Modding SSF4AE for PC (NO DLC UNLOCKS!)

Guys any idea if theres any way to put the colors 11+12 (oni, evil ryu) on all characters? i been looking for the colors for try and see if any way to set them to all charas, but i can’t really find them :S

I mean, theres most be a way… to add that effect on all charas right?

Thx in advance.

Sorry I didn’t see you’re message and just went back to home from work.
Well you just have to reach the line where you will find the word “Head” in the obj.ema.
You’ll find it just before “Neck”.
Then try to move the any lines respecting their blocks.
Don’t forget the dot (.) and make a back up before to do anything in your obj.ema file.
It should work else let me know.

Anyone can remind me how to extend texture size ?
I would like to make textures in 1024x1024.
Thanks

To use larger textures, you have to rewrite the col.emb file’s index to expect a larger texture. I used Kensou’s tool to make mine, as it can automate the creation of certain indexes (partially; the indexes it writes are messed up so you have to manually fix them, but it’s a starting point, at least).

I posted some for Chun Li for you in the other thread.

Alright Hunterk thanks a lot. I’m going to check it right now.

Thanks to make it for Chun Li but I use another model for her. The hot pants one V2.
So I’d rather to know how you do that.
Do you have by any chance a tutorial or tell me where to start ?

Not specifically for col.emb, you can learn a bit on files from here: SF4 Modding: sensibeat's Tutorials
or here: http://filthypants.blogspot.com/2011/07/sensibeats-cmn-file-size-editing.html

I’ll post some screens on how to change dds files in emb in a few, there are some maths I don’t remember exactly, I have to look into some files, it will refresh my memory.

Geez … are you trying to gimme a freaking headache ? lol
By the way Sensibeat … Are you the same guy who are in emuline.org ?
Don’t bother yourself … to explain me because I’m coding all days CSS, jQuery stuffs.
Hell yeah there’s nothing about hexa code lol …
Anyway, if I send you the file could you change it for me ?
here it is : http://www.kiori.be/test/cnl-kiori.zip
Oh and yeah Hunterk you’re welcome too, if you don’t mind :sweat:

Changing the sizes of dds in col.emb

Hey I haven’t posted on emuline for quite a long time, but yeah it’s the same guy. :wink:
I’ll do your file but you can still try this.

edit: http://www.mediafire.com/?k6hzx7hflz1p7c6
that should work, you didn’t upload every files, so I couldn’t test in game, it works in sf4explorer at least.

on xbox, you need a save game file from vanilla to unlock colors 11 and 12 in super. Maybe it works the same way here? Anyone with vanilla willing to upload a save file to test?

Actually I’m working on the texture. I try to spend lots of time hoping to get the best result.
I draw the main design in Flash and then make some settings in Photoshop.
I’ll show and share it when it will be done.

I think capcom said there won’t be any connection between Vanilla and AE on PC (at least for the dlc).
Most of us here possess Vanilla and a savegame, someone would have noticed already.
The 2 last “colors” aren’t files like the 10 normal ones, they are effects programmed somewhere.
If you swap someone with an AE character, you’ll get the effect for that character, dunno why capcom didn’t bother putting it for every characters.
It may be possible to reproduce it if we find where the information is located (not in the costumes/colors files obviously).

edit: I was wrong: you can unlock colors 11&12
I don’t know how you unlock them normally.
I just tested Kennykilla/kache SSF4AE Unlocker, you get the colors 11&12 with it: PC: SSF4 AE Unlocker

It uses the 1st color whatever it is:

http://seemypic.net/images/normal/7228/12.jpg

Hey. I saw that some people were able to change the sizes of the individual characters. Does that affect the hitboxes of the characters too? i.e. for the mini dictator etc, do the hitboxes also change?

Can someone give me a pointer on how I would go about changing the sizes of the character models? i.e. Can I make zangief even bigger, or another character even shorter?

Thanks.

There’s a limit to how much you can make parts of the characters bigger.
If you go too far, you’re gonna mess with the animations/skeleton (head=monkeyface, imagine the same for the limbs)

Check here for basic informations: http://filthypants.blogspot.com/2009/08/beginners-guide-to-sf4-model-editing.html

@orgolove
No effect on hitboxes. They’re just regular model edits that have been scaled up in size and reinjected. EDIT: yes, if you make them too crazy, the skeleton starts getting weird.

@sensibeat
I believe those are just shaders and are probably all included in the shader directory’s big emz bundles. Unfortunately, they’re saved in xvu files, which I have no idea how to open or edit. It’d be a cool thing to mess with, though :smiley:

I have issues to open the eaf that are in the dlc folders
They are not written for XBox360, so the quickbms script doesn’t work (endianess issue), that makes some files we can’t read.

Nice video, Recycler!

boss characters mod
http://www.mediafire.com/?fhqwm5cn5q12hcq
this changes Akuma, Gouken, E.Ryu, and Oni to there boss versions
http://www.youtube.com/watch?v=t-Z4byMpoUM

Thanks for the help regarding the model sizes, sensibeat and hunterk.

Hey error1, have you been able to remove the yellow flashes on some of the EX moves, without screwing up the attack voices? Somehow the byte I changed to take out the flash also switches out the voice indexes, or something…

@orgolove no, I didn’t do anything like that
is this for a move that has different vfx for the ex?