Metroid

Started a game of Super Metroid tonight. Decided to make my first attempt at sequence breaking and learning to wall jump legit. I managed to pull off the MachBall to get under those lowering doors, and I’ve gotten really good with the wall jump. Sheer walls are no obstacle anymore, they are simply another route now. Made it all the way to Meridia (After the Ghost ship) before deciding to call it quits for the night. Don;t want to burn myself out.

I’m lookin to put together a speed run. I’ve never done under 3 hours in Super Metroid so that’s my initial goal.

I think my best time for Super Metroid was like 1:58 or something like that. Had like a 51% Item pickup rate… Now I see fools hitting sub 1:10 with 100% completion… insane. I played it again taking my time and was at like 3:30 or so. Got all the Missles except one.(I always forget one whenever I replay after a long while, lol)

I don’t speed run anymore, but I had a shit ton of fun learning all the tricks in Super Metroid-- Machball, Vertical/Horizontal Bomb Jumps, charging the Speed Booster in about half the distance. That game is wide open to your imagination once you learn stuff like that.
They just don’t build games like that anymore…

From NeoGaf.

"- Not a confirmation or anything but here’s what he answered to the question: what do you see for the Metroid franchise on Wii U: something like Metroid Prime, Metroid Other M or a third way?

Miyamoto: Since Wii U is a HD console with more hardware power, what we can naturally think about is a beautiful HD action game (Huge smile, meaning he won’t say more)."

Not much of an update, but I’ll take what I can get. Anyone playing a Metroid game right now?

lol, Wii U. Im not holding my breath. After Prime 3, nah.

fucking wii u controller+ multiple scan visors= awesome

3D map with finger rotation?

Second Screen Co-Op?

Yeah the Wii U is made for Metroid.

What the balls was wrong with 3? :eek:

Good ideas. I was thinking something along the lines of 2D ball puzzles or secret chambers being displayed on Gamepad.

Speaking of the Morphball you could use the WiiU controller like you would for a game like Super Monkey Ball to control Samus in that form. Metroid might benefit from the WiiU more than any other Nintendo property.

Well except for Advanced Wars (crosses fingers and testicles), Animal Crossing, and Zelda.

OMG WIIU ANIMAL CROSSING PLZ

Question about Super Metroid. Wasn’t it called the “murder beam” in the game? And was that a gitch or something hidden for us to find in the game? I -think- it just might have been something like every weapon had to have a “slot” in your inventory even though you couldn’t see it?

It wasn’t “called” anything in the game. There are many hidden/glitch weapons in Super Metroid.

From Metroid2002.com:

“Face left (no diagonal), charge your beam, then while charging hit start and have Charge/Ice/Wave/Spazer equipped. Then move the cursor to Speed Booster, and press the left and fire buttons at the same time to equip all 5 beams at once. Then press start again and release the fire button. This will create the Murder Beam on screen, a glowing ball of energy that carries great destructive power.
Make sure you don’t have Power Bombs equipped before firing.
Also, be sure to unequip either Spazer or Plasma before firing the Arm Cannon again.”

Here is a slight variation of that. Same thing basically:

[media=youtube]3mUAEibi-5Y[/media]

The fact that it held me by the hand the entire time is what’s wrong with. It didn’t help neither that there was this vision that Nintendo forced on me by making the waggle controller the dominant mechanic in the game. There was no damn balance. Not like the Balance that existed in Metroid Prime 1 and 2

You know that super long drop early in the game with the 2-3+ turtles flying around and absolutely no platforms around? I think it’s before the “spazer” beam and you needed the ice beam to get back up which takes a good 20-30 seconds. Forgot.

Anyways but as a kid I didn’t know better and I tried to wall jump ALLLLLLL the way up, even if it lead to a corner that obstructs your way up. I STILL TRIED! Even when I got all the way up and obviously couldn’t go any further. I think at one point I tried bomb jumping my way up, because I saw those tricks in the “intro demo” or whatever. That shit is harder than wall jumping.

I miss those days because sometimes in the old games where I tried doing things that were so impractical, they occasionally reward me by completely breaking the game with glitches that make it fun all of a sudden. Sorta like that one wall jump trick that allows you to get to Yoshi in Mario 64, I practiced the fuck out of that as soon as I saw it in those old school nintendo power magazines.

Final preview of the upcoming album Harmony of a Hunter: 101% Run.

[media=youtube]Cj8Zf3H-Hng[/media]

Oooo…is this a sequal to the original Harmony of a Hunter? Didn’t even know this was coming! I’ll have to give a listen when I get a chance.

Yup, sequel.

Wow, that sounds amazing. I had really only heard the Past is Prologue remix on it, but it looks like I’m gonna have to download the entire album now.

On the subject of Other M, I still believe that this what happens when you leave a character to interpretation for way too long. Not to say that Nintendo was without fault.

But there was nothing wrong with the original interpretation of Samus being a fearless, stoic, one-man-army who happens to be female. I rather enjoyed the fact that she was an enigma and we only got bits and pieces of what she’s like when she’s not blowing up planets and killing Ridley for the 486th time.

Sometimes its best to leave things to interpretation, especially in video games.

Except that sounds awfully boring to me. Funny thing is that her interpretation in Other M wasn’t that much different from mine, minus the misplaced monologues.