It was a fan game that used a decade old fighting game engine. Unless your referencing other fan projects that aren’t for profit, what relevance is there with comparing it to commercial games?<div><br></div><div>Perhaps your expectations were way too high for this project. I’m baffled by the “nothing about it is new”. Did you somehow expect this to innovate the genre??? </div><div><br></div><div>I, as well as a lot of other people were impressed with what they’d seen and played and the potential it had especially as it relates to fan projects. </div></div>
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My expectations were the game to be playable. I wouldn’t say that’s a high expectation. And before you even get to that point because with how this discussion is going I can already tell you would, the game is technically playable, you can push buttons and things happen, but the mechanics are a mess and it has bad game feel. And with the “nothing is new” comment, I have to question if you’re even reading what I’m posting. I said no one was supporting this game because it was doing something new, it clearly isn’t. Pay attention.<div><br></div><div>Potential only goes so far. Every game ever made has potential to be a great game, even Superman 64 and ET on Atari. But those games AREN’T good, potential doesn’t save a game from being bad, and while what I saw in the sprites and music impressed me, nothing I played had me any kind of excited for the game at all. In fact, actually playing the game killed my hype. Since I’m sure you didn’t read this line in my older posts either, I wanted to like this game, I WAS excited for it, and then the leak happened and I couldn’t force myself to play it if I wanted to. Is it good for a fan project? Well sure, but most fan projects are almost objectively terrible, that means nothing. Is it a good game? Unless you just really like MLP and the actual game doesn’t matter to you, no, it’s not a good game.</div></div>
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Ok, you thought it wasn’t a good game. Cool.<div><br></div><div>I still say you played a broken alpha of a game that leaked instead of the more developed and polished beta that was actually MEANT for public release in late March or early April of this year. </div><div><br></div><div>It doesn’t matter anyway cuz it looks like we’ll never play it. </div><div><br></div><div><br></div>
I found it very entertaining, especially for an alpha. Outside of the issue with infinites in the early leak we have (which most of were removed in the Canterlot Gardens build that never got released) it was quite engaging.<div><br></div><div>Certainly it was a mix of Meltan and MvC, more similar to SGs in many ways, but I appreciated the design intent of going with simple magic series to make it an accessible game. The goal had been to have a legitimate fighting game which also provided a stepping stone for people wanting to get into combo heavy games such as the two mentioned prior. The gem system being individualised came out effectively enough, the basic combo rules remain solid with the infinite prevention, and the rolls, crossups, character specific throws and ability to use normals against projectiles all made a very neat core system. The infinites are easily addressed as they got closer to release, Canterlot Gardens’ build demonstrated that in the initial 4 characters.<br><br>I’ve played worse Alphas, and in fairness I have played worse released games. Certainly I would like it to be less combo heavy; despite playing SG, MvC, Alpha and Meltan, I’m not that big on lengthy combos. I’m more a vanilla SF4 sort, even as Guile~<br></div>
It’s perfectly fine to get a feel for a game by it’s beta releases, though I’m pretty sure the leak doesn’t count for much more than an early alpha. It can at least tell you some generalities about how the game will play (ie. most supers use the 2x QCF type inputs as opposed to QCF + 2 buttons, etc.). The major caveat here being that a lot can change from when a game is in such an early build to when it is released. Game-changing features are added to some games during their beta stage (not that I think that this is certainly the case here, but I think you get what I’m saying).<br><br>One thing I don’t get is the comparisons that get thrown around to describe Fighting is Magic. Most of all that MvC seems to be the most common one. Honestly, I don’t think it feels much like MvC, but I’m guessing it’s because it has a universal launcher, a light-medium-heavy button system, and multiple super gauges? Also not sure if I can make the Melty Blood connection in terms of controls or mechanics, though some of the specials seem to work in a similar way. I don’t think I’ve played many other fighting games where normals could
be used against projectiles (I think someone said that feature was
already in the engine and they decided to keep it in?). The magic system always made me think of the ‘drive’ system in BlazBlue (the idea of character specific special meters/abilities), though not much else. Maybe I’m just not a fighting game veteran to know how games are similar apart from speed, maneuverability, and combo-centric versus footsie or special-centric gameplay. <br>
I thought the new .MOV and FiW were pretty good. The .MOV series has always been very hit or miss to me. I enjoyed the first one a lot, and .SHED wasn’t bad either, but most of the others I didn’t care too much for until the last one, which was really great but I think it felt somehow different from the others as well.<br><br>My initial reaction to seeing a new FiW episode was surprise (I thought they got C&Ded?). But this was by far the best of any of their previous ones I think. <br><br>In other news: Doom weighs in on recent events<br>https://www.youtube.com/watch?v=uVtFBRcS2yY<br>
depressing to see some comments saying they dont care anynore about the game if it has no ponies, even if they said the game still going to have 4 legged characters…not JUST horses.
