MK 2011 Demo!

That’s with Johnny only, the rest work differently. Sub-Zero’s is kinda like Abels in that you can hold the buttons to keep him still until you want to use it, scorpion’s is like his teleports and Mileena’s is just a quick startup attack, I think it has super armor.

Yeah, I could use some direction as well. As of right now, the system seems really clunky, but of course, I really don’t understand how it works either. All I know is that I can’t do shit outside of the basic combos in the move lists…

I’m getting mashed out.

I have no idea how to play MK let alone beat mashers.

Long road ahead of me.

i’ve been playing the demo and while i’m not going to make a judgement until i play the released version. i will say i was left with a positive impression compared to say the ambivalent impression i had after playing the mvc3 TGS demo. still, i’m not ready to hand over my money just yet. Ed Boon can’t be trusted given his past history and i want to hear what the netcode is like.

Just played it, was surprised at how ass it was. I don’t even know what to say, I wasn’t expecting much and I got less, how is that even possible? It’s rigid, slow, feels unresponsive at times, doing combos doesn’t really feel fun, a block button effectively removes your ability to get mixed up, every attack is generally unsafe on block which in combination with the block button and only ever having to worry about being thrown, I guess I don’t even get where the idea of like, combos even comes from?

They talked a lot about freedom, but when certain moves can only be canceled(?) off of certain normal chains while others can’t…like there doesn’t actually feel like there’s a lot of freedom in the game (they have dial-a-combo’s ffs) compared to even SSF4 where you have quite a bit of freedom (more notably with characters like Dudley/Guile etc who have can produce a lot of frame advantage).

And then what exactly does the button that turns your character from facing the screen to facing the background actually do? I sat there pressing it and couldn’t quite get what was going on.

I don’t know how to play this MK at all. I had a much easier time with DA. My damage is ass. My juggles are ass. MK really doesn’t play like anything else so I have to start from scratch. And I’m so used to back/down+back being block that I eat random hits thinking I’m blocking.

I like it but I really need to have the game and learn how to properly play it. I think that’s what new comers will have to do. Reserve judgement until after learning how to play. Because now it’s like reviewing DMC3 with only having access to base Dante.

haha you can tell who was good at mk in the past and who wasn’t by some of these posts

this game is great so far.

cant wait for the final product:tup:

Pretty sure everyone was “good” at this game when they were 11 bro.

Game has reversals, “Wakeup attack” and quick getup “Recovery” couldn’t really tell if you get any meter from it, I also noticed Johnny Cage’s victory pose his stunner shades doesn’t “bling” if you took too much damage in rounds :rofl:

i did sound like an asshole

i meant more like the folks who are having probs with the demo must understand that mk has its own shit and you cant expect to play it like sf or any other game.

the people who are used to past mk fundamentals and doing mk juggles though are enjoying their time with the game so far

the haters will see the truth once the front page is full of vids for them to learn from.

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So true.

Anyway, I’ve seen that video like 6 times and every time I’ve seen it I think they should have kept the run button.

DAT PRESSURE.

I dunno, dashing in this game covers almost as much distance as a run would have, although i can understand having that extra control and accountability (something old school MK was all about) of the player. anyways, unless scorpion becomes a little more safe (i doubt it), ill probably main Cage with a prospect for Noob on account of how unique his fighting style is. i think everybody is interested in him though.

I’m not, honestly. No disrespect to Noob Saibot fans(he’s a cool character) but I didn’t look twice at him from a moveset perspective. I’m most excited for Liu Kang, Sheeva, and Sub-Zero.
I’m interested in Kratos’s moveset as well, although I know tourneys will ban him to appease people who refuse to buy a PlayStation 3 for some reason.

