MLP: Fighting Is Magic - A Fighting game for manly men only (New characters from MLP creator?!)

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Here’s the other infinite:</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=4UoO-pJMZ8k</span></font><br></div>

Hah, Rarity level jump combo =3c<br>

So basically this game is “Marvel but with a twist!”.<br><br>How disappointing and unoriginal.<br><br>Like, no, I was actually giving it a chance and seeing for myself what the gameplay was like that you guys are wetting your panties over. I thought maybe your standards for fighting games weren’t nearly as abysmal as they were for cartoons and I was proven wrong. It’s seriously as unimaginative and dull as I expected it to be.<br>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=yazjI1WOqfY</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>The “Double Desk” Credit goes to Fosh for performing the combo.</span></font></div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/75365/Spiku%20Nightly">Spiku Nightly</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href=“http://forums.shoryuken.com/profile/19913/Axl_m4ster”>Axl_m4ster</a> said:</div>
<div class=“QuoteText”>
<p><font color="#000000">nah, in all seriousness though, the developers can continue finishing the product…they just cant make any money off it…then again why would they if the cant.</font></p></div></blockquote>
<p>The reason why they would make the game even if they can’t make money off of it is because, Mane6, the developers, had made very clear they had no intention to make any money on the game; that it was entirely free and that they would not accept any donations or any form of recompense for their labour of love because they had no license or agreement with Hasbro.  By not taking any form of income they can argue that they are not damaging Hasbro’s IP.</p>
<p>You are, unfortunately, entirely wrong with regard to the developers continuing the product.  The Cease and Desist means very specifically that they cannot take further action, as to do so lets Hasbro apply to the Court.</p>
<p>Check out last Tuesday’s UltraChen show for a bit of info on the legality.</p>
<p> </p>
<p>Of course, with regard to loud and obnoxious fans, I’m all for them leaving =3  but the problem is that it is the loud and obnoxious fans that caused a huge backlash over the creative team making the unheard of gesture of adding Derpy into an episode as a canon character.  Whether liked or not, they are the ones that become most noted in outward representation of the community, and it was that misguided white knight crusade that has now had the animation team advise over reddit that they have to phase Derpy out and that she cannot appear in Season 4.  Same people bitching and whining over Hasbro forcing in their winged twilight toy will likely serve to further separate the company and fans as Hasbro insulate themselves by distancing further from the brony guys.</p></div>
</blockquote><p>

you’re gonna haveta link me that ultrachen show coz i still don’t understand how hasbro can obstruct the creation/continuation of the indie project known as fighting is magic if said people involved have no intentions of ever making any money off it.</p><p> </p><p>i mean, if hasbro could keep someone from creating something with their artistic/product/intellectual property when that someone doesn’t make any money from its imitation…</p><p>then hell, wouldn’t elvis presley be able to also send a C&D order to andy warhol for his silkscreen paintings of elvis?</p><p>last time i checked, i don’t think elvis could…and andy actually made money off those paintings.</p><p>isn’t it the same thing?</p><p>i mean…i’m an artist myself…i can make a drawing, painting, sprite work, animation of anything i want under the sun…invoking artist license, …from he-man, to mlp, to gi joe, to elvis, to marylin monroe, to optimus prime, any damn thing i want.</p><p>as long as i don’t make any money off of someone else’s intellectual property thats been trademarked or copyrighted…as far as i know i think nothing can obstruct me.</p><p>i mean, artists have rights too. they have rights to depict images, hell, any image they want, even images that are copyrighted & trademarked…as long as they don’t make any money off those copyrighted/trademarked images they’re depicting.</p><p>so whats the problem here?</p><p> </p><p>i mean, if i wanna make a 2D sprited based facsimile of SF4…i think i can…legally can.</p><p>i just can’t make a single dollar my work though.</p><p>as long as i dont make a profit from the mugen SF4 clone, how can capcom block me from making it?</p><p>what would their argument be in court that i’m hurting their business if i’m not making a profit from my personally hand drawn sprite based mugen SF4?</p><p> </p><p><br> </p>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16300/PsychoJosh">PsychoJosh</a> said:</div>
<div class=“QuoteText”>So basically this game is “Marvel but with a twist!”.<br><br>How disappointing and unoriginal.<br><br>Like, no, I was actually giving it a chance and seeing for myself what the gameplay was like that you guys are wetting your panties over. I thought maybe your standards for fighting games weren’t nearly as abysmal as they were for cartoons and I was proven wrong. It’s seriously as unimaginative and dull as I expected it to be.<br></div>
</blockquote>

