Metroid

Not only that, but Yokoi’s philosophy of “Lateral Thinking with Withered Technology” was and still is a core philosophy of Nintendo. He mentored both Iwata and Miyamoto (more so), and they both are inspired by him to some degree.

Metroid was developed by Nintendo R&D1. Sakamoto was on the team, but he definitely didn’t lead it. In fact, that was his first major involvement in a core team. Yokoi was more on the leading end of it.

Also, Yokoi originally intended Metroid to be a Trilogy. Metroid, Metroid II and Super Metroid. I wish I could find the fucking article that gets into detail about all this. It’s a huge read. Again, I’ll post it up when I find it.

Word. I love all the crazy weapon combinations that could be developed. Would be nice if they developed something similar that was of more practical and intuitive use.

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One of the problems with the franchise is that each game does a decent job of wrapping everything up except for the Prime games. I mean aside from cloning, the titular species the series is named after undergoes extinction at the end of half the games of the series. Fusion offered a work around in Samus being genetically part Metriod but in having that you run the risk of not having her in the classic look.

That being said, despite it not being anywhere near as useful as the Light suit, I loved the steam punkish look of Metriod Prime 2’s Dark Suit.

So after reading this thread I threw a few bucks at Microsoft and Konami and got SOTN. So far Ive noticed a lot of similarity between enemies and gameplay in Super Metroid. I do rather like the atmosphere and also love that SOTN doesn’t feel as “clunky” as SM.

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Theres talk of it in the interview posted earlier, about wanting to end the story with Super Metroid.

Super Metroid feels clunky?

Nothing major but I notice a difference between SOTN. Might be the gravity in SM. Still love the game.

The only thing I could think of would be Samus jump arc. She jumps very high but not very far (Without the Speed Booster anyway). Otherwise I can’t think of anything that would come off as clunky. She’s extremely responsive…

Ya true. I think it is the jumping that I don’t like about it. My last play thru it took me about two dozen tries to wall jump up that crevice.

I loved figuring that stuff out for the first time as a kid. It was so damn satisfying watching that long legged bird launch upward then figuring it out myself.

Wall jumping is pretty tough in that game for some reason. Those speed run vids where people scale walls with the wall jump blow my mind.

True story: first time I played, I used wall jump to get to Kraid without getting the high jump because I couldn’t find it in Norfair and I thought wall jump was how you were supposed to advance.

That’s pretty bad ass Specs.

My first Metroid experience was the first game on NES. I never beat it as a kid, but I enjoyed playing. My first true experience was Metroid II for Gameboy. I loved that game. Played through it multiple times. After that came Super Metroid. I think it’s safe to say that this is the quintessential Metroid experience. Fusion and Zero Mission are both excellent games as well. I loved the first Prime game, but I haven’t played the other two. I have a Wii, so I think I should buy that collectors pack. I want to play Other M out of curiosity, but my gut is telling me I shouldn’t to avoid having the Metroid name tarnished. My only wish is for Nintendo to make another 2D Metroid for 3DS. I really can’t think of why they didn’t make one for the DS. It’s perfect for a 2D Metroid game. Gameplay on bottom, map on top. Or vice versa. Why did they make Hunters instead? That game had horrible controls. I hated playing it. It was like a lesser version of Prime.

Also, this is awesome.

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I always wanted to play the Pinball one. I dunno why tho.

Funny how I recently started livestreaming Metroid Prime last night. Playing the game for the first time. Never got a chance to hit it when it was first released.

I always wanted a Metroid game where you travel the galaxy hunting down fools and get cash for them. Kinda like Metroid 2, except you aren’t just hunting Metroids.

I just had a horrible thought about any future Metroid game on the Wii U. For some reason I keep thinking you’ll have to hold up the tablet controller towards the TV and use the tablet’s screen to perform visor scans.

I wouldn’t mind that, though I would much rather have a minimalistic approach of a game hub on the Wii U. Maybe you wouldn’t have to do that. Scanning it regularly as if it was any other game, except the information would appear on the pad.

IF the game will be a FPS, it would be cool to have all of your inventory show up on the Wii U pad itself. I imagine it kinda like a Pip Boy in Fallout 3/New Vegas.

For prime hunters I used sort of a claw grip. It was effective and I got good at the online multiplayer but damn did that game start to mess with my wrists. I believe that’s why I dropped it before I finished it.

Check this out. Beautiful. Adding it to the front.

muju

Since I originally brought this up in an earlier post…I’m actually thinking that I would like to see Metroid done in a TPS kind of style. strokes goatee in thought Thinking about it could pretty much be the best of both worlds from Prime’s FPS mechanics to Other M’s pseudo 2.5/3D platforming. You’d still be able to aim properly with the camera a bit ways behind her without having to sacrifice and making it auto lock. Platforming would also be a lot easier since you’ll be able to see more of the character and be able to judge distances better… Speed booster would be able to be implented because of the camera system and they’d also be able to better display her athleticism in the process. I think this could work pretty well.

I was thinking today how much I enjoy technical execution in gaming. Performing a wall jump in Super Metroid is a pretty technical thing. Rolling jump, opposing direction against a wall, jump. It’s even more technical when wall jumping up the same wall or far more technical when same-wall-jumping into a ball. Unlike modern Mario games where you just press jump when against a wall. One thing I’d like to see in a modern 2D Metroid is more execution heavy actions. A dash based wall jump for example.

Super Metroid is perfect. As you can see in the above video, players are rewarded for creatively thinking about and applying technical execution. There’s a shitload more stuff like this in Super. I want a Metroid that does this even more so.