Modding SSF4AE for PC (NO DLC UNLOCKS!)

I have question about stage mods.

is it possible to remove background people and moving objects so that stage can be more quiet, simple and clear?

@recycler excellent work~
Where is the lifebars file?

@error1, for example, removing the yellow flash that momentarily occurs during Gouken’s ex fireball move…

@NanjouJ
Thanks for the tool! Thanks to a little explaining from sensi, I’ve been giddily experimenting and gotten some great and interesting results!.

http://i52.tinypic.com/2zf8xhc.jpg

Such as the Mecha Gief Red Glow Style - Laser Bra and Hachimaki!

THANKS! finallly!!! xD

Someone figure out a mod that will make it easy to choose between AE and Super versions of a character on the select screen!

@Recycler
:open_mouth: I was not familiar with ENBSeries! That is really awesome that you can modify EVERYTHING about how the game renders scenes. It looks very simple to configure, as well.

This would be great for kostasishere’s MK mod, for example. I’ll play around with some options and report back if I make anything that looks especially nice.

@ilitirit
Something like Leogansky’s Custom Mod Manager could be good. Maybe hold a hotkey as the match starts to swap in the Super version…

Open STG_xxx.emz in sf4explorer, turn off (toggle visibility) the emg in the .emo of the background people.
If you’re not sure which ones, open STG_xxx.txt.emz in sf4explorer and look for the dds of the background people, the names will be similar.
You can do that with any background item.

kostasishere did a giant, ambitious mod based on Mortal Kombat:

ENB would be able to add the bloom and desaturate the colors to look more like his screenshots and the video preview.

so that’s how to do it. thank a lot.

I have another question about move inputs:

for example, one of Zangif’s ultra is 720+P.

is it possible to make it a simple inputs like down,down+P? that’ll be helpful for keyboard user.

You should be able to do that with anotak’s tool: Modding SSF4AE for PC (NO DLC UNLOCKS!)
readme.txt:
GraveStormboner.exe
This opens up BCM files and lets you edit which buttons or motion applies to the input, or add new inputs. inputs are on the left, the flags (such as which button to use) are in the middle. you can change whether or not a move requires being close or far. right now the animation to use is just a hex value, i haven’t written the code to load BAC into memory yet and read the actual names.

Here 1 request/challenge ( xD ) to any1 who may can do it… (and of course, if wanna do it)
is make this map:

http://fotos.subefotos.com/f4370d208667606e03e4fa1d87699b7ao.jpg

to look like this:

http://fotos.subefotos.com/4da6994cb823c397b7853e386a6fabado.jpg

(exactly like the opening vid)

m guessing is alot of work… remove all the chara models from the background… change the texture, iluminations etc etc etc… however if any1 manage to do it, i don’t know would be awesome! haha anyway, since i saw the opening i was thinking "dam would b sooo good a map like that one!"
After i saw (and use) the trainer stage from sensibeat (the pit), this idea came to my head like ā€œdam is posible!ā€ so!

m already really glad for all the mods you all guys do, i enjoy them all :smiley:

Thanks in advance.

@Hunter and Sensi, thanks guys gonna give Ibuki a try with a bigger .dds right now.
One more question, the purple bump map is what gives textures more ā€œdepthā€ right? What would be the best way to edit those? I remember seeing crazybump mentioned. I figured I would google how to make bumpmaps after my painting was done, is there anything specific I need to know?

I’m more used to Nvidia Photoshop filter, but crazybumps seems more noob friendly.
Basically you use your texture map to create a normal map.
In photoshop: filter/NVIDIA Tools/normal map filter, and you play with the values to create the in/out effect you want.
You can try on your full texture dds, but for best render you should do each parts of your textures separatedly
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

http://developer.nvidia.com/sites/default/files/akamai/tools/images/Photoshop_NormalMapFilter.jpg

can someone upload a 2048x2048.dds?
I’m trying to convert Ibuki’s default .dds to 2048. It’s 1024. I’m following the tutorial but I need a 2048.dds to copy hex from. I tried making a blank 2048.dds in photoshop and using the hex from it but when I try injecting the finished .dds I get a .col file over 1gb big. lol.

Edit: if someone can upload an Ibuki .col that will accept 2048 textures I’d appreciate it. I’m failing at trying to follow Sensibeat’s tutorial…

Got it working! SFexplorer was giving me error messages after injecting but it seems to be working regardless.

sensibeat, is it possible to add new motions?

I can edit input buttons freely with this tool, but the motions are limited.

maybe I miss something?

@Recycler
I tried downloading and applying some ENBSeries stuff but it had no effect. :frowning:

Would you mind reposting any of the ones that worked for you? Did you have to do anything special to make them work?

I was reading somewhere that ā€œunsupportedā€ games (like Street Fighter 4) would only have access to the bloom and color correction options, but that would still be really cool.

Thanks! I figured it out eventually, appreciate it.
What’s the best program to edit models? For example, cammy’s boots have the heel, I’d like to shrink the polygons to make her flatfooted. I’m messing with Misfit Model 3D but it feels a little awkward trying to select the correct polygons.

I would say 3ds Max.
I just remade chun li leg and fit yesterday and it works great.
Problem is : it’s not free … and really expensive.