You’ve done nothing but try to get a rise out of the bronies here, all you’re posts being negative, and yet to no success…<br><br><div>So, why still make worthless attempts I wonder…</div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/19913/Axl_m4ster">Axl_m4ster</a> said:.</div>
<div class=“QuoteText”>
<p>you’re gonna haveta link me that ultrachen show coz i still don’t understand how hasbro can obstruct the creation/continuation of the indie project known as fighting is magic if said people involved have no intentions of ever making any money off it.</p>
<p> </p>
<p>i mean, if hasbro could keep someone from creating something with their artistic/product/intellectual property when that someone doesn’t make any money from its imitation…</p>
<p>then hell, wouldn’t elvis presley be able to also send a C&D order to andy warhol for his silkscreen paintings of elvis?</p>
<p>last time i checked, i don’t think elvis could…and andy actually made money off those paintings.</p>
<p>isn’t it the same thing?</p>
<p>i mean…i’m an artist myself…i can make a drawing, painting, sprite work, animation of anything i want under the sun…invoking artist license, …from he-man, to mlp, to gi joe, to elvis, to marylin monroe, to optimus prime, any damn thing i want.</p>
<p>as long as i don’t make any money off of someone else’s intellectual property thats been trademarked or copyrighted…as far as i know i think nothing can obstruct me.</p>
<p>i mean, artists have rights too. they have rights to depict images, hell, any image they want, even images that are copyrighted & trademarked…as long as they don’t make any money off those copyrighted/trademarked images they’re depicting.</p>
<p>so whats the problem here?</p>
<p> </p>
<p>i mean, if i wanna make a 2D sprited based facsimile of SF4…i think i can…legally can.</p>
<p>i just can’t make a single dollar my work though.</p>
<p>as long as i dont make a profit from the mugen SF4 clone, how can capcom block me from making it?</p>
<p>what would their argument be in court that i’m hurting their business if i’m not making a profit from my personally hand drawn sprite based mugen SF4?</p>
<p> </p></div></blockquote><br><p>The argument would be that Mane6 has blurred the line between an
official and unofficial work and has been trying to pass off his game as
something that has the official Hasbro license. Campbell’s had
considered suing Andy Warhol but decided not to for the simple reason
that there’s not much incentive for them to chase after an artist
providing free publicity. There would have been not much incentive for
Hasbro to clamp down on FIM either if it’s just a small little game made
to entertain a bunch of bronies, but the issue comes when Mane6 tried
to do more than that and tried to act as if he owed the MLP license.
Even back when FIM was at the EVO facebook poll Mane6 should have told
everyone “thanks, but we do not own the MLP license and we do not have
the rights to decide if the game can appear at EVO, so please don’t put
the game at EVO”. Instead he was coy, said that he would love to see the
game at EVO but doubt that he can finish the game in time. That is what
which caused Hasbro to freak out and cause them to bring the C&D
hammer down.</p>How much money you can make from a copyright you
don’t own is irrelevant compared to how much you have damaged the
copyright’s value, and by trying to pass off the game as an official
work Hasbro has the rights to determine if FIM is damaging their brand
value. Once again, what if Hasbro wants to make an official MLP fighting game in the future? Do they even want to see toys aimed at girls associated with fighting?<br>

