“But the mechanics of UMK3 aren’t that different from MK2.”
But the person who said this hasn’t played enough of either game to make that statement. Had you done so, say, even 10 years ago, you wouldn’t have said that. You cannot come to that conclusion if you have a frame of reference. It’s impossible. If you did, then you missed something.
“You can run and chars have built-in combos. That’s it.”
If that’s the only things that changed to you, then you have a lot more to learn.
“And neither really change the way you play the game.”
Run and autocombos alone change the game from a slow, turtling based projectile trading fest, to a fast mix up of rush down, keep away, psychology. Some other huge factors are jump in starters on combos, improved juggling mechanics, removal of a 4 hit air juggle limit (that can be broken with special moves in MKII anyway), tighter general gameplay control (meaning you don’t stick when you take a step or land for example), damage protection (similar to damage scaling in other games after a certain number of hits, instead certain moves make the rest of a combo or juggle do half normal damage). If I get into anything else, it’ll be labeled as too trite.
“3s added things like Parry and the Overhead property for attacks and Super Arts (specifically, Canceling into Super Arts) that dramatically change the way you compared to how you play in SF2.”
Hopefully after you read the last paragraph you’ll understand that yes, the difference between SF2 and 3S is similar to that of the difference between MKII and UMK3.
“UMK3 and MK2 are played the same way.”
They are NOT. Watch some gameplay videos of reputable players and you will see a world of difference. Here’s an example of MKII (It is from a Kaillera tournament and there is some sloppiness, but it’s all that’s available right now)
[media=youtube]jPUILts3Q38[/media]
Those are the best characters in the game, and this is what gameplay comes down to. This is unchanged for years, and I selected this match because I know the people who are playing know what they are doing. I would post a UMK3 match, but there’s too much variety in high level play to pick any one match and say “Here’s a perfect example of what you’ll see.” You can go to youtube yourself and look up “UMK3 match” just make sure you watch tourny footage, not XBLA random scrubs.
“UMK3 just happens to be faster and less-cheap.”
It’s not just that, and as far as cheapness goes, that’s a matter of opinion. Kabal’s completeness could be considered very cheap. It’s definitely more balanced though.
“Also, how can say MK4 isn’t balanced when all the chars are essentially identical?”
Because of the specials moves. There are I think 3 character templates in MK4, and 3 model templates, the stuff is mixed up. Tanya is the smallest character, and coincidentally the best. Weapons are a factor as well. Beyond this, the game is so poorly put together it’s unreal. They combined aspects from MKII and UMK3 and put them into one game, and they managed to mess up basically everything those games had done well.
“By the way, I have the Saturn version of UMK3. And here’s the shocker: It actually is my favorite of the 2D MKs.”
And the Saturn version is a horribly broken version of the game. For example, the gravity is totally off, you can do 4 or 5 HKs in the corner after a pop up combo, and the last one pushes you back. It’s like they knew and didn’t care.
“Great argument…until this last line. Feel free to view all the recent threads restating Viscant’s old post. Unless you were only referring to WW, but if you meant CE,HF,SSF2 & ST in that statement…my comment stands.”
I was talking about SF2 WW. MK1 would be equal to SF. If you count in the lack of 2 player variety, you might be able to break it down to SF2 = MK1, SFA = MKII and SF3* = MK3/U/T, but the difference is huge regardless.