Million Knights Vermillion

I made a few changes to the second half of my combo:

b -> c -> dd b -> b JC -> j.a -> j.b DJ -> j.b -> j.c xx QCF b
a -> b JC -> j.a -> j.b -> j.c DJ -> j.b -> j.c xx QCF b
a -> b JC -> j.a -> j.b -> j.c DJ -> j.b -> j.c xx QCF b
a -> b xx dust
a -> b JC -> j.a -> j.b -> j.c
a JC -> j.a -> j.b -> j.c
a JC -> j.a -> j.b -> j.c
a JC -> j.a -> j.b -> j.c
a JC -> j.a -> j.b -> j.c (dust end)-> a -> a -> b xx QCF super (3 bars)

74 hits
6541 damage (note that I tested the damage on Yuri)

I think I’m going to record it, just for fun.

They aren’t very good. Check out serikamo’s youtube the Silvio on them has a good midscreen BnB on Yuri.

[media=youtube]cVTeTaJTo2g[/media]

Got my video up, hope the quality isn’t all too terrible.
I had to film it with my cellphone because screen capping slowed down the game tremendously.

LOL, that’s pretty fair quality for a cellphone. GJ

So Nobuko’s QCF+V… the hits from the loli summoned don’t give you meter but if you’re hitting the opponent at the same time you WILL get meter (from the summon’s hits)?

Yeah some one posted a video regarding that. If you hit while it’s hitting you can rebuild the meter that it costs, essentially making the super free.

Ikusat posted a video [media=youtube]H_lWF1DqjYM[/media]

A combo video.

Btw, does anyone know where I could get my hands on the OST?
The songs a really good.

Okay, there’s something about a new patch or something but whatever

I’ll be taking the wiki down sometime this week, if you needed anything from it (lol) make sure you grab it

quick guys let’s revive this game

Did the patch come out yet?

Yeah, what da fudge is the ETA on this ish? It’s almost half a month overdo. :expressionless:

Anyone know what the latest journal entry says? Zinac, anyone?

The patch came out and added sven

Impressions:

-Ugliest walk animation
-3rd hit of rekka unblockable if 2nd blocked, no matter what.
-Uh yeah fuck this

damn, i havent patched my game since the 2nd one :rofl:, i would update it today

So unless this little bug is fixed once you block a jab from Sven you’re getting knocked down, and once you’re down you’re getting knocked right the fuck down again unless you spend 1 meter or reversal or something; guaranteed.

Edit: lol his animation is so incredibly ghetto. Seriously this better be a WIP or something. His face is totally different in walk/idle. I could understand inconsistencies like that in the middle of a move but this is hobo SAT score level poor.

this is incorrect btw i even tested manual block. It IS an overhead though.
Edit: if youre referring to the shin kick rekka that one is blockable too but its a low. Make sure you set the cpu to guard all instead of just guard on.

good news:
virginia nerfs:
5B not jump cancellable
22a not jump cancellable
22c not overhead (jesus christ why did this take so long to fix)
Bad news:
[media=youtube]PoNHI_C87nE[/media]

This took me less than an hour to figure out and he can do more.

damn :rofl:

I tested it as well, I tested it again, auto and manual. Maybe they refixed the patch or something because I can still do it. The third hit of the rekka is a low btw. (edit: k, still unblockable. You have to block the first hits otherwise it isn’t) qcf+a, qcf+a, qcf+b, qcf+c

Oh and he can do air normals in his dash I didn’t notice till just now

yeah that shits blockable sorry dude.

edit: ok i see the problem

the cpu doesnt block it right if they are standing even with auto on. if you set them to crouch + block on they block it fine. Manually it doesn’t matter. Seems like a training mode bug.