Bio
“A skilled Motswana warrior, Cyrax relies on his natural fighting ability, his chi, to carry out Lin Kuei missions. He is proud to serve, but when the Grand Master initiates a program to convert the clan into cyborgs, Cyrax resists. He is reluctant to lose his humanity, which he believes is more effective than any mechanical augmentation. He has contemplated leaving the clan, fearing that it is no longer an organization of honorable assassins. Cyrax knows, however, that such a decision means death at the hands of his former comrades. No one leaves the Lin Kuei.”
B = back
F = front
D = down
U = up
bp = back punch
fp = front punch
bk = back kick
fk = front kick
~ = cancel
^ = juggle
nj = neutral jump
j = jump
AA = Anti-air
Strategy
Playing Cyrax is extremely based around his nets and bombs. His bombs are unblockable and cause a juggle state in the opponent that lets you land tons of damage.
Cyrax Bomb Trap Patched, Can no Longer Be Done*
Cyborg Cyrax vs Human Cyrax
Unlike the rest of the cast, Cyrax’s two costumes change some of the properties of his gameplay. They are the following.
- Human Cyrax’s teleport is safe, but Robo Cyrax’s isn’t
2.Human Cyrax has slower bombs and nets - Because of reason 2, Human Cyrax can’t do guaranteed bomb set-ups
Cyborg Cyrax is the version to play as his moves are faster and he has his bomb set-ups.
Grounded Net Damage Scaling Reset
Whiffing any move before hitting a netted and grounded opponent confuses the game into thinking the combo is over. As such, you can continue the combo without the scaling that everything up to and including the net would normally impose. You can even use another net and the opponent won’t immediately recover. This leads to the following amount of damage based on meter used :
1 bar = 67% (Combo 3)
2 bars = 74% (Combo 4)
3 bars = 82% (Variation of Combo 4)
Notation can be found in the combo section. (Combos 3 and 4.)
Can be found at 1:13 in video 2.
Tooth Bomb Reset
Cyrax’s F + bp, like his command grab, causes a long stagger on hit. Cancel F + bp into Short Bomb on hit, then follow up with (dash, bp, fp ~ Net). The timing is fairly strict. Hitting with the tip of F + bp makes it easier to follow up. If the opponent stops blocking at any point, the net pushes them away from the bomb and resets the situation. When the finally decide to block the net, it doesn’t push them back so the bomb gets them instead. This does less damage than the command grab set-up if they block it the first time, so use it only against people who like to press buttons.
Can be found at 2:07 in Video 2.
Move List
Net (B, B + fk) - The move he’s had since introduced, the net is important to Cyrax’s gameplay. If an opponent does their slow projectile, and you do the net, the trade will result in your favour since it keeps them in a paralyzed state longer than your hitstun. Good for spacing. Ex version drains super meter.
Anti-air (D, F + fp) - A good anti-air (suprisingly) that takes priorty over air attacks. Cyrax jumps up and grabs the air-born opponent. Hard to punish but it is possible. Ex version does more damage.
Rag Doll (D, F + fk [fp + fk follow-up]) - Kick that launches the opponent up, and the follow-up grabs them and slams them down. The kick is safe on block. Fairly useless outside of combos. Ex version starts low and does more damage.
Bombs ([Close = B, B + bk] | [ Mid = F, F + bk] | [Far = B, B, F + bk])
-Cyrax’s most important move. The bomb is unblockable and is a great combo starter. The bomb also allows unavoidable bomb setups (as mentioned in the strat section), which lead into big damage. They are also good for zoning along with net. Ex version sticks in your chest and explodes/launches.
Teleport (D, B + fp) - Can be done in the air. Cyrax teleports behind the opponent. Robo-cyrax can be punished with uppercut, human cyrax is safe. Ex version can knockdown opponent at close range and is 100% safe.
Saw blade (B, F + bp) - bad move. Ex version is a projectile.
Fatalities
Fatality 1 : F, D, F, B + bp (sweep distance)
Fatality 2 : B, D, B, F + fp (jump distance)
Stage Fatality : D, U + block
Babality : D, F, B + bp (Note: You cannot block the winning round to do a babality)