Alright well, let me put my beef with it in a more appropriate way than I did previously. They release this demo right, and in the hands of someone who played like, MK2 or whatever 10 years ago (jesus I’m getting old), this game wasn’t fun. The controls were unintuitive and the dial-a-combo system (and by that I mean, much like soul calibur, your combo’s aren’t freestyled, they’re hardcoded so that if you hit square, triangle, then square in succession, it’s essentially a special move that goes off on it’s own, it is NOT your light punch, your hard punch, and your light punch resulting in a combo) is irritating.

So I’m sitting here playing demo, annoyed that the game feels slow and unfun, as someone who’s never “taken mortal kombat seriously” I genuinely didn’t understand how to play and it was frustrating to me having to resort to jumps in and spamming a special move full screen.

In particular, having a “block” button seems incredibly archaic and actually detracts heavily from one of the most basic concepts of mixing up–the ambiguous cross up, or crossing up in general. Limiting your options to high and low, to me, seems to promote turtling, as mix ups feel non existent.

Like, MK9 feels to me much more like an X-Bro fighting game than a refined competitive fighting game like Tekken / SF / Marvel.

Subzero miss

Using ice ball to freeze then X-ray move at close range it misses.

Something else happened,

When using Sub Zero versus Scorpion I froze him with the combo when he used the grappling hook and it glitched out that you could still see an extra hook sticking across the screen.

v
You never played DOA before have ya? It also has a block button, a lot more low, medium, high attacks along with standing or crouch grab and crouch medium high counter along with being 3D so you can side step and even side step attacks, other stuff also such as having wave dash and limited combos often requiring two hit stun moves in a row all of it with no projectiles.

i actually feel you on the strings

i played mk heavily in umk3 and 4 which always had the normal hp.lp etc

mk though is like virtua fighter, or guilty gear in that it feels very strange at first but once you get a hold of whats going on it gets fun as shit

the blocking system and mixups come from grabs, overheads, guard damage, and knowing when its ok to let go of block. if u block all day, you’ll get pressured and grabbed to death, but if u wrongly let go to move or attack and get caught by a good launcher you’re losing close to half your life most of the time. it made for very intense matches that revolved around good spacing and timing.

for example you might let go of block to run full screen and eat a teleport into a launcher, but if u had blocked that tp you could have punished with your own combo. very fun once you and your opponent are sitting across from each other trying to figure out when to make moves.

i say just wait it out and let SRK post vids and guides so it will be easier to hop on. the game isn’t out yet and it might be end up being trash but if not i think people will start to like it once they see the high level play.

every mk has been very different from the others so we’ll have to wait and see how this one ends up

Did you really copy paste your post and make multiple threads about it on 4chan?

41% damage Mileena combo anywhere on stage easy start up no meter.

Configuration: Up, down, left, right
[] / X / O / ^

41% damage no meter anywhere on screen requires a dagger
Up O
Up O
Walk forward a little
XO roll
XO leaping grab
Requires a dagger stuck on the character to use a stronger damage leap using back ^.

It’s also possible to do 39% damage anywhere on screen no dagger no meter:
Up O
Up O
Walk forward a little
XO roll
O^ teleport projectile
Requires O^ teleport has to be pressed in a string, person can’t fall too low or it would miss from roll.

Or 49% damage using X-ray
Up O
Up O
Walk forward a little
XO roll
[][]^ X-ray

34% easy Dagger set up is:
Up O
Up O
Walk forward a little
XO roll
Back ^

Apparently forward ^ dagger will disapear if you use leap only back ^ stays. Other moves cancel the dagger as well but with the dagger damage from leap goes from 9 to 17%, dagger from back ^ only goes away when using back ^ or forward ^ again along with the forward X and press []^ at the same time combo.

You can mess around with XO, or in a corner or very specific timing it’s possible to use ^XO or [] [] ^ is a tad easier, O^ is required for teleport either way with the dagger grab combo it still seems to be 41%.

Character strength
Subzero can combo from projectiles
Scorpion can combo from teleport
Mileena has good close range options
Johnny has different height projectiles, good forward dash kick

So, I think I like the game play style, but has anyone found a reason to jumpin, besides projectiles?

I like the demo, true story :cool: