Miscellaneous Ibuki

Hahaha, it’s you! I watched your replays on the in-game replay server. Man, us Ibuki players are all trolls. So good.

yeah sometimes I actually feel a bit bad about all these new players. I don’t feel bad about crashing sf4 players though.

Dude, those recent replays you just uploaded where you taunted the Hugo and Ken to death were grand.

No no no, I actually feel awful about that hugo. It seemed like he counter picked me with hugo. (which would def show that he’s a noob and probably coming from sf4.) Then after watching the replay I figured, maybe he’s just completely brand new at the game and was just honestly thinking to select hugo. I shouldn’t have been a jerk like that. Part of the reason was also because I was in a pissy mood after my mad catz pad just broke on me. Either way i msg’d both players and apologized.

In this game big grapplers don’t counter pixies. LOL.

Ibuki owns all the big characters in this game. Especially Hugo. :frowning:

exactly. The guy finally responded to my apology and was a good sport. He said he mained makoto but picked hugo. I’m like “yeah if you’re gonna exp with hugo, never do it against ibuki.” Unless you’re tenken soujito, it’s the funnest match up for me.

I think Aruka’s is better.

Not sure if this has been found but while messing around in training mode, I figured out a shortcut/further mixup potential for hopping over someone with foward+MK.

You can use HCB/F + K after hopping over the person to go straight into her DP kick or Hien (backwards DP hop). The timing isn’t strict at all.
Example: forward + MK (keep holding forward), then, either HCB or HCF.

This was tried in OE on the PS3. CPU Ken.

May not be a big deal to some people but personally, I find this very useful (my Ibuki revolves around gimmicks/mixups, so).

What match-ups is SA3 preferable over SA1?

I would’ve thought SA3 would be strong against Oro since EX tsumuji seems to whiff when he’s crouching. I’ve been studying a lot of Japanese Ibuki play recently and I’ve yet to see anyone pick SA3 for this match-up, though. I guess even with that strength it doesn’t compare to SA1’s mix-up potential? Well that and they seem to use SA1 to stall tengu stone.

All the top Ibukis pick SA3 against Gouki, however. I don’t understand this at all. Anyone care to explain? EX tsumuji fucks Gouki up badly, and yeah it’s possible for him to teleport out of some SA1 chip damage set-ups, but there’s gotta be something more than that.

SA3 is a preference thing for most people, fully style/player/trend dependant. The only matchups I can think of where it might be better are the Oro/Ryu/Gouki matchups.

Oro can dash under your SA1 and punish you, but the ability to stall his SA3 with your Kasumi and general EX access is really nice. That same EX access is really great vs Gouki, since he’s tall enough while crouching to still get hit by full standing EX Tsumuji, which does very huge damage to him in that position (as you noted).

Generally, when you pick SA3 it’s because you want to put a lot of passive pressure on your opponent. SA3 can punish a lot of things and can be cancelled or linked into by a lot of combos and normals. I know there’s a topic or post somewhere in this forum that lists nearly all the things you can combo it off of. Blocked sweeps, whiffed pokes, blocked specials, and the Ryu/Gouki super fireballs are all punishable by SA3. Ibuki already does a lot of damage and stun to Gouki as is, so it’s not a huge loss to give up the excessive EX access. Especially since it’ll force good Gouki players to play more defensively, which frees your Ibuki up to do what she wants more. SA3 also does very good stun, which makes it much scarier for a Gouki to deal with. They probably pick SA3 just for the fact that it puts so much passive pressure on Gouki.

I feel like the choice to go SA3 really depends on the player and his/her opponent’s aggressiveness, though.

EDIT: Here’s that link. It’s a few posts in a row of stuff you can combo SA3 off of.

Cheers for the reply! I had no idea Oro could dash under SA1, cool info. The SA3 choice might be for the most part a preference thing but I have literally not seen a single Japanese Ibuki pick anything but SA3 against Gouki, at least in recent videos.

I’m aware of all those combos as well but I do believe every single one of those listed can also combo directly into EX tsumuji besides UOH (Well I’m sure you can do super meaty UOH, normal xx tsumuji but yeah). So far I’ve had a hard time connecting SA3 against Gouki with anything other than low strong but that’s probably just lack of experience. That info on punishes is prime though, cheers.

