MK Armageddon - the best in the series?

Well, I liked the fatalities.
Most of then are 3D remixes of the MK2 ones.
Gameplay wise, the game is too damn combo friendly.
Mash HP and HK and boom, here’s a combo.

All the characters share the same normals, but it doesn’t matter that much.
MK1 did the same thing.(There’s some priority changes for some characters though.)

Yeah, what happened to the Fatalities after MK4? I mean they got all uncreative and lame.

:rofl: :rofl: :rofl: :rofl:
Wait, what?

Whatever.
UMK3>Every other MK game.

UMK3 is better, but it doesn’t mean MK4 wasn’t good. At least it was uber-balanced. Just extremely simple and too much abuse of “copy-and-paste”. :lol:

MK4 is so boring; I keep forgetting that it even exists.

UMK3 aside…they all suck horribly. Refer to my original post in thread, it explains everything.

Or you could play no MK at all . . .

/fanboy

Like someone else in this thread said: MKII > UMK3

I’m not saying that UMK3 is a bad game, but having played MK games since near the start of my gaming life, I can honestly say MKII is better. It’s got a more tactical feel to it when playing against other people while UMK3 plays like this: rush then chain combo. IMO, chain combos have nothing on the combos from killer instinct… those battles are intense.

“it’s a toss-up between MK2 and UMK3.”

No, it’s not.

“MKII > UMK3”

No, it’s not.

“Yeah, MK4 was pretty good.”

No, it wasn’t.

“but it doesn’t mean MK4 wasn’t good. At least it was uber-balanced.”

No, it wasn’t.

It’s funny how on this site, the vast majority of people discuss the gameplay in terms of what fighting games are better than others, but once you mix MK fans into it, they actually talk about how fatalities and graphics make certain MKs better than others.

UMK3 FTW

*Fanboy detector explodes !

:wtf:

Wow…just…wow.

Of course. Its up your ass :lovin:

All kidding aside, UMK3 is clearly the more competitive of them all. Unless you suck. If you’re a huge scrub, you may like whatever, but all the pros play UMK3 only.

Which MK game has competitive players and regular tourneys in US? Which MK game has regular tourneys in other countries as well, like Colombia and Venezuela?

Its only one. UMK 3 has an US scene, and scenes in those 2 countries, AFAIK. All other MKs are and were always dead as far as competitfive gaming is concerned.

So all the top players agree in playing UMK3, and not only in US. And a couple random guys with no tournament experience whatsoever like MK2, MKA or Tatto Assasins. Sad…

Just because a game is regularly featured in a tournament doesn’t make it better. Mvc2 is broken as hell but is played only because it’s so popular. Melty Blood is a fun game but is only decent at best… yet that is being used in Tougeki this year. Hell, I bet that Shaq fu or Brutal would be used in tournaments if for some weird-ass reason they were popular.

You’re so hung up on competitive fighting that you seem to hate games that aren’t commonly used. Don’t you ever casually play with your friends anymore?

Apparently Chile has a UMK3 scene too, also Bulgaria has a lot of UMK3 players. But this is besides the point. MKII is played online, and only online through Kaillera obviously, by about 2 dozen people on a semi regular basis. Many of these players openly admit that UMK3 is a superior game, but they don’t care. Some of them even prefer to play UMK3 if given the choice. It’s different to be as brazen as this guy to say such ridiculous things and expect people to just buy it.

It isn’t even a matter of the games being held regularly in tournaments, because even still, UMK3 is not a major tournament game. I have ran 15 or so UMK3 tournaments over the last few years at various East Coast tournaments, and I know of about 5 or 6 other ones that have been held elsewhere in the country, and maybe as many in other countries, but that’s it. In the last 6 years I’ve been going to tournaments, I’ve seen only 1 MKII tournament, and that was at the first tournament I ever went to in 2001.

It comes down to mechanics. Would you say that SF2 is better than 3rd Strike? That’s the same level/degree of comparison here.

