we are dumb but we also are smart on alot of things. personally if i created a cool comic, i wouldnt want a bunch of nerds drawing my characters getting naked and fucking and selling thousands and i dont see a dime.
Nigga I didn’t tell you to google shit, your weak willed ass looked it up. YOu had an inkling wanting to see that, maybe it means you don’t know everything about your self.
Knockoff games are not against the law and you would lose any lawsuit attempting to stop a knockoff game from being made.
It’s very simple, does the game’s main character literally look 1 to 1 exactly like Megaman with no alterations at all? Does the game use assets from Megaman games? Is the game called Megaman? If the answer to these questions is no, you have no grounds for a lawsuit. This type of thing has been going on since the 90’s with all the knockoff fighting games. Could Capcom sue Fighters History Dynamite, Teenage Mutant Ninja Turtles Tournament Fighter, or World Heroes for making ripoffs of Super Turbo? I may be wrong, but I believe they actually tried with FHD and lost that lawsuit.
Basically it all comes down to competition in product creation. Capcom does not own the copyright to the 2D platforming genre, so they can’t stop someone from making a game in that genre no matter how similar it is to a game they do have the copyright for. Nothing about the project is illegal, nothing about the project is breaking any copyrights, and Capcom has no grounds to attempt to sue Inafune over the game or try to stop the game from being created.
Sometimes I wonder if the Kickstarter goals are the actual cost to make the game or if there’s some liberties being taken. $900,000 to make Might No. 9 seems too coincidental. And $2.5m for console release is a bit much. I wonder if they’ll still make console release if that stretch goal isn’t met.
Don’t get me wrong, I’m not complaining. I hope it gets there and I’ll sure as shit buy a copy. Just wondering.
Shit, I was like wtf is slow ass Maxx talking about and then I scrolled up and was like, shit, this big head nigga is right once in his life. I guess the sun gotta shine on the pokemon fucking a chick in the ass some days.
not sure if its that crazy, if the video is any indictation on how small the studio is. we have to take into account not just costs of it being produced but the costs of having the studio in general…paying people to live n shit.
Well Skullgirls is a game that costed 1.7 million to develop I believe was the figure? And then it was $250,000 per character for the Indiegogo after they reached the Squigly goal that didn’t need as much work done, which Lab Zero was pretty open with about what amount of money went where. I wouldn’t be surprised if $900,000 was not 100% purely for the development of Mighty No. 9, but also included Kickstarter fees, the cost to make physical rewards, and the cost to ship out physical rewards on top of other stuff. Still though, I have no problem believing they need $900,000 for what they’re doing.
Considering a game like Dragon’s Crown cost less than a million to produce and had a physical release I have to guess that some of that money is going elsewhere. Maybe advertising, that or they are just budgeting themselves appropriately to ensure they don’t pull the bullshit Tim Schafer did.
Schafer was fucked no matter what with a project of that scope and the stretch goals he made. ANd ont he scale of grimy KSs what’s happened with that is pretty low.
Not all games are designed equally though. Vanillaware can make assets go far by doing the joint spriteing they do to get animations for cheap while only making a handful of animations, which lowers the cost of development. Also, the all 2D hand drawn art style in general saves them money, much like it saved Skullgirls money. Then you factor in that Vanillaware has been doing things for a long time and they know how their development process goes so they’ve picked up tricks along the way to cut cost and move development faster, AND that it was purely a game release and didn’t have to deal with Kickstarter fees or creating and selling other physical goods, it’s actually pretty amazing that the Mighty No. 9 goal is as low as it is.
from a laywer perspective this opens him up for a firing squad…at least in american perspective. The idea that he created it, he believes they cant truly own it. which legally…of course they can.
you can easily design a game with a different artist so it doesnt look anything like mega man and still have that anime chibi look.
the concept of the 6 badguys and plot if very mega man.
i see alot of holes…but i pray capcom doesnt care.
I will say that it does suck when you spend several years of your life on something and then you not only don’t own it, but the people that do refuse to let you work on it anymore. Hell, I heard the company who made this ps2 third person robot shooter (forgot the name) can’t even make the sequels they planned for it because the current owners of the IP refuse to not only let them, but won’t even sell them the rights.
nope…this is just based off of what ive seen happen in courts in america. Especially in media related stuff like videos and comics. these are the simple little tricks bigger companies have used to win. hence everything ive posted theoretically have been from an american perspective since i know japans copyright laws are vastly different than ours.