<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/57574/ForsakenM~">ForsakenM~</a> wrote: <a href="/discussion/comment/7994105#Comment_7994105" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”><br /><br>
You’ve done nothing but try to get a rise out of the bronies here, all you’re posts being negative, and yet to no success…<br /><br>
<br /><br>
So, why still make worthless attempts I wonder…</div>
</blockquote>
Way to take the bait.<br><br><blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href=“http://forums.shoryuken.com/profile/19913/Axl_m4ster”>Axl_m4ster</a> wrote: <a href=“MLP: Fighting Is Magic - A Fighting game for manly men only (New characters from MLP creator?!)” class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”><br>
Axl_m4ster said:<br /><br>
<br>
<br /><br> 
i still don’t
understand how hasbro can obstruct the creation/continuation of the
indie project known as fighting is magi? <br /><br>
 </div>
</blockquote>
That’s the crux of this discussion unfortunately.  The reason you don’t understand is because you don’t know the actual laws that are in force here, I would imagine not the Judicial process either.<br><br>While I am a legal professional, this is not my Discipline.  Even though I am read on the subject, I would never represent myself because there’s a reason we spend years studying single Disciplines of Law.  Even then there are those who specialise in this area, and even some Judges, who do not know the law accurately.  The amount of times I’ve seen people attempt to apply for a Shared Residence Order, where the parties have been resident together for a period of time that renders previous Orders null and <i>no one else in Court realises this is the case,</i> is boggling.<br><br><br>So to quickly address two points:<br><ol><li>Fan art, and fan work, is illegal.  It is commonly assumed by artists such as yourself and I that it is perfectly fine exactly because everyone is doing it.  There is no such thing as artistic licence to the law.  The fact of the matter is that most of us will never have to worry about this; but consider that J K Rowling has successfully sued Harry Potter fans for their fan work.  Googling fan art legality will answer a fair few of your questions in this regard.<br><br></li><li>Andy Warhol was successfully sued over Flowers for his use of imagery that he did not own.  Just because people did not bring lawsuits against him, did not mean that he wasn’t vulnerable to them.<br><br></li><li> Everybody uses torrents, but that does not make it legal.</li></ol><br>Please don’t use precedence outside of Court to dictate your view on the Law.  We do not have a Jaywalking law in the UK, so I was entirely shocked when I was pulled up on it in America.  The fact that I had no idea about the law did not stop it existing, nor did it stop most of the people I encountered ignoring it.  However, in some States you can in fact be required to attend Court over such a thing.  <br><br><br>There is actually only a tiny difference between you and I producing art and sharing it, and us producing art and sharing it after we have formally been instructed by legal advisors for the IP holders that we are not to proceed less we face Court proceedings, but that difference is a galaxy wide.  Hasbro could have the Court issue a summons, failure to attend would result in Hasbro getting pretty much whatever they reasonably request of the Judge.<br><br><br><b>Ultrachen TV: Episode </b>-<b> Law and Horseder</b><br><a href=“http://www.twitch.tv/ultrachentv/b/366859008”>http://www.twitch.tv/ultrachentv/b/366859008</a><br><br>Ultra David is usually happy to answer any questions you have on this aspect of the Law, and his legal Disciplines are far closer than mine with regard to this subject.<br>

With regard to scytheavatar:<br><br>You’re correct in some regards, but I think some of the language is a little unfair;  Mane6 have never acted to suggest they own the licence and have always stated that they do not have a licence, that they do not represent Hasbro, and that everything is used without permission; this was stated on every About Us, at the bottom of their pages, and in their FAQs.  The original poll FiM was a write in response, and no one believed it would make any real difference.  When MLP was entered as a possible Evo option, Mane6 were surprised and attempted to issue damage control and contacted Evo.<br><br>Mane6 is also a team, and there is no basis to suggest that it was Evo presence that caused the proverbial hammer (or gavel) to come down.  Remember there had been a gamespot editorial as well, and that legal processes can take months.  When I was working for the Home Office we had a full 16 month gap before one of our <i>issuing</i> papers were served on the other party!<br><br><br>Now what I think you are trying to refer to is either exactly what Ultra David refers to in Law and Horseder, or that an argument can be made that as the characters are indistinguishable from the IP in design and character and for them to proceed would mean that as far as the law is concerned there is an implied licence.  Something MAD TV’s My Little Pony shorts do not have to worry about as it is clear parody.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/57574/ForsakenM~">ForsakenM~</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16300/PsychoJosh">PsychoJosh</a> said:</div>
<div class=“QuoteText”>So basically this game is “Marvel but with a twist!”.<br><br>How disappointing and unoriginal.<br><br>Like, no, I was actually giving it a chance and seeing for myself what the gameplay was like that you guys are wetting your panties over. I thought maybe your standards for fighting games weren’t nearly as abysmal as they were for cartoons and I was proven wrong. It’s seriously as unimaginative and dull as I expected it to be.<br></div>
</blockquote>

You’ve done nothing but try to get a rise out of the bronies here, all you’re posts being negative, and yet to no success…<br><br><div>So, why still make worthless attempts I wonder…</div></div>
</blockquote>

I posted nothing but REAL facts and REAL sentiment, if you’re going to delude yourself into thinking my factual statements are a “fake” troll attempt then that’s your problem.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16300/PsychoJosh">PsychoJosh</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/57574/ForsakenM~">ForsakenM~</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16300/PsychoJosh">PsychoJosh</a> said:</div>
<div class=“QuoteText”>So basically this game is “Marvel but with a twist!”.<br><br>How disappointing and unoriginal.<br><br>Like, no, I was actually giving it a chance and seeing for myself what the gameplay was like that you guys are wetting your panties over. I thought maybe your standards for fighting games weren’t nearly as abysmal as they were for cartoons and I was proven wrong. It’s seriously as unimaginative and dull as I expected it to be.<br></div>
</blockquote>

