vega’s is much better than hers. her kara is like top 5 tho. i would say ken, vega, e ryu, then juri.
Do you have any vids? Seeing you in action would be a good way to see what you need to do better.
Oh shit forgot vega, and eryu had a Kara throw.
Thanks man, I’m having some of those problems dropping combos,learning set-ups for some characters, safe jumps as well.
I like that thanks I will probably try it.
Thanks a lot.
Hmmm. Training.
I practice my setups. I have specific ones that I like doing that I feel in a 2/3 match setting I will hit. I make sure I keep those tight. I practice fse with random block. I practice pressure in the corner with random block. Fadc c.hp x pinwheel. I practice storing and releasing. I practice my fuzzy guard setups I might use.
Basically there’s a difference sharpening your weapon and learning how to Wield it. Knowing what to do and experimenting is different from getting your findings down to perfection.
alright have a question. I was facing a sagat two days ago or so. So instead of going through the obstacle course of fireballs. i decided to just mp kasatushi. Until he stopped. He finally got an ex bar and and i missed the counter and Juri was stunned. I was suprised. Havent tested it out yet but i was wondering if anyone knew if Juri takes stun after doing a counter? Im in class at school and this was last nite.
With the new FSE dash, it looks very possible to do EX dive kick -> dash under/fake for an interesting mixup. Can anyone else think of any new possibilities for crossunder mixups?
I just thought of something fun:
anti-air pinwheel or H fuhajin, activate FSE while opponent is floating in juggle state then dash under for a sick mindfuck or maybe even a fun juggle that wasn’t possible before.
Actually, just activating FSE vs neutral jumps/jump aways could be interesting now that I think about it. It could actually work as a pseudo-anti-air.
Bad mistake, yes armoured moves in this game still receive stun.
Oh lol I’m dumb
Wow, the things one learns daily. Didn’t know that at all :eek:
I guess I’ll have to try being even more careful when going nuts with absorbs.
What are her standard punish combos for blocked/whiffed/crumple if you don’t have a stored fireball or ultra?
So far, I’ve been using cr.HP xx HK Pinwheel. That seems fine for general cases, but I just played a match and scored a crumple and tried that and the pinwheel whiffed. Did I do it wrong and/or are there other punish combos I should be going for?
My punishes I don’t think are the ideal. Depends on the situation. I’ve been trying to maximize the damage.
If you have around 3-5 frames I suggest doing s.lk, c.mp xx hk pinwheel. Some xaracters you can use c.lk, c.hp xx hk pinwheel. If they’re standing I would do s.lk, s.lp, c.mp xx hk pinwheel. Or if you can replace c.mp with c.hp.
If you have frames just do c.mp xx hk pinwheel or c.hp xx hk pinwheel.
Now with a fireball you wanna use sc.mp xx fireball, c.mk xx pinwheel. If you’re fishing for damage off a c.mk xx fireball at max range do fadc c.hp xx hk pinwheel.
On a dizzy if I have no fireballs stored and I can in the corner ill store 3 and do a 3 fireball combo. Character specific. A least do a 2. Not the best damage but not bad and great meter building.
Also, watch out for negative edge when you try cr.hp xx hk/ex pinwheel. Can’t count the number of times I got a stupid kasatushi instead of a pinwheel because I input it too fast. I suggest holding down HP while you do hk pinwheel to make sure you don’t get fucked in the ass.
I don’t suggest fixing a bad habit with another bad habit. I suggest actually learning the combo as crisp as you can. This isn’t a combo that you need shortcuts. These are a few that I try and practice often.
That’s basically the goto punish. cr.HP xx EX Pinwheel if you can spare the meter. Only situation I’ve seen the Pinwheel whiff when the cr.HP hit is, if you focus crumple and do it way too late so the opponent is in the airborne frames and the cr.HP juggles, then pinwheel cannot connect and you eat ultra punish Either do cr.HP faster after hitting FA, or if you don’t have the time, common tactic is to just Sweep and go for the oki.
Thanks for all the great answers!
That happened to me once last night while playing someone who wasn’t very good at a point where it would’ve almost finished him off. I think he thought I was taunting him because he just stood still even after the move was done and let me finish him off.
What is her frame advantage off of cr.MK xx release FADC? I’ve started practicing her FADC combos, but so far I fail more than succeed with landing cr.HP xx HK pinwheel. cr.MK xx HK pinwheel seems a little easier so far. How tight is that cr.HP link?
On a related note, what’s the best source for her frame data? It seems like some of the data on EventHubs is wrong.