Monster: Combo, Strat, and Game Information

I was playing with a pal at campus, and I just noticed something: Aleksander is the hardest bitch to juggle, ever. It’s like I need all new timing for all my Freedom Rail bnbs!>_<

EDIT: Accidentally double posted. Deleted second post and added on to the bottom here:

I figured out the Rail air throw glitch. It happens when you air throw a character in power break just as the power break timer hits zero (where they technically can’t be hit anymore). The opponent will stay in the air for a sec and then fall to the ground, no damage taken.

Interesting. If any other characters have air throws maybe the glitch works with them too?

http://members.jcom.home.ne.jp/biosphere/update_mnstprd_100b.exe

update time bitches

Katze’s 2A is one of his most valuable assets. I will hit it whenever I’m next to an opponent that shows any openning just because I can start most of my combos off a single 2A. Katze doesn’t have long reaching pokes and has the best 2A in the game.

To clear up a misconception, if you played Katze, what would be better to use than 2A or A in general if you were right next to an opponent after a block string? You have no idea how easy it is to stuff and punish Katze’s 449B, ffC or even 2C just because they are slow and have practically no range compared to the likes of Othello, Delga and Ryuogen.

Backdash has been changed. No more 449.

I’m trying to work on some Siely B&Bs but with no luck. The hard part is figuring out her best Shift. She has some great potential in Tranquility, but unfortunately her design lets it down. Her qbc+B in Tranquility has terrible recovery, but her arial version hasn’t. Because of this you can make small combos, personally it should have a little more predictability about it, for some reason it randomly acts as standing when it’s actually jumping, but what can you do eh? It’s only a young game. Only real problem I see with Siely is she/he doesn’t do enough damage. So far I have:

c.A, c.B, c.C (dc), C, s.B, j.A, j.B, @ qcb+B, s.C, qcb+b xx qcb+C xx qcb+C xx qcb+C

http://www.megaupload.com/?d=G3AAXIK9 < Replay

It only does 40% which imo is far too low for what it is. Any suggestions on extending it? Damage scaling ruins her super combos…

Xenozip, can you re-upload you Siely combo replay? The one you posted was some random clip with two Aleksanders…

Uploaded a good Maya (Xiii) versus Katze (me) match yesterday. It’s got no sound but it’s a good representation of how things usually go:

Xiii’s Maya is a total beast by the way. Took me lots of matches to be able to even beat him.

Only tried the new update for like two seconds, but they nerfed Siely. Her 66C -> land 2A frame trap has a gap now if you try to do it.

Edit: Everything else was old news. -_-

Huh?

Well whatever, all it showed was me burning 3 stocks. Which you can see at the end of this video: [media=youtube]2NpyMzjLNvA[/media]

After a day messing around with Siely I’d say it’s possible that her best Shift is Freedom. She could beenefit from Monter’s damage increase and her properties in Tranquility are pretty nice, but she lacks in the combo department. This is the most damage I’ve managed to get off one Shift and one stock. Transcript - Freedom:

c.A, c.B, c.C (dc), @ c.C, qcb+B x C, s.B, s.C, qcb+B xx qcb+C, s.B, s.C, qcb+B

http://www.megaupload.com/?d=J7HJGGH6

Recovery seems to be pretty much even, but I can’t quite tell. I’m going to keep messing around to see if I can improve it.

Edit: The recovery is fine since you can cancel the last qcb+B with jump.

ummm, does anyone else feel like with the new update, the back dash change killed what was neat and fun about this game?

i mean… i normally dont complain about changes, and i just play with them and adapt, but this just was not needed in my opinion.

d+A, d+B, d+C(1 hit), jump (A, B, C), should be in corner now, land Ax3, B, C, activate Freedom, qcb+B, B(air), qcb+B, hcf+A(switch sides), hcf+A(switch sides), qcb+B, B, qcb+B, hcf+Ax2, repeat.

Rogueyoshi came up with that one. If you are going to be using supers in the combo, then get rid of all those jabs, because they affect the damage scaling significantly. If you don’t use supers, it seems that the jabs result in more damage in the end.

I dont see why it is such a problem. The 449 wasnt needed at all in the first place and alot of the jap testers said that it would be better as a back dash instead. One simple thing didnt make the game less fun. No offense but i just think its your inability to accept the changes made to the game

They need to make Othello more intelligent. Currently he seems to be the most braindead character in the game. Easiest timing for combos and usually seems to involve jumping around the screen until something hits, into easy combo for 50% damage.

Using an absurd stops you from getting any more meter for the rest of the game.

My siely freedom combo no longer works, and she can no longer cancel j.a into j.a.

EDIT: Siely is done. You can air activate out of pretty much anything she does in the air, and it seems like her ground combo does less damage.

Why do you need to combo two j.A’s? What is the combo?

Edit: I quit this game. I just realized that this game really just doesn’t reward intelligent gameplay at all. YOu can jump around and do other shit randomly with no purpose because the risk/reward is just too much on the favour of jumping around to hit a combo, then actually jumping around with an intelligent purpose behind it. I don’t see the priority of the moves being fixed at all. This game just promotes random unintelligent rushdown. The only characters that seem to require intelligence to use are Maya and Orju, the others can be played pretty braindead.

Edit2: The only intelligence you can argue for this game is, paying attention to the Points counter but that’s it. Back to KoF2k2 and 98 for me…

Thats fine. You can think what you like. I never sed it was needed. I sed it was fun. Its not “a simple thing” as you say either. Block strings into 449 overheads were fun and dope as shit to start off combos, keep pressure on people, and added a different element to the gameplay imo. I think its what set it apart from other games like this.

If I played Siely, i wouldnt care. But i play characters that needed a way for a quick good overhead outside of the predicable ones in the movesets.

99 is ok in its place, but its just not as quick and not nearly as hard to block. Now the way the back dash is, who would stand still to block an air attack anyway? Backdash threw it.

It feels like a turtle game now, and thats boring.

I never sed anything other than my opinion. I think everyones entitled to that.

I wasn’t referring to any specific combo, I was just stating that she can’t cancel j.a into j.a.

Delga needed 449+B. It was one of his best options during oki. It also was an outstanding poke. I am saddened hard by this update :’(

this update just slowed the game down sooo much. Orthello is so dumb now, walk and wait. Delga is ass, and characters lost what was fun about them in an effort to balance the game…whitch in turn made it boring.

And the network wont work for me…“downgrade”

Walk and wait? He was always about jump and combo.

This backdash seems somewhat retarded, i just fought someone who just backdashed almost the entire match.