Yeah I’m confused too many check this out…I’ve edited the files you suggest and I still come up with these results.
I’m fine with the Aura…except it still shows red…and I have no clue what file it is…I’ve looked for 2 hours straight nothing…and his Hadou is still purple…IM CONFUSED
was looking through the bcm file to see if I could find any signs of secret boss oni, didn’t find anything but he has ex versions of his air dashes in there
they are superposed to be done lp+mp or 3xP for forward, mp+hp for up, lp+hp for back
they seem exactly the same as his regular air dashes but he can do any move afterwords, so you can do square jump crossups and stuff
it also has a different move for each directional movement of the air dash, so if you want to add air movement to a ground move it would be the place to look
First pass at a material import/export tool. It is just command line based for now, but if anyone actually uses it, and I find the time, I might make a GUI version for all you clickers.
To export to a text file, just run (from a command line):
matedit export whatever.emm whatever.txt
Obviously, change “whatever.emm” to be your emm file.
Then edit whatever.txt to your heart’s content in your favorite text editor. But please, try to stick to the format… I hacked this up pretty quick, so no promises if you stray outside the lines. Each object is separated by a single empty line.
To import your changes, run:
matedit import whatever.txt whatever.emm
It will auto-calculate the offset table for you, so you’re free to add/delete material entries as you please. If anyone has any problems, let me know.
Great tool!
It took me 5 mns to export/put metal material everywhere/import (and I count the time exporting Zangief’s emm to take his metal material values :tup:):
Note: in Vista to open a command window from any folder just hold shift and right click in the folder to have access to a new option: “open a command window here” (easier than having to enter your whole folder path in command)
that BACAnalyzer is really good, found where the Oni boss animations are
It’s weird that it doesn’t have a bcm, but it shouldn’t be much trouble to make one, probably need a a new bac too in order to switch the walk animations
on second thought, I can just make a new bac
OK here is BOSS ONI http://www.mediafire.com/?9ehir0odpvdj3pr
it seems besides the obvious walk and gohadou the main difference is damage, I think I’ll do the other three too
edit:
I tried to do it just changing the bac, and all the moves seemed correct, except for hp shoru whiff,
works fine if you change the bcm too tho
Yeah. I’ve been looking in vanilla too. Where are the command files stored for boss versions of the characters? i.e. boss oni, boss akuma, boss seth, and boss gouken.
Thanks.
And people looking at command file editing - do you know what value triggers removing the yellow “flash” of ex moves? I can remove it, but somehow the byte I change appears to also affect the byte for the move voice. When I remove the yellow flash, the character starts to make her defeat sound. Sigh…
I end up having to remove the voice for that move as well, whenever I want to change an EX move into a normal move and take away the yellow flash.
Hello all. I’m looking to do some skin modding but need to understand something first.
In the SF4 Arcade chara folder the files for the second and third costume types are there. How do you go about selecting them though? Only the first costume is available in the game to select with any new skins I swap in. How do I switch to the alt ones in game? I want to start skinning some of those as there are few available.
@dancarra
You have to purchase the costumes from Capcom as DLC. It’s just $15 for more than 100 costumes, so it’s a helluva deal compared with the consoles’ prices. When you buy them, it gives you the option to choose them at the character select screen, just above where you choose a color and/or taunt
@ilitirit
Yeah, that’s definitely possible. I’ve been considering identifying all of the particularly intensive costumes/models/stages/etc. and making a pack that replaces them with simpler versions (change the metal materials to non-reflective ones, etc.) to make a more consistent online experience.
Thanks for the reply. I’m understanding the file structure better. I know I can change any alts now by overwriting the original but you’re still stuck with the one costume. Only the DLC will change the file structure to choose between different costumes which can then be overwitten with any skins I like.
I’d like to see that as well, would be something like MvC3. Having both ultras available could create some interesting moments. Unfortunately I don’t know anything about modding. I’d be an awesome feature for koryu edition.:tup: