Damage measurements here assume all combos here begin with Jump-in punches except in the “cannonballing opponents” section. (Some might actually do more without it. It’s happened before.)
Midscreen Combos:
(The range of Ground Burst may have to be changed from Far to Mid if the opponent reaches the side of the arena.)
(I’d say we’re better off saving meter for EX Trance, unblockable EX Ground Bursts(Rune Traps, mostly), and Breakers unless the combo will surely kill the opponent.)
b+2,1 > Trance > b+2,1 > dash > b+2,1 > dash > b+1,1 > Ground Burst (Far) (41%) No Meter (Difficult)
b+2,1 > dash > b+2,1 > dash > b+1,1 > Trance > b+1,1 > Ground Burst (Mid) (40%) No Meter
b+2,1 > dash > b+2,1 > dash > b+1,1 > Trance > f+1,2,1+2 (39%) No Meter (Downs opponent near Quan Chi)
b+2,1 > dash > b+2,1 > dash > b+1,1 > Trance > 1,1 > Sky Drop (37%) No Meter (Staggers)
b+2,1 > Trance > Nj.1 > dash > b+2,1 > j.4 > EX Sky Drop (43%) 1 Bar (Not sure if there’s a reason to use this over Rune Trap)
f+1,2 > Trance > b+2,1 > dash > b+2,1 > dash > b+1,1 > Ground Burst (Far) (38%) No Meter
f+1,2 > Trance > b+2,1 > dash > b+2,1 > j.4 > Sky Drop (36%) No Meter (Downs opponent near Quan Chi)
f+1,2 > Trance > 1,1 > Sky Drop (18%) No Meter (staggers)
f+1,2 > Trance > b+2,1 > dash > b+2,1 > j.4 > EX Sky Drop (43%) 1 Bar
f+1,2 > Trance > b+2,1 > dash > b+2,1 > (very short)dash > b+1 > X-Ray (51%) Full
b+3,1+2 > Trance > b+2,1 > dash > b+2,1 > dash > b+1,1 > Ground Burst (Far) (40%) No Meter (Difficult)
b+3,1+2 > dash > b+2,1 > dash > b+1,1 > Trance > b+1,1 > Ground Burst (Mid) (38%) No Meter (Might be a bit hard to hit-confirm)
b+3,1+2 > dash > b+2,1 > dash > b+1,1 > Trance > f+1,2,1+2 (38%) No Meter (Might be a bit hard to hit-confirm; Downs opponent near Quan Chi)
b+3,1+2 > dash > 3 > Trance > b+2,1 > dash > b+1,1 > Ground Burst (Far) (36%) No Meter
b+3,1+2 > dash > b+2,1 > dash > b+1,1 > Trance > 1,1 > Sky Drop (32%) No Meter (Staggers)
b+3,1+2 > Trance > Nj.1 > dash > b+2,1 > j.4 > EX Sky Drop (41%) 1 Bar (Not sure if there’s a reason to use this over Rune Trap)
b+3,1+2 > Trance > b+2,1 > dash > b+1,1 > X-Ray (48%) Full
u+3 > Trance > b+2,1 > dash > b+2,1 > dash > b+1,1 > Ground Burst (Far) (40%) No Meter (Difficult)
u+3 > Trance > b+2,1 > dash > b+1,1 > Ground Burst (Mid) (34%) No Meter
u+3 > Trance > Nj.1 > dash > b+2,1 > j.4 > Sky Drop (35%) No Meter (Downs opponent near Quan Chi)
u+3 > Trance > b+2,1 > j.4 > Sky Drop (32%) No Meter (Downs opponent near Quan Chi)
u+3 > Trance > 1,1 > Sky Drop (23%) No Meter (Staggers)
u+3 > Trance > Nj.1 > dash > b+2,1 > j.4 > EX Sky Drop (42%) 1 Bar
u+3 > Trance > b+2,1 > dash > b+1,1 > X-Ray (49%) Full
For punishing “cannonballing” opponents (whose special you just blocked and are spinning in midair):
b+2,1 > dash > b+2,1 > dash > b+1,1 > Trance > f+1,2,1+2 (34%) No Meter (Downs opponent near Quan Chi)
b+2,1 > dash > b+2,1 > dash > b+1,1 > Trance > 1,1 > Sky Drop (34%) No Meter (Staggers)
b+2,1 > dash > b+2,1 > dash > b+1,1 > Trance > 1,1 > EX Sky Drop (39%) 1 Bar (Not sure if there’s a reason to use this over Rune Trap)
b+2,1 > dash > b+2,1 > dash > b+1,1 > Trance > 2,1 > X-Ray (46%) Full (Not sure if there’s a reason to use this over Rune Trap)
Corner (or near-corner) Combos:
Replace Ground Burst with Skull Ball in mid-screen combos that are performed in the corner for easier input and a barely noticable increase in damage.
b+2,1 > Trance > (optional dash) > b+2,1 > (optional dash) > b+2,1 > j.4 > EX Sky Drop (46%) 1 Bar (Not sure if there’s a reason to use this over Rune Trap)
b+2,1 > Trance > (optional dash) > b+2,1 > (optional dash) > b+2,1 > (optional dash) > b+1,1 > X-Ray (54%) Full (69% with damage boost = current highest Quan Chi combo)
f+1,2 > Trance > (optional dash) > b+2,1 > (optional dash) > b+2,1 > (optional dash) > b+1,1 > X-Ray (51%) Full
f+1,2 > Trance > Nj.1 > dash > b+2,1 > b+2,1 > b+1,1 > X-Ray (52%) Full (Don’t even bother with this one)
b+3,1+2 > Trance > (optional dash) > b+2,1 > (optional dash) > b+2,1 > j.4 > EX Sky Drop (44%) 1 Bar (Not sure if there’s a reason to use this over Rune Trap)
b+3,1+2 > Trance > (optional dash) > b+2,1 > (optional dash) > b+2,1 > (optional dash) > b+1,1 > X-Ray (51%) Full
u+3 > Trance > (optional dash) > b+2,1 > (optional dash) > b+2,1 > j.4 > EX Sky Drop (45%) 1 Bar
u+3 > Trance > (optional dash) > b+2,1 > (optional dash) > b+2,1 > (optional dash) > b+1,1 > X-Ray (53%) Full