I made a few changes to the second half of my combo:
b -> c -> dd b -> b JC -> j.a -> j.b DJ -> j.b -> j.c xx QCF b
a -> b JC -> j.a -> j.b -> j.c DJ -> j.b -> j.c xx QCF b
a -> b JC -> j.a -> j.b -> j.c DJ -> j.b -> j.c xx QCF b
a -> b xx dust
a -> b JC -> j.a -> j.b -> j.c
a JC -> j.a -> j.b -> j.c
a JC -> j.a -> j.b -> j.c
a JC -> j.a -> j.b -> j.c
a JC -> j.a -> j.b -> j.c (dust end)-> a -> a -> b xx QCF super (3 bars)
74 hits
6541 damage (note that I tested the damage on Yuri)
So Nobuko’s QCF+V… the hits from the loli summoned don’t give you meter but if you’re hitting the opponent at the same time you WILL get meter (from the summon’s hits)?
So unless this little bug is fixed once you block a jab from Sven you’re getting knocked down, and once you’re down you’re getting knocked right the fuck down again unless you spend 1 meter or reversal or something; guaranteed.
Edit: lol his animation is so incredibly ghetto. Seriously this better be a WIP or something. His face is totally different in walk/idle. I could understand inconsistencies like that in the middle of a move but this is hobo SAT score level poor.
this is incorrect btw i even tested manual block. It IS an overhead though.
Edit: if youre referring to the shin kick rekka that one is blockable too but its a low. Make sure you set the cpu to guard all instead of just guard on.
good news:
virginia nerfs:
5B not jump cancellable
22a not jump cancellable
22c not overhead (jesus christ why did this take so long to fix)
Bad news:
[media=youtube]PoNHI_C87nE[/media]
This took me less than an hour to figure out and he can do more.
I tested it as well, I tested it again, auto and manual. Maybe they refixed the patch or something because I can still do it. The third hit of the rekka is a low btw. (edit: k, still unblockable. You have to block the first hits otherwise it isn’t) qcf+a, qcf+a, qcf+b, qcf+c
Oh and he can do air normals in his dash I didn’t notice till just now
the cpu doesnt block it right if they are standing even with auto on. if you set them to crouch + block on they block it fine. Manually it doesn’t matter. Seems like a training mode bug.