Monster: Combo, Strat, and Game Information

why have ranbat?

you have theory fighter showdown of epic proportions going on right here!!

how do the ranbats work? Irc?.. :frowning:

I was going based on the names he mentioned lol You know your good spootz lol

Lies, ( L3land > Spootz ) > Xiii. Die bitches!

How fast does WAAK come out? I’ve never tried stopping her rushdown with WAAK. I’ll have to experiment, I’m certain there’s at least something he can do like maybe backdashing at the right time, but then again I don’t play Othello so I could be completely wrong haha.

Hmm…

I’m now leaning towards M-Rail being better than F-Rail. Main reason being that M-Rail, as far as I can tell, has no limit to his spirit spam. So keepaway becomes an excellent tactic for the whole match with M-Rail.

I wish I could connect better with you guys…as such, I’m stuck playing in college. :frowning:

Who are you on Monster?

Yeah, without a chat function in Monster we don’t have much other choice. The ranbats would take too long and be too unorganized without live chat (rooms).

Game looks interesting. I think I need to change some settings on my comp or something, cause the graphics look kinda distorted.

Is this supposed to be released on PS3/Xbox/Wii later or something? Or is it just PC only?

Eventually it will be on something. what We do not know yet. But yeah change the settings on your computer And join our IRC room! Information is in my sig. We will do as much as possible to help you out =D

Darkstalker…or was it Darkstalker [SRK]?

I don’t connect though. Live in Malaysia, so every connection is a shitty one. So I play with my college mates. I try to connect sometimes, but the lag is too atrocious for me to bother with most of the time.

Also, since I don’t get a lot of exposure to players, I’m pretty sure I suck more than all of you guys.

EDIT:

If you wanna play a simple (and moderately useless, but better than nothing) mix up game, in corner end a combo with shifted M-Rail’s 236 + A. If the first hit of the bomb connects, it will detonate more or less EXACTLY as the opponent gets up, giving you time do an attack. I like to run after hitting the bomb, as they’re getting up, and then use either B or 2 + A (both end in the same animation), and if it connects cancel to either 214 + C (ending with A) or, if I have 3 stocks, 236 + C. Comboing Rail’s ABSURD isn’t worth it though. =\

Different characters have different wake-up speeds. Does that work against all opponents? I thought the bomb was timed based, not proximity based – am I wrong?

It doesn’t seem to work on siely, rail, or efleet, but it seems to have more to do with how they bounce off the first explosion than their wakeup speed. I tested it with 236B, 236A, for reference.

:rofl:

GGs to Spooty

And the beatdown he gave me with Freedom led me to practice that some more…as a result, I put up some more combo replays at the link in my sig. Most of them feature his axe-whiff custom, in a variety of different situations - now I can see why Japan considers Delga above-average, as this combos from practically anything. I also uploaded a couple goofy huge combos, one of which is a 100% off his command grab. Not nearly as useful as it sounds though, as you need to be trapped near the corner AND have shift + level 3.

GGs to you man.

I’m fairly sure you get more damage starting the combos (from command grab) with:

41236A xx B, j.A, j.B, B, 623B, SHIFT

Instead of just 41236A xx SHIFT

I don’t think it’s wakeup speeds, but here’re the comboes I normally use when already shifted.

A, A, A, C, 66C (one hit), 236 + A.

2C, 66A or C (one hit), 236 + A

The opponent’s more or less the same height level every time the bomb hits though. Around Rail’s head level?

I have a question I want to throw out to just anybody in general.

When you’re looking for a guide or video tutorial, especially if one was made for this game for specific characters, what kind of information would you be most interested in? What do you want to know specifically and what would be helpful for you even once you’re past knowing the basics from just playing?

Currently I’m working on an Aleksandr video tutorial (yeah, real used character >_>). I probably know the most about him in our current community so I chose to make a video for him as there are much better players for the other characters. If this goes well, I’ll probably collaborate with some of those players and create more videos for other characters.

I’m tired and right now I’m just planning a video, been watching some tutorial videos too, but hey I can miss stuff right? So let me know, what would kind of stuff would you like to see?

^^target combos with shift without shift
-wakeup games variety of
-how to counter some of the game breaking shit (siely lockdown, delgagrab…ect)
-presyure practicality of moves, combos of course…

you know, make it run the gamut of nOob to even shedding some light for the advanced players.

Thanks. =)

I tested all sorts of things before recording these, and just going straight into shift was the best option I found. Why?

Because all of his normals do more damage in freedom, and you can only get so many hits before gravity cuts off the loop. And the normal 623B does a lot of damage but has another problem:

Damage proration from command grab = 80%.
Damage proration from command grab, 623B = 64%

Now then, to some other Delga things…

Experienced players probably already know about this, but for those who don’t, his charged C is a tremendous followup to powerbreaks. Usually the running version - have to run first and THEN hold C.

Are there any real good burst baits? I’ve only found simple things like 41236A, 5C, jump cancel, shift.

Something Aya kept using on me - running A on block, late cancel to command grab. Normally this move is unsafe IIRC, but you can cancel normals at any point in this game, creating some very weird-looking tick throws.

214A, best as I can tell, has more vertical range in normal mode but a wider hitbox in freedom.

Something general vs. Siely - If she does that one super into divekick and you block it, you can backdash through the divekick. Not sure if this actually lets you punish it, but it’s still good to know since that divekick gives her advantage.

That’s about it for now. Starting to mess around with other characters…hot DAMN this game is fun. =)