Also more comments abou modding the game…its so hard to let it go the MLP from the game?
Sup guys. Holy crap sorry we haven’t been here in a while. And now that we are you get me who can’t use all the fancy fighting game talk. <br><br>So anyway the rundown is the ‘new’ game should pretty much play like the old one but with new character art. It will still be 4-legged (because that created interesting problems/solutions) animals. Lauren’s pretty boss so we trust her instincts, she’s already talked about some neat ideas for the characters. <br><br>The movesets and general system will be largely untouched mechanically since that is not part of Hasbro’s trademarks. I know that that doesn’t mean much since most people play the leak and that is NOT something that we feel represents the game accurately. The CLG build was closer but still a LOT of tweaks happened between then and now (Nappy is literally a workaholic, like he gets withdrawals). I mean SFxT has shown the power a patch can have, and that was a fully released game. Ours didn’t even get to Beta! <br><br>Anyway we hope we don’t drop of your radar completely, we’ve all really appreciated your support and enthusiasm so far dudes and dudettes. <br><br>
Now that you are free, have you considered switching engine (not that FM is bad, but would be cool if you didn’t have to hurt your HD sprites) and/or making it a commercial game?<br>
Jay, is the plan still the same with eventually releasing a beta with 6 of these new characters and then releasing dlc until you reach the originally planned 17 spot roster?
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<div class=“QuoteAuthor”><a href="/profile/6558/Yin">Yin</a> said:</div>
<div class=“QuoteText”>Now that you are free, have you considered switching engine (not that FM is bad, but would be cool if you didn’t have to hurt your HD sprites) and/or making it a commercial game?<br></div>
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How dare you say that FM isn’t bad!! Aww nah it’s OK. I’m not sure where people are getting the idea that it’s easily moddable though Let’s just say we’ve considered options in that regard. Making money is now a possibility but those thoughts are not super urgent right now. Sorry that’s kinda nonspecific. <br><div><br></div><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/83505/lightskintwin">lightskintwin</a> said:</div>
<div class=“QuoteText”>Jay, is the plan still the same with eventually releasing a beta with 6 of these new characters and then releasing dlc until you reach the originally planned 17 spot roster?</div>
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The very minimum will be the 6 initial characters. We were almost done with them mechanically anyway (barring a substantial re-work of a certain someone) and we feel it’s not too pitiful in terms of the match-ups it offers. Plus we need to sleep and pay bills some time. We had moveset ideas and character gameplay themes that we were really excited about getting to eventually, but we have to play it by ear for now and see how we go. We really WANT to get all our ideas our there, if that counts?
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<div class=“QuoteAuthor”><a href="/profile/6558/Yin">Yin</a> said:</div>
<div class=“QuoteText”>Now that you are free, have you considered switching engine (not that FM is bad, but would be cool if you didn’t have to hurt your HD sprites) and/or making it a commercial game?<br></div>
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The first problem is none of them are developers, but the biggest problem is even if development wasn’t an issue they would literally have to start from scratch using a new engine instead of swapping out the character art with new ones and utilizing the overall fighting mechanics and specific character game design they’ve honed and polished over 2 years time.
These guys are really going to have to make something legit, now that they don’t have the draw of it being ponies whooping the shit out of each other to fall back on. Anyway I wonder what type of animal they will use, people seem to want Alpaca’s, which I didn’t even know existed until ten minutes ago. My personal vote is for small elephants. <br>
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<div class=“QuoteAuthor”><a href="/profile/63034/SSJSoujiro">SSJSoujiro</a> said:</div>
<div class=“QuoteText”>Faith in humanity restored, Lauren Faust joins the Mane6 Team. <a href=“http://www.mane6.com/2013/03/m6v2.html”>http://www.mane6.com/2013/03/m6v2.html</a><br>Proving that Lauren is the BOSS.<br></div>
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<blockquote class=“Quote”><div class=“QuoteAuthor”><a href="/profile/6558/Yin">Yin</a> said:</div>
<div class=“QuoteText”>Now that you are free, have you considered switching engine (not that FM is bad, but would be cool if you didn’t have to hurt your HD sprites) and/or making it a commercial game?</div></blockquote><div><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 22.65625px;”>With all this talk with the Skullgirls crowdfunding campaign about how expensive it is to make fighting game characters ($150,000 is considered fantastically inexpensive) and fighting games in general, I was actually wondering if fans would be able to compensate you guys for your work now that you guys are getting original IP. (Crossing fingers for donations.)</span><br style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 22.65625px;”></div><div><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 22.65625px;”><br></span></div><div><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 22.65625px;”>Congratulations for being able to continue.</span></div>