Monster: Combo, Strat, and Game Information

why jump he has the best range in the game, just play footsies, use his antiairs if they jump. Get his block string and mix it up…there is no need to jump, especially in a game where you cant block up there. Of course the fact that he has good jump ins and such long jump doesnt hurt but there is no need to risk it.

The only problem with this is that his normals are slow.

Yeah, that’s what I believe too, but that’s not how he seems to be played…the risk/reward is too much in favor of jumping in for a combo(due to poor anti-airs).

I’m glad at least one other person gets where I am coming from. (ALSO BURSTING DELGA COMBOS IS DUMB especially since the lack of 449+B took out alot of his get started rushing down game.)

So its not as bad as I thought. I still say othello is too good though.

Siely’s 623b seems to be working better now. It still gets stuffed by meaties, so I guess its just faster, which I think was already said.

If you both can active and your opponent bursts out of your combo, if you have more points you can cancel your combo into activate for a power break it seems. Position dependent of course.

^Pressing the 4th button/D button.

OK so I tried the game and it’s cool so far. Is there a story mode or something?

At any rate I wish to learn Delga, the red dragon/reptilian guy. When I tried out his special moves I was rather surprised with them.

One thing I do know about Delga, is that if you hold down the 3rd button (Storng Attack), he will charge his flame breath attack and after a few seconds, if u release the button, he does a very damaging short range fire breath.

BTW can I use an arcade stick/board or PS2 Pad to play this game?

i think thats something to be added in a later update.

yep, you shouldnt have any problems, either use config.exe or go to the options in-game. make sure you set player 1 and player 2’s controls to be the same when playing online.

^Sweet, though I would like to also ask this;
if I have an arcade stick that connects to a PS2, can I use an adapter to use that stick with my PC?

yep, thats my setup.

Thats weird cause the network has been working really well for me

I don’t know if anyone else has mentioned this, but I thought someone might be interested.

Since supers have the same damage reduction as whatever the % in the combo was when the super was used; you can do more damage with the super if you use a move that has less damage reduction than the super normally has.

EXAMPLE:

Delga’s hcf+C super does 80% damage normally.

Delga’s B does 95% damage normally.

If you use the combo: B, hcf+C then both the B and the hcf+C have 95% damage.

The only time I found this info useful with Delga was off a meaty cr.B, dash toward xx hcf+C. But maybe other characters can use it better.

Maya still does pretty good damage because most of her damage comes from ground combos. You don’t get the opportunity to burst until after she’s already done 3k+, and if you don’t burst at all she can do 4k+.

Here’s a quick combo replay.

Also, I hadn’t even noticed that her monster blow super adds points regardless of hit or whiff. That’s pretty dope. Good way to build points for a power break.

Anyone know what her Absurd does?

The wiki says that it power breaks any attack on screen.

Hey uh can someone please merge the 3 different Monster topics on FGD into one? Seriously this is just silly.

This one should just be moved to the strategy forums if it’s crowding FGD. Merge the other two and keep it in FGD.

Just so you guys know. I don’t believe that gravity was increased (maybe just slightly); but each character actually weighs the same now. It makes Delga’s throw timings easier now.

the game seems realy cool. I wanna play. how can i get the game? help please.

I agree.

Hmm, interesting. I think you’re right, I think move properties were just given less float, which makes comboing harder since you’re not popping them into the air as much per hit.

Here’s some random combo replays i did right after updating. I know the endings to the Ryougen and Rail combos are crap but I was lazy.

http://www.megaupload.com/?d=72TPV8NQ

http://www.megaupload.com/?d=Z58ELWY3

http://www.megaupload.com/?d=DG9STO1R

http://www.megaupload.com/?d=45ML69J8

If there’s some better place to host these, then just PM me or something.

Found a few minor glitches (1.0b).

Orju Whiff - Orju whiffs his backward throw (4c) and “slides” nearly midway across the screen.

Ryuogen Whiff - Ryuogen performs his Absurd against a cornered opponent and the absurd whiffs, dealing 0 damage.

[edit]:

Katze Whiff - Not a glitch really, but Katze’s super whiffs in this replay because it connected with an extended hittable box. The following supers whiff because of a low-level power break, only the first part of the combo connects and then the final hit whiffs because the counter hit 0.

Another glitch: [media=youtube]MJR8Y9qGKhw[/media]

As the description says, I connected either a shift or some other special move during a super (or shift) screen-freeze. Not sure exactly what I did. But basically it was either a super or shift screen freeze that got stuffed, and this is the result.

At first glance it just looks like the game isn’t rendering visual effects properly, but if you’ll notice I can shift but I don’t actually enter the shift mode, and Bash Combo supers don’t cost stock while Monster Blow supers do.

Weird glitch.