MLP: Fighting Is Magic - A Fighting game for manly men only (New characters from MLP creator?!)

Now that Fighting is Magic has been shut down, could you tell us who the 11 DLC characters were supposed to be?

Good to hear you guys are still going strong with this.<br>

 Awesome! I’m actually really happy to see this game turn into something original. I like MLP but I think it’s better that were seeing completely new characters.

This news just made my Saturday! So happy to see things are continuing. Incredibly inspirational to hear Lauren Faust has officially joined the team. Can’t wait to hear what the new characters are going to be like (can’t help but wonder if this <a href=“https://twitter.com/Fyre_flye/status/300800585236623360”>tweet</a> had anything to do with it).<br><br>My big question though is how will this affect the VA department for you guys? Are the same VAs on board and working on new lines/voices or will any recasting calls be needed?<br>

Can I give you my money now?<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/67224/Inknail">Inknail</a> said:</div>
<div class=“QuoteText”>This news just made my Saturday! So happy to see things are continuing. Incredibly inspirational to hear Lauren Faust has officially joined the team. Can’t wait to hear what the new characters are going to be like (can’t help but wonder if this <a href=“https://twitter.com/Fyre_flye/status/300800585236623360”>tweet</a> had anything to do with it).<br><br>My big question though is how will this affect the VA department for you guys? Are the same VAs on board and working on new lines/voices or will any recasting calls be needed?<br></div>
</blockquote>

<div>We dunno as yet! I mean with new characters comes new voices, and we don’t want to just do generic anime voices or direct pony ripoffs (obviously). We LOVED working with the VAs and lots of them have shown interest in helping us out yet again, so that’s an awesome start. We are going to need to see how the characters come out and figure out to invent a voice for them. All new for us. </div><div><br></div><br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/52032/Erkicman">Erkicman</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”><div class=“QuoteAuthor”><a href="/profile/6558/Yin">Yin</a> said:</div>
<div class=“QuoteText”>Now that you are free, have you considered switching engine (not that FM is bad, but would be cool if you didn’t have to hurt your HD sprites) and/or making it a commercial game?</div></blockquote><div><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 22.65625px;”>With all this talk with the Skullgirls crowdfunding campaign about how expensive it is to make fighting game characters ($150,000 is considered fantastically inexpensive) and fighting games in general, I was actually wondering if fans would be able to compensate you guys for your work now that you guys are getting original IP. (Crossing fingers for donations.)</span><br style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 22.65625px;”></div><div><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 22.65625px;”><br></span></div><div><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 22.65625px;”>Congratulations for being able to continue.</span></div></div>
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Yeah money is now a possibility, but as mentioned, we aren’t really sure how or if that’s gonna work yet. We want to keep the game free still, but as you say, it costs a lot to do this (in terms of money we COULD be making). Not sure yet. There are lots of 'not sure yet’s. 

Happy to hear they have Lauren Faust on the team to make original characters. I figure there are going to be those that mainly only like the pony aspect and admittedly, yea, that’s a big lame on their part, but I’m curious to see what designs Lauren would come up with and if they’re going to be quadra-pedic or if they’re going to be more humanoid. We’ll just have to wait and see.<br>

Well, thank you for what you produced and the many hours of enjoyment I have had, and intend to maintain, on the trotspot network.  Best of luck with your new endeavours; enough so that what you create with Lauren will merit the same affection I had for Fighting is Magic.  Equally, I hope you chaps will maintain a rapport with the likes of MikeZ, and be aware that peoples such as James Chen is always interested in discussing potential (terrible) mechanics and mechanisms previously used.<br><br>Now tell us the extra planned sodding ponies that were going to be made >=[<br>

<div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>Not going to lie, the thought a Mane6 game without ponies is significantly less appealing than one of a Mane6 game with ponies.</span><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>I can’t fucking figure out anime, 3D either, but that’s another story altogether, and generally don’t play games that fall under that subgenre of fighters.</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>I would’ve played FiM, largely because its a pony fighting game over its actual merits as a competitive fighter, not that I’m knocking Mane6’s ability to produce a good game, but the game they were making isn’t one I personally would’ve played without the MLP tie in.</div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>That said, I’ve been in Mane6’s corner since the project was announced, and I’ll at least give them the courtesy of giving the new game a shot. Fortunately for me, the other fighting game bronies in my area don’t share my sentiments about anime, so I’ll certainly have plenty in terms of competition once the game finally drops.</span></font></div>

If I may make a recommendation, why not set up a way for fans to directly support the project, like a Paypal, Bitcoin thinger, or other methods of sending cash and goods to the people on the project? When the characters are fully developed, perhaps you could also develop merchandise on places like Zazzle, Big Cartel, and elsewhere? As someone who’s observed the wild support Skullgirls got with their modest fanbase, I know that your fans would be more than willing to put their money where their mouth is, especially with a name of Lauren Faust on board helping you develop the project

Does anyone know where else I can watch the timelapse videos for the character splash art? They took it down from Youtube already :frowning:

I was hyped for styling with Rarity, but now I shall have to settle for styling (not very well) with Rarity 2.0. Also, yay for Lauren Faust!

Personally, I’d like to see them include a variety of hoofed mammals in the redesign… not just horses, but giraffes, deer, camels, and the like. They could call it “My Adorable Ungulates,” or something.


Streaming weekly online tournament.

Technically, praying mantises are quadrupeds… It’s be awesome to see one in a fighting game.

well, they could just change the game title, character names and colors.
or remove some features of each character
Hasbro couldnt do anything then. Fair use.

Mane6 responds to potentially using Skullgirls engine.

http://www.mane6.com/2013/03/skullgirls-engine-and-games-future.html

I wasn’t sure whether they were seriously considering the option until now. Sounds like there’s some good potential with the SG engine though! The fundraiser would have to pool $100,000 above the ‘mystery character stage and story’ mile-marker but with a little under two weeks left it just might be possible. Potentially supporting the continual development of two games that I love certainly makes it a bigger bonus in my eyes.

So monetary support is a maybe, but how about donations in pizza?

The Skullgirls engine + Lauren Faust’s designs mean they might actually be able to sell this thing. Good luck with Micro$haft, but Sony’s accepting of indie games, especially one that’s now become high-profile like this one.

Interesting news on all this.
Wonder how this will turn out now.