=O
WOW i didnt even know that bitches even watched third strike games.
=O
WOW i didnt even know that bitches even watched third strike games.
You watch 'em⌠OH!!! Just kidding.
On topic, does Raida (hcb+p) beat non-ex Shoryuâs and jumps if its meaty? Sometimes I think it does, sometimes I think it doesnât.
I also have a hard time comboing off of j.MK crossup. I ALWAYS get thrown, but other people combo with it all the time. Am I too early? Anyone else have this problem?
Not sure about the raida thing. It might have some ability to do so but usually if the opponent is going for a DP on wake up I usually get hit so it leaves me to believe not so much. If theyâre going for like a normal attack or a throw I can beat things on wake up but DPâs will more often than not screw Ibuki.
As for j.MKâŚyouâre probably just hitting it too early. j.MK is a nice angled jump in with decent priority and all that but it doesnât do much hit stun. You have to make sure you get it to hit pretty deep if you want it to cross up. This is especially important to remember when crossing up characters like Makoto or Hugo who are just looking to grab you the moment you donât jump in deep enough from an attack. Those characters being able to rape Ibukiâs life with their throws. Which is why if you have meterâŚEX kunai isnât bad as a cross up. Does a lot more hit stun even if the cross up range isnât awesome and itâs a bit safer if you get it blocked etc.
Basically itâs easier to get j.MK cross up to combo if the opponent is crouching. Get a couple frames longer to combo because of the crouch state and instinctively youâll time your j.MK to hit them closer to the ground. If they are standing (especially if itâs a taller character) youâre just looking to get thrown or punished in some other way since youâll probably land a bit after they recover from the hit stun.
You guys know how chun can do a low jab after a dive kick against yun and beat his Bnb unless of course the dive kick is deep. Can Ibuki low jab Yun too? or is it too slow?
Ibukiâs low jab is only like a frame slower so yeahâŚI would assume it would work pretty well. As a matter of factâŚbecause Yun has to be standing in order to do his B and BâŚyouâre better off just hitting s.LP. s.LP comes out just as fast as Chunâs c.LP. I believe Ibukiâs c.LP is one frame slower than Chunâs (3 frames as opposed to 2). Either wayâŚthatâs still pretty fast and Iâm sure you could use it in a similar fashion. I personally just mash on s.LP since you can just option select parry and if close s.LP hits you can go right into LP,MP,HP chain.
The only reason you might not want to go for s.LP is if you think heâll got for a low attack. Yunâs c.LK and c.MK make him really short and unless youâre close enough to use close s.LP (which hits crouching people) youâll get knocked down and set up for Genei Jin or command throw. Which is easy to judge since Yun canât do BnB unless heâs right next to you any ways.
Anybody seen Kurodas Ibuki? According to Rikimaru he has the best Ibuki.
According to a lot of the JP players, Kuroda is one of the best players period (with any character).
Hey how often do you guys use her command dash in place of a regular dash?
Itâs highly dependent on the situation for me.
You do take a ton of damage if youâre hit out of hit and Ibukiâs stamina isnât that great.
If the other player turtles a lot and tends to react to my moves rather than initiate, I use the command dash a lot to play mindgames.
Set up throws, switch to her command grab, throw in BnB combos, there are a ton of things you can use it for if the other player doesnât punish it.
If the guy is aggressive, even if itâs button mashing aggressive, I rarely use it.
I stick to much safer options.
what is ibukiâs BnB?
ive looked around canât really find it
close s.Jab, s.Strong (2 hit), c.RH, RH* is the one i use most often.
You can SJC the second RH and hit with one of her air chains as well.
another is s.mk x raida/EX Tsumuji
Iâd consider those her BnBs.
ok those are the ones I use.
I was wondering if it was something other than that.
Iâve been working on trying cl.s.Jab, s.Strong(1hit), s.Fierce, EX Tsumuji
Iâm a pad player itâs difficult lol.
But yeah, if I get a standing parry, I usually do the roundhouse combo, SJC to the air TC.
The only player I get to play on a regular basis is a Ryu player.
Whatâs that matchup like?
Not really sure.
Iâve not played many Ryu players.
I mostly end up playing against Makoto or Yun with my Ibuki.
But for RyuâŚ
Itâs hard because Ryu deals a lot of damage with simple 2/3 hit combos.
And he deals quite a bit of stun.
You really have to be quick to get past a good Ryu player.
Heâll be looking to parry and punish your jump ins if he can.
Watch out for his s.Fierce because it can be canceled into a Shoryu or a Sliding Kick and both of those will do good damage and stun.
I think the matchup is about even. The interesting thing about it is Ibuki kind of forces Ryu into using SA.2 where he might otherwise use SA.1 or SA.3.
But even so, I think itâs a 5:5 matchup.
I feel that itâs dependent on the player.
If Ryu picks Shin Shoryu, I feel that the massive damage Shin Shoryu does tilts the favor 6/4 or even 7/3 in his favor.
If he picks SA3, itâs probably 5/5, and SA4 is probably 5/5 as well.
SA2 just does WAY too much damage if it connects.
It pretty much crushes Ibuki.
Well thatâs the only super my friend uses so >XD
I have lots of experience against it so I hardly get hit by it anymore, Iâve learned to play extremely safe against him when he has meter built up.
Iâve been telling him to start using cl.st.HP but heâs starting to.
But yeah itâs really hard to beat his SA2 ryu, but I like it like that, it makes me get better as a player.
Am I mistaken that close MP>LK isnât posted in the links section?
Iâm experimenting with SA2 setups now, mostly including block chains that allow for dash in>SA2 or relaunch crossup stuff.
devil jin, playing ibuki in ssf4?
I really do hope Ibuki is in so i can drop that clown vega.
A couple o matches. Iâve fallen right back into all of my bad habits from before.