You’ve done nothing but try to get a rise out of the bronies here, all you’re posts being negative, and yet to no success…<br><br><div>So, why still make worthless attempts I wonder…</div></div>
</blockquote>

I posted nothing but REAL facts and REAL sentiment, if you’re going to delude yourself into thinking my factual statements are a “fake” troll attempt then that’s your problem.<br></div>
</blockquote>

Never said that your statements didn’t express either fact or your opinion accurately. I merely stated that every post you made in this topic was negative and written in such a way to potentially annoy others. That, and your last post is technically contradictory: you say that you ‘<span style=“background-color: rgba(0, 0, 0, 0.0470588);”>Like, no, I was actually giving it a chance and seeing for myself what the gameplay was like that you guys are wetting your panties over.’ You then two sentences later say ‘</span><span style=“background-color: rgba(0, 0, 0, 0.0470588);”>It’s seriously as unimaginative and dull as I expected it to be.’ That is proof that you didn’t look at it with a clear conscience, but with your negative attitude: You had already decided it was going to be bad before-hand, and therefore you didn’t actually give it a chance.<br><br>Since I don’t know you very well, I’m not going to say that your reason for looking at it with a previously hateful attitude is the same as most: the fact that the characters are MLP characters. Whether it is or isn’t doesn’t change the fact that people pre-judge games for stupid reasons without ever playing it with a clear conscience, and that can make or break a game, whether that game is decent or not in the long run.</span>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/57574/ForsakenM~">ForsakenM~</a> said:</div>
<div class=“QuoteText”><span style=“background-color: rgba(0, 0, 0, 0.0470588);”><br>Since I don’t know you very well</span></div>
</blockquote>

That’s blatantly obvious. Anyone who does has already put him on their ignore list and moved on. That’s also my advice, by the way.<br><br><br>Getting back on topic, Mane 6 just made a lengthy post along with a FAQ on recent events on <a href=“http://www.mane6.com/”>their website</a>. It’s an interesting read, and the short answer as to whether or not they’re cancelling the project is “No.”<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>You had already decided it was going to be bad before-hand, and therefore you didn’t actually give it a chance.</span></div>
</blockquote>

I gave it a chance and I was still extremely disappointed with the game. I was hyping it up to everyone I knew and even though I hate MLP still wanted this game to be enjoyable. The game just wasn’t designed by developers, the game felt very amateurish from how moves cancelled to hit stop to how air combos juggled opponents/kept you in the air. The game had fantastic sprites and great music, I was hoping the gameplay would at least be tolerable, but I couldn’t even force myself to play it. I thought maybe if the development continued they could have smoothed out the issues I had with it, but there’s an incredibly high potential no more work is going to be done on the game, so I’m just going to lay it out there.<div><br></div><div>Maybe Mane6 will move on and make a great game from all the experience they had making this one, but it really seems to me that, contrary to a statement you made, the game built a lot of excitement and a following BECAUSE it was MLP and not because it was a good game. I’m sure people disagree with me and think the game was great, that’s bound to happen, but I don’t think everyone who wanted this game to succeed did so because they are fighting game enthusiasts, I think they were supporting the idea and the concept.</div>

Great to hear some news from the team and glad to hear that the project is not cancelled, at least not yet. Regardless of what happens, I’d love to see a finished game still emerge from this.<br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/12087/JohnGrimm">JohnGrimm</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>You had already decided it was going to be bad before-hand, and therefore you didn’t actually give it a chance.</span></div>
</blockquote>

I gave it a chance and I was still extremely disappointed with the game. I was hyping it up to everyone I knew and even though I hate MLP still wanted this game to be enjoyable. The game just wasn’t designed by developers, the game felt very amateurish from how moves cancelled to hit stop to how air combos juggled opponents/kept you in the air. The game had fantastic sprites and great music, I was hoping the gameplay would at least be tolerable, but I couldn’t even force myself to play it. I thought maybe if the development continued they could have smoothed out the issues I had with it, but there’s an incredibly high potential no more work is going to be done on the game, so I’m just going to lay it out there.<div><br></div><div>Maybe Mane6 will move on and make a great game from all the experience they had making this one, but it really seems to me that, contrary to a statement you made, the game built a lot of excitement and a following BECAUSE it was MLP and not because it was a good game. I’m sure people disagree with me and think the game was great, that’s bound to happen, but I don’t think everyone who wanted this game to succeed did so because they are fighting game enthusiasts, I think they were supporting the idea and the concept.</div></div>
</blockquote>

I think that is probably the way that the devteam had hoped people outside of MLP fans would approach the game, and also probably why they were so disappointed that an early alpha build was it was leaked, because they wanted the first publicly released version of the game to be balanced and polished. When I first saw the early footage of the game, my first thought was that it was pretty cool that someone was actually making a MLP fighting game. But the quality of the animations, art, and music quickly grew on me too and I have, for a long time now, been looking forward to this being a <i>good</i> fighting game that also has the novelty of being a MLP fighting game. The quality of the leak hasn’t really bothered me since I’ve assumed that the gameplay elements would be tightened and polished a lot in the time it would take before an official release. If anything, the leak made me pretty optimistic since I felt that it didn’t play nearly as bad as I would have expected of such an early build of an unlicensed game using unfinished characters. In any case, I hope they get the opportunity to show what they can make in one way or another.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/12087/JohnGrimm">JohnGrimm</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>You had already decided it was going to be bad before-hand, and therefore you didn’t actually give it a chance.</span></div>
</blockquote>

I gave it a chance and I was still extremely disappointed with the game. I was hyping it up to everyone I knew and even though I hate MLP still wanted this game to be enjoyable. The game just wasn’t designed by developers, the game felt very amateurish from how moves cancelled to hit stop to how air combos juggled opponents/kept you in the air. The game had fantastic sprites and great music, I was hoping the gameplay would at least be tolerable, but I couldn’t even force myself to play it. I thought maybe if the development continued they could have smoothed out the issues I had with it, but there’s an incredibly high potential no more work is going to be done on the game, so I’m just going to lay it out there.<div><br></div><div>Maybe Mane6 will move on and make a great game from all the experience they had making this one, but it really seems to me that, contrary to a statement you made, the game built a lot of excitement and a following BECAUSE it was MLP and not because it was a good game. I’m sure people disagree with me and think the game was great, that’s bound to happen, but I don’t think everyone who wanted this game to succeed did so because they are fighting game enthusiasts, I think they were supporting the idea and the concept.</div></div>
</blockquote>

…But they never finished their beta nor was it officially released.<div><br></div><div><br></div><div><br></div><div>Oh, so you’re judging the fighting game mechanics of an old broken alpha version of the game that was leaked as if it was a finished product.</div><div><br></div><div>Gotcha!!!</div><div><div><br></div></div>

Sad think that if there wasnt a leak, only people who could go to events in USA could play the game, I dont think it did hurt the game in gameplay…still hyped for what designs Laura could make for a Fighting Game, changing the name group now could not be a bad idea.

If there wasn’t a leak, it wouldn’t have been as known, and likely woudn’t have been voted so much for on the facebook poll, and wouldn’t have been on the Evo top 8 vote, and would have been lower profile and probably released for everyone to play as intended (given they expected to have been finished in approximately 3 weeks from now).<div><br></div><div>But then either way is speculation =3</div><div><br></div><div>I’m not all that hype for what Lauren puts out; MLP reboot was impressive, but of her solo works not much else has really caught my eye, and Hasbro are even doing their own human fashion doll translatable line rather than picking up her Galaxy Girls…  meh~</div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/83505/lightskintwin">lightskintwin</a> said:</div><div class=“QuoteText”>

…But they never finished their beta nor was it officially released.<div><br></div><div><br></div><div><br></div><div>Oh, so you’re judging the fighting game mechanics of an old broken alpha version of the game that was leaked as if it was a finished product.</div><div><br></div><div>Gotcha!!!</div><div><div><br></div></div></div>
</blockquote>

