but the reaction was err, eyebrow raising; and tbh, if they still liked the game they would’ve had enough of an attachment to it to send it off…like what the GG community did for games like #Reload and Slash.
CS was just that much better though.
Well actually T5 was still played at Evo even after T5:DR had been released in arcades. I beleive it was EVo 2k6 where they played T5 despite a release for T5:DR. The same applies to Evo 2k8, where T5:DR was played despite T6 already being out in arcades. Evo is too big to be run as an arcade tournament, and they don’t trust emulation (for good reason).
I don’t get the point in an easier GG… isn’t the whole point of BB to be an easy GG with cooler characters?
“cooler characters”