But the mechanics of UMK3 aren’t that different from MK2. You can run and chars have built-in combos. That’s it. And neither really change the way you play the game. 3s added things like Parry and the Overhead property for attacks and Super Arts (specifically, Canceling into Super Arts) that dramatically change the way you compared to how you play in SF2. UMK3 and MK2 are played the same way. UMK3 just happens to be faster and less-cheap.

Also, how can say MK4 isn’t balanced when all the chars are essentially identical?

By the way, I have the Saturn version of UMK3. And here’s the shocker: It actually is my favorite of the 2D MKs.

skidda marinky dinky dink…skidda marinky dooo

Great argument…until this last line. Feel free to view all the recent threads restating Viscant’s old post. Unless you were only referring to WW, but if you meant CE,HF,SSF2 & ST in that statement…my comment stands.

“But the mechanics of UMK3 aren’t that different from MK2.”

But the person who said this hasn’t played enough of either game to make that statement. Had you done so, say, even 10 years ago, you wouldn’t have said that. You cannot come to that conclusion if you have a frame of reference. It’s impossible. If you did, then you missed something.

“You can run and chars have built-in combos. That’s it.”

If that’s the only things that changed to you, then you have a lot more to learn.

“And neither really change the way you play the game.”

Run and autocombos alone change the game from a slow, turtling based projectile trading fest, to a fast mix up of rush down, keep away, psychology. Some other huge factors are jump in starters on combos, improved juggling mechanics, removal of a 4 hit air juggle limit (that can be broken with special moves in MKII anyway), tighter general gameplay control (meaning you don’t stick when you take a step or land for example), damage protection (similar to damage scaling in other games after a certain number of hits, instead certain moves make the rest of a combo or juggle do half normal damage). If I get into anything else, it’ll be labeled as too trite.

“3s added things like Parry and the Overhead property for attacks and Super Arts (specifically, Canceling into Super Arts) that dramatically change the way you compared to how you play in SF2.”

Hopefully after you read the last paragraph you’ll understand that yes, the difference between SF2 and 3S is similar to that of the difference between MKII and UMK3.

“UMK3 and MK2 are played the same way.”

They are NOT. Watch some gameplay videos of reputable players and you will see a world of difference. Here’s an example of MKII (It is from a Kaillera tournament and there is some sloppiness, but it’s all that’s available right now)

[media=youtube]jPUILts3Q38[/media]

Those are the best characters in the game, and this is what gameplay comes down to. This is unchanged for years, and I selected this match because I know the people who are playing know what they are doing. I would post a UMK3 match, but there’s too much variety in high level play to pick any one match and say “Here’s a perfect example of what you’ll see.” You can go to youtube yourself and look up “UMK3 match” just make sure you watch tourny footage, not XBLA random scrubs.

“UMK3 just happens to be faster and less-cheap.”

It’s not just that, and as far as cheapness goes, that’s a matter of opinion. Kabal’s completeness could be considered very cheap. It’s definitely more balanced though.

“Also, how can say MK4 isn’t balanced when all the chars are essentially identical?”

Because of the specials moves. There are I think 3 character templates in MK4, and 3 model templates, the stuff is mixed up. Tanya is the smallest character, and coincidentally the best. Weapons are a factor as well. Beyond this, the game is so poorly put together it’s unreal. They combined aspects from MKII and UMK3 and put them into one game, and they managed to mess up basically everything those games had done well.

“By the way, I have the Saturn version of UMK3. And here’s the shocker: It actually is my favorite of the 2D MKs.”

And the Saturn version is a horribly broken version of the game. For example, the gravity is totally off, you can do 4 or 5 HKs in the corner after a pop up combo, and the last one pushes you back. It’s like they knew and didn’t care.

“Great argument…until this last line. Feel free to view all the recent threads restating Viscant’s old post. Unless you were only referring to WW, but if you meant CE,HF,SSF2 & ST in that statement…my comment stands.”

I was talking about SF2 WW. MK1 would be equal to SF. If you count in the lack of 2 player variety, you might be able to break it down to SF2 = MK1, SFA = MKII and SF3* = MK3/U/T, but the difference is huge regardless.

Hahahahahahahaha…um no? 3S is about 10 years old and most people are only decent to good with about 4-5 character. There are just so many variables that aren’t present in 2T.