Also, is there any info on ambiguous set-ups post SA3? I don’t know if this is common knowledge or not, but if you connect an SA3… wait a bit*, super jump towards fierce, close forward (or low, or throw, etc). If done correctly it looks like you’re jumping in with fierce xx forward target combo but the jump in completely whiffs and you land on the other side. Pretty hard to block. Also, this set-up doesn’t always work because SA3 can put you at different spacings depending on where you and your opponent are on the screen. The timing listed is for Sean but I’m sure with some timing changes the same thing can work on pretty much everyone.

*I couldn’t find a normal to whiff that gave the correct timing.

I honestly don’t know too much about SA3 ambigious mixups. I remember that the Hashin Shou super from 2I gave some good okizeme, but I don’t know of any specific Yami Shigure okizeme setups. Sorry.

=(

You’d definitely have to adjust the timing for different characters since nearly every character has a different wake-up and quick stand speed in this game. The different spacing for different screen positions would probably make it even harder, but it would definitely be possible to learn the timing vs specific characters that you end up using SA3 on often.

I tried to yell over the crowd in a stream chat to tell Niji I saw one recently, a futile effort really, but now here’s the 2nd chance

[details=Spoiler]
[media=youtube]j-XpI-N4aMU[/media]

@2:21
Elena / Makoto style crLK x Super[/details]

Wish I could have had that specific D-Jin knowledge on SA3 before facing Kokujin and he nodded to “Yami-Shigure?!”, pretty cool hearing a Japanese dude saying the name of this Super.

Showed deviled ham jin the video asking for advices, preceded by sufficient brown nosing (EVO Top 8 cool man), no response back from him. The video is just me standing around and dying, truly terrible play. Or maybe Kokujin was that scared I would do the one way I knew how to land it, stand MP fish and Super him. A real aggressive Ibuki went up right before me, confusing him why I didn’t play like that maybe.

I’m always impressed by Picota’s play, does anyone know what name he goes by at the arcade? Assuming he plays/played there…

I think I said it before, but Picota and Hayao had some amazing sets that Picota uploaded to the match server on XBL. I saved the second group of games, but ran out of space so I couldn’t save the first. They were from a while back, so the only sane way of seeing the first group is by friend requesting “picota52” and looking through his uploaded matches. Seriously worth the effort IMO.

Sick Ibuki, but in response to those fireball, denjin set-ups, can’t Ibuki just parry > slide?

Slide as in Sazan? Sazan is risky to use when you’re cornered because you can’t adjust it to hit at max range and it’s -6 at best. Also, if you parry a full Denjin he tends to recover before you. I’m not saying not to use Sazan, just that you shouldn’t use it as any form of habitual response after a Denjin.

I’m not sure why you’d be having a hard time landing SA3, WAH. It’s a pretty easy super to cancel or link into. I wouldn’t mind watching you standing around and dying with Ibuki. It makes me feel better about my own terrible Ibuki play, haha.

=3

df + medium kick, whatever that’s called. And what I meant was only parrying the first hit of hadou xx denjin then using it straight away. Like if someone tries to chip you with a fireball super you can just do one parry > slide and you’ll go completely under the remaining hits of the super, I assume it would work in this situation as well.

The actual combos are not what I’m having trouble with, it’s just finding the opportunity to land it in a match. I like to burn EX so the amount of times I connect something that I can hit confirm in Yami Shigure is pretty slim. At the moment I have the luxury of being able to throw out EX tsumujis without confirming because my sparring partner isn’t able to red parry them consistently yet. I can post some vids later but I’m really not losing that much because my opponent still has things to learn about fighting Ibuki, I had some offline replays with locals saved to my 360 but data got corrupted.

I meant WTF-AKUMA-HAX (I call him WAH.) with that last comment of mine since he said he fishes for s.MP pokes a lot, haha. I also totally forgot you could just parry the first hit of the super fireballs and then Sazan. That definitely could work if you’re not airborne, but you’d still have to be careful about doing it habitually since Sazan is punishable if you’re too close, even on hit if they’re ready for it. I don’t think most people know it’s punishable on hit though, so you’re probably ok there. If they try to super fireball you from a distance it’s a super easy out, werd.

Spoiler

[media=youtube]7eN5qOGXsJA[/media]
might as well, what - with my 7 views and Dander viewed that twice as much as me. DJin 0~0 times

Non-combo “cancels” do it anyway
Neckbreaker slides galore

Should retire those other 2 guys, just like Duralath said. “Remy?! Why would…” Lose in 7 game seconds, awesome. Then he practiced commentary to help make the landslide win in 11 seconds more exciting on the last round.