I’m judging what we, the public, had access to, and yeah, that old broken alpha version of the game was a bad game in my opinion. It has nothing to do with judging it like a finished product, as I even said in my original post that you apparently glanced over, if development had continued maybe they could have made it a good game, but with the C&D that’s probably not going to happen, and what we have wasn’t well designed.<div><br></div><div>Furthermore, hiding behind the “BUT IT’S JUST A BETA!” phrase is fucking nonsense. I’ve seen PLENTY of games in beta that are more than just playable, they are legitimately good, well designed games. One of my new favorite fighting games of ALL TIME is in beta right now and it’s still a great game. The difference between those games and this game is that those developers made sure their core system mechanics were 100% solid before moving on to making characters. Mane6 should have after creating Apple Jack put more time into making their engine solid instead of making more characters in a bad engine.</div><div><br></div><div>This is all basically going back to the amateurish nature of the team and the game I said before. To reiterate, I don’t think everyone who supported this game did so because it was a great new concept that needed to get fleshed out or because it was a good game with good design that showed a lot of promise, the game is a watered down Marvel with horses, nothing about it is new and the engine sure as hell wasn’t designed as well as it could have been, the game got support because it was MLP.</div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/12087/JohnGrimm">JohnGrimm</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/83505/lightskintwin">lightskintwin</a> said:</div><div class=“QuoteText”>

…But they never finished their beta nor was it officially released.<div><br></div><div><br></div><div><br></div><div>Oh, so you’re judging the fighting game mechanics of an old broken alpha version of the game that was leaked as if it was a finished product.</div><div><br></div><div>Gotcha!!!</div><div><div><br></div></div></div>
</blockquote>

I’m judging what we, the public, had access to, and yeah, that old broken alpha version of the game was a bad game in my opinion. It has nothing to do with judging it like a finished product, as I even said in my original post that you apparently glanced over, if development had continued maybe they could have made it a good game, but with the C&D that’s probably not going to happen, and what we have wasn’t well designed.<div><br></div><div>Furthermore, hiding behind the “BUT IT’S JUST A BETA!” phrase is fucking nonsense. I’ve seen PLENTY of games in beta that are more than just playable, they are legitimately good, well designed games. One of my new favorite fighting games of ALL TIME is in beta right now and it’s still a great game. The difference between those games and this game is that those developers made sure their core system mechanics were 100% solid before moving on to making characters. Mane6 should have after creating Apple Jack put more time into making their engine solid instead of making more characters in a bad engine.</div><div><br></div><div>This is all basically going back to the amateurish nature of the team and the game I said before. To reiterate, I don’t think everyone who supported this game did so because it was a great new concept that needed to get fleshed out or because it was a good game with good design that showed a lot of promise, the game is a watered down Marvel with horses, nothing about it is new and the engine sure as hell wasn’t designed as well as it could have been, the game got support because it was MLP.</div></div>
</blockquote>

It was a fan game that used a decade old fighting game engine.  Unless your referencing other fan projects that aren’t for profit, what relevance is there with comparing it to commercial games?<div><br></div><div>Perhaps your expectations were way too high for this project. I’m baffled by the “nothing about it is new”.   Did you somehow expect this to innovate the genre???  </div><div><br></div><div>I, as well as a lot of other people were impressed with what they’d seen and played and the potential it had especially as it relates to fan projects.  </div><div><br></div><div>Obviously the game got support because it was MLP.  You can say that about any product that uses a popular IP.  </div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/83505/lightskintwin">lightskintwin</a> said:</div><div class=“QuoteText”>

It was a fan game that used a decade old fighting game engine.  Unless your referencing other fan projects that aren’t for profit, what relevance is there with comparing it to commercial games?<div><br></div><div>Perhaps your expectations were way too high for this project. I’m baffled by the “nothing about it is new”.   Did you somehow expect this to innovate the genre???  </div><div><br></div><div>I, as well as a lot of other people were impressed with what they’d seen and played and the potential it had especially as it relates to fan projects.  </div></div>
</blockquote>

My expectations were the game to be playable. I wouldn’t say that’s a high expectation. And before you even get to that point because with how this discussion is going I can already tell you would, the game is technically playable, you can push buttons and things happen, but the mechanics are a mess and it has bad game feel. And with the “nothing is new” comment, I have to question if you’re even reading what I’m posting. I said no one was supporting this game because it was doing something new, it clearly isn’t. Pay attention.<div><br></div><div>Potential only goes so far. Every game ever made has potential to be a great game, even Superman 64 and ET on Atari. But those games AREN’T good, potential doesn’t save a game from being bad, and while what I saw in the sprites and music impressed me, nothing I played had me any kind of excited for the game at all. In fact, actually playing the game killed my hype. Since I’m sure you didn’t read this line in my older posts either, I wanted to like this game, I WAS excited for it, and then the leak happened and I couldn’t force myself to play it if I wanted to. Is it good for a fan project? Well sure, but most fan projects are almost objectively terrible, that means nothing. Is it a good game? Unless you just really like MLP and the actual game doesn’t matter to you, no, it’s